Difference between revisions of "Wand of random effects"

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{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
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  |weight = 10.0
 
  |weight = 10.0
 
}}
 
}}
{{flavour|A magical device which can produce a variety of effects.}}
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{{flavour|A magical device which can produce a variety of effects.
  
A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of disintegration]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable.  You must decide if it's worth the risk [[haste|hasting]], [[heal]]ing, [[polymorph]]ing, or rendering a dangerous enemy [[invisibility|invisible]].
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----
 +
 
 +
“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”
 +
 
 +
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.}}
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A '''wand of random effects''' creates an unpredictable effect when zapped, emulating any other wand except for the [[wand of heal wounds]]. Although there are far more attack wands than support wands, its usefulness in combat is questionable.  You must decide if it's worth the risk [[haste|hasting]], [[polymorph]]ing, or rendering a dangerous enemy [[invisibility|invisible]].
  
 
{|class="wikitable" style="border:none; margin:auto; padding:0;"
 
{|class="wikitable" style="border:none; margin:auto; padding:0;"
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| [[wand of enslavement]] || 5.9%
 
| [[wand of enslavement]] || 5.9%
 
|-
 
|-
| '''Total good wands''' || '''73.0%'''
+
| [[wand of disintegration]] || 5.6%
 +
|-
 +
| '''Total good wands''' || '''78.6%'''
 
|-
 
|-
 
| [[wand of hasting]] || 5.6%
 
| [[wand of hasting]] || 5.6%
|-
 
| [[wand of heal wounds]] || 5.6%
 
 
|-
 
|-
 
| [[wand of invisibility]] || 5.6%
 
| [[wand of invisibility]] || 5.6%
 
|-
 
|-
| '''Total bad wands''' || '''16.8%'''
+
| '''Total bad wands''' || '''11.2%'''
 
|-
 
|-
 
| [[wand of digging]] || 5.6%
 
| [[wand of digging]] || 5.6%
 
|-
 
|-
| [[wand of polymorph other]] || 5.6%
+
| [[wand of polymorph]] || 5.6%
 
|-
 
|-
 
| '''Total neutral wands''' || '''11.2%'''
 
| '''Total neutral wands''' || '''11.2%'''
 
|}
 
|}
<!-- From version 0.10.3 items.cc:3316
 
(Note that ZAP_LAST_RANDOM = WAND_POLYMORPH_OTHER)
 
 
    switch (static_cast<wand_type>(sub_type))
 
    {
 
    case WAND_FLAME:          result = ZAP_FLAME;          break;
 
    case WAND_FROST:          result = ZAP_FROST;          break;
 
    case WAND_SLOWING:        result = ZAP_SLOWING;        break;
 
    case WAND_HASTING:        result = ZAP_HASTING;        break;
 
    case WAND_MAGIC_DARTS:    result = ZAP_MAGIC_DARTS;    break;
 
    case WAND_HEAL_WOUNDS:    result = ZAP_HEAL_WOUNDS;    break;
 
    case WAND_PARALYSIS:      result = ZAP_PARALYSIS;      break;
 
    case WAND_FIRE:            result = ZAP_FIRE;            break;
 
    case WAND_COLD:            result = ZAP_COLD;            break;
 
    case WAND_CONFUSION:      result = ZAP_CONFUSION;      break;
 
    case WAND_INVISIBILITY:    result = ZAP_INVISIBILITY;    break;
 
    case WAND_DIGGING:        result = ZAP_DIGGING;        break;
 
    case WAND_FIREBALL:        result = ZAP_FIREBALL;        break;
 
    case WAND_TELEPORTATION:  result = ZAP_TELEPORTATION;  break;
 
    case WAND_LIGHTNING:      result = ZAP_LIGHTNING;      break;
 
    case WAND_POLYMORPH_OTHER: result = ZAP_POLYMORPH_OTHER; break;
 
    case WAND_ENSLAVEMENT:    result = ZAP_ENSLAVEMENT;    break;
 
    case WAND_DRAINING:        result = ZAP_NEGATIVE_ENERGY; break;
 
    case WAND_DISINTEGRATION:  result = ZAP_DISINTEGRATION;  break;
 
    case WAND_RANDOM_EFFECTS:
 
        result = static_cast<zap_type>(random2(ZAP_LAST_RANDOM + 1));
 
        if (one_chance_in(20))
 
            result = ZAP_NEGATIVE_ENERGY;
 
        if (one_chance_in(17))
 
            result = ZAP_ENSLAVEMENT;
 
        break;
 
 
enslavement has 1/17 chance = 5.88%
 
negative energy has 16/17 * 1/20 chance = 4.70%
 
the remaining 16 wands
 
    case WAND_FLAME:         
 
    case WAND_FROST:         
 
    case WAND_SLOWING:       
 
    case WAND_HASTING:       
 
    case WAND_MAGIC_DARTS:   
 
    case WAND_HEAL_WOUNDS:   
 
    case WAND_PARALYSIS:     
 
    case WAND_FIRE:         
 
    case WAND_COLD:         
 
    case WAND_CONFUSION:     
 
    case WAND_INVISIBILITY: 
 
    case WAND_DIGGING:     
 
    case WAND_FIREBALL:     
 
    case WAND_TELEPORTATION: 
 
    case WAND_LIGHTNING:     
 
    case WAND_POLYMORPH_OTHER:
 
each have 1/16 * 16*/17 * 19/20 chance = 5.59%
 
-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Followers of good [[god]]s risk [[penance]], since wands of [[wand of draining|draining]] or [[wand of polymorph other|polymorph]] are forbidden to them.
+
*Followers of good [[god]]s risk [[penance]], since wands of [[wand of draining|draining]] are forbidden to them.
 
*Out of [[wands of digging]]? A wand of random effects might eventually create a digging effect, if you have enough charges.
 
*Out of [[wands of digging]]? A wand of random effects might eventually create a digging effect, if you have enough charges.
*Heavily [[rot]]ted characters, especially [[mummies]], may use them at full [[HP]] in the hopes of eventually getting some of their rot cured.
 

Revision as of 14:44, 11 August 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
Type Wand
Name Wand of random effects
Icon Wand of random effects.png
A magical device which can produce a variety of effects.

“[The principle of selection] is the magician’s wand, by means of which he may summon into life whatever form and mould he pleases.”

-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd's Manual_, ch. III. 1837.

A wand of random effects creates an unpredictable effect when zapped, emulating any other wand except for the wand of heal wounds. Although there are far more attack wands than support wands, its usefulness in combat is questionable. You must decide if it's worth the risk hasting, polymorphing, or rendering a dangerous enemy invisible.

Wand effect Probability
wand of flame 5.6%
wand of frost 5.6%
wand of slowing 5.6%
wand of magic darts 5.6%
wand of paralysis 5.6%
wand of fire 5.6%
wand of cold 5.6%
wand of confusion 5.6%
wand of fireball 5.6%
wand of lightning 5.6%
wand of teleportation 5.6%
wand of draining 4.7%
wand of enslavement 5.9%
wand of disintegration 5.6%
Total good wands 78.6%
wand of hasting 5.6%
wand of invisibility 5.6%
Total bad wands 11.2%
wand of digging 5.6%
wand of polymorph 5.6%
Total neutral wands 11.2%

Tips & Tricks

  • Followers of good gods risk penance, since wands of draining are forbidden to them.
  • Out of wands of digging? A wand of random effects might eventually create a digging effect, if you have enough charges.