Difference between revisions of "Wand of random effects"

From CrawlWiki
Jump to: navigation, search
m (Tips & Tricks)
 
m
 
(23 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{version010}}
+
{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of random effects
 
  |name = Wand of random effects
 
  |cost = ?
 
  |cost = ?
|weight = 10.0
 
 
}}
 
}}
{{flavour|A magical device which can produce a variety of effects.}}
+
{{flavour|A magical device which can produce a variety of effects.
  
A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of disintegration]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable.  You must decide if it's worth the risk [[haste|hasting]], [[heal]]ing, [[polymorph]]ing, or rendering a dangerous enemy [[invisibility|invisible]].
+
----
  
{|class="wikitable" style="border:none; margin:auto; padding:0;"
+
“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”
 +
 
 +
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
 +
 
 +
{|class="wikitable" style="float:right; border:none; margin:5px;"
 
! '''Wand effect''' || '''Probability'''
 
! '''Wand effect''' || '''Probability'''
 
|-
 
|-
| [[wand of flame]] || 5.6%
+
| [[wand of flame|throw flame]] ||  
|-
 
| [[wand of frost]] || 5.6%
 
|-
 
| [[wand of slowing]] || 5.6%
 
|-
 
| [[wand of magic darts]] || 5.6%
 
|-
 
| [[wand of paralysis]] || 5.6%
 
 
|-
 
|-
| [[wand of fire]] || 5.6%
+
| [[fireball]] ||  
 
|-
 
|-
| [[wand of cold]] || 5.6%
+
| [[Throw Frost|throw frost]] ||  
 
|-
 
|-
| [[wand of confusion]] || 5.6%
+
| [[wand of iceblast|iceblast]] ||
 
|-
 
|-
| [[wand of fireball]] || 5.6%
+
| [[bolt of draining]] ||  
 
|-
 
|-
| [[wand of lightning]] || 5.6%
+
| [[Venom Bolt|venom bolt]] ||  
 
|-
 
|-
| [[wand of teleportation]] || 5.6%
+
| '''Total damaging effects''' || '''6/13'''
 
|-
 
|-
| [[wand of draining]] || 4.7%
+
| [[wand of paralysis|paralyze]] ||  
 
|-
 
|-
| [[wand of enslavement]] || 5.9%
+
| [[confuse]] ||  
 
|-
 
|-
| '''Total good wands''' || '''73.0%'''
+
| [[slow]] ||  
 
|-
 
|-
| [[wand of hasting]] || 5.6%
+
| [[malmutate]] ||
 
|-
 
|-
| [[wand of heal wounds]] || 5.6%
+
| '''Total harmful effects''' || '''4/13'''
 
|-
 
|-
| [[wand of invisibility]] || 5.6%
+
| [[haste]] ||  
 
|-
 
|-
| '''Total bad wands''' || '''16.8%'''
+
| [[invisibility]] ||  
 
|-
 
|-
| [[wand of digging]] || 5.6%
+
| '''Total buff effects''' || '''2/13'''
 
|-
 
|-
| [[wand of polymorph other]] || 5.6%
+
| [[teleportation]] ||  
 
|-
 
|-
| '''Total neutral wands''' || '''11.2%'''
+
| '''Total neutral''' || '''1/13'''
 
|}
 
|}
<!-- From version 0.10.3 items.cc:3316
 
(Note that ZAP_LAST_RANDOM = WAND_POLYMORPH_OTHER)
 
  
    switch (static_cast<wand_type>(sub_type))
+
A '''wand of random effects''' creates an unpredictable effect when zapped. All effects have an equal chance to be selected.
    {
+
 
    case WAND_FLAME:           result = ZAP_FLAME;          break;
+
Using a wand of random effects may risk [[penance]], depending on your [[god]]'s restrictions: all of the [[good god]]s punish [[draining]], [[Zin]] punishes [[malmutate|mutating]], [[Cheibriados]] punishes haste.
    case WAND_FROST:          result = ZAP_FROST;          break;
+
 
    case WAND_SLOWING:        result = ZAP_SLOWING;        break;
+
==Strategy==
    case WAND_HASTING:        result = ZAP_HASTING;        break;
+
In most combat scenarios, this wand is risky. There's a good chance you harm the opponent, but you could also [[haste]] them or make them invisible. However, there are uses for random effects.
    case WAND_MAGIC_DARTS:    result = ZAP_MAGIC_DARTS;    break;
+
 
    case WAND_HEAL_WOUNDS:    result = ZAP_HEAL_WOUNDS;    break;
+
*Random effects is best used on top of a [[stair]]case. If the wand does something damaging, good. If the wand ends up buffing your opponent, you can go up the stairs, rest, and the buff will wear off. Make sure to always leave at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
    case WAND_PARALYSIS:      result = ZAP_PARALYSIS;      break;
+
*If you shoot at the further possible distance, you'll get multiple shots off. Even if you buff the enemy, the other shots may finish them off. You can use [[throwing net]]s, [[slow]], etc. to hinder enemy before firing the wand, making it relatively safe to use,
    case WAND_FIRE:            result = ZAP_FIRE;            break;
+
*If you have charges to burn, you can aim at an unoccupied square adjacent to the monster, and not the monster itself. You will have a 15% chance of (only) fireball or iceblast, and an 85% chance of no effect.
    case WAND_COLD:            result = ZAP_COLD;            break;
+
 
    case WAND_CONFUSION:      result = ZAP_CONFUSION;      break;
+
In any case, always have an escape plan for the worst possible effect. Stairs are the best escape, as mentioned above, but you can use other things too.
    case WAND_INVISIBILITY:    result = ZAP_INVISIBILITY;    break;
+
 
    case WAND_DIGGING:        result = ZAP_DIGGING;        break;
+
===Tips & Tricks===
    case WAND_FIREBALL:        result = ZAP_FIREBALL;        break;
+
*Using the wand against an adjacent monster is almost never a good idea, given that the fireball and iceblast effects will harm you as well. For the same reason, always be aware of any potentially adjacent invisible creatures (eg, a newly invisible [[orc wizard]]).
    case WAND_TELEPORTATION:  result = ZAP_TELEPORTATION;  break;
 
    case WAND_LIGHTNING:      result = ZAP_LIGHTNING;      break;
 
    case WAND_POLYMORPH_OTHER: result = ZAP_POLYMORPH_OTHER; break;
 
    case WAND_ENSLAVEMENT:    result = ZAP_ENSLAVEMENT;    break;
 
    case WAND_DRAINING:        result = ZAP_NEGATIVE_ENERGY; break;
 
    case WAND_DISINTEGRATION:  result = ZAP_DISINTEGRATION;  break;
 
    case WAND_RANDOM_EFFECTS:
 
        result = static_cast<zap_type>(random2(ZAP_LAST_RANDOM + 1));
 
        if (one_chance_in(20))
 
            result = ZAP_NEGATIVE_ENERGY;
 
        if (one_chance_in(17))
 
            result = ZAP_ENSLAVEMENT;
 
        break;
 
  
enslavement has 1/17 chance = 5.88%
+
==History==
negative energy has 16/17 * 1/20 chance = 4.70%
+
*The wand of random effects was replaced with the [[piece from Xom's chessboard]] in [[0.27]].
the remaining 16 wands  
+
*In [[0.21]], [[malmutate]] was added to the random effects to discourage using the wand as a source of [[haste]] and [[invisibility]] in the late game.
    case WAND_FLAME:         
+
*It was completely reworked in [[0.20]] to the present list of effects, minus malmutate.
    case WAND_FROST:         
+
*Prior to [[0.19]], wands of random effects could produce digging and disintegration.
    case WAND_SLOWING:       
+
*Some wands were removed in [[0.18]], though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%.
    case WAND_HASTING:       
+
*Prior to [[0.14]], gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.
    case WAND_MAGIC_DARTS:   
 
    case WAND_HEAL_WOUNDS:   
 
    case WAND_PARALYSIS:     
 
    case WAND_FIRE:         
 
    case WAND_COLD:         
 
    case WAND_CONFUSION:     
 
    case WAND_INVISIBILITY: 
 
    case WAND_DIGGING:     
 
    case WAND_FIREBALL:     
 
    case WAND_TELEPORTATION: 
 
    case WAND_LIGHTNING:     
 
    case WAND_POLYMORPH_OTHER:
 
each have 1/16 * 16*/17 * 19/20 chance = 5.59%
 
-->
 
  
==Tips & Tricks==
+
{{wands}}
*Followers of good [[god]]s risk [[penance]], since wands of [[wand of draining|draining]] or [[wand of polymorph other|polymorph]] are forbidden to them.
 
*Out of [[wands of digging]]? A wand of random effects might eventually create a digging effect, if you have enough charges.
 
*Heavily [[rot]]ted characters, especially [[mummies]], may use them at full [[HP]] in the hopes of eventually getting some of their rot cured.
 

Latest revision as of 04:03, 12 August 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Wand
Name Wand of random effects
Icon Wand of random effects.png
A magical device which can produce a variety of effects.

“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

Wand effect Probability
throw flame
fireball
throw frost
iceblast
bolt of draining
venom bolt
Total damaging effects 6/13
paralyze
confuse
slow
malmutate
Total harmful effects 4/13
haste
invisibility
Total buff effects 2/13
teleportation
Total neutral 1/13

A wand of random effects creates an unpredictable effect when zapped. All effects have an equal chance to be selected.

Using a wand of random effects may risk penance, depending on your god's restrictions: all of the good gods punish draining, Zin punishes mutating, Cheibriados punishes haste.

Strategy

In most combat scenarios, this wand is risky. There's a good chance you harm the opponent, but you could also haste them or make them invisible. However, there are uses for random effects.

  • Random effects is best used on top of a staircase. If the wand does something damaging, good. If the wand ends up buffing your opponent, you can go up the stairs, rest, and the buff will wear off. Make sure to always leave at least 2 tiles of space before using the wand (since a hasted foe can move 2 spaces).
  • If you shoot at the further possible distance, you'll get multiple shots off. Even if you buff the enemy, the other shots may finish them off. You can use throwing nets, slow, etc. to hinder enemy before firing the wand, making it relatively safe to use,
  • If you have charges to burn, you can aim at an unoccupied square adjacent to the monster, and not the monster itself. You will have a 15% chance of (only) fireball or iceblast, and an 85% chance of no effect.

In any case, always have an escape plan for the worst possible effect. Stairs are the best escape, as mentioned above, but you can use other things too.

Tips & Tricks

  • Using the wand against an adjacent monster is almost never a good idea, given that the fireball and iceblast effects will harm you as well. For the same reason, always be aware of any potentially adjacent invisible creatures (eg, a newly invisible orc wizard).

History

  • The wand of random effects was replaced with the piece from Xom's chessboard in 0.27.
  • In 0.21, malmutate was added to the random effects to discourage using the wand as a source of haste and invisibility in the late game.
  • It was completely reworked in 0.20 to the present list of effects, minus malmutate.
  • Prior to 0.19, wands of random effects could produce digging and disintegration.
  • Some wands were removed in 0.18, though the wand of random effects kept a few of the removed ones. As a result the chance to deal direct damage with a wand of random effects dropped by about 11%.
  • Prior to 0.14, gods would forgive the player for disliked effects produced by evoking an already identified wand of random effects.
Wands
Acid / Light / QuicksilverIceblast / RootsCharming / Paralysis
DiggingFlameMindburstPolymorph