Water

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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

There are several occurrences of water in Crawl:

  • Shallow water, a type of terrain which randomly slows the actions of most species, and a home for aquatic and amphibious creatures.
  • Deep water, a type of terrain that is deadly to most species with the exception of aquatic and amphibious monsters.

Flight allows all species (and monsters) to ignore the effects of water. Giant monsters can wade in deep water and ignore the attack penalty, though are still slowed by water.

In addition, there are numerous things such as steam, ice, primal wave, and mist that are forms of water, though not floor tiles. These are all covered on their own pages.

See also

History

  • Prior to 0.24, followers of Fedhas could convert dungeon floor into water by using the Rain ability. Also, they could remove shallow and deep water tiles via the Sunlight ability.
  • Prior to 0.19, the player could convert floor tiles into water by drawing the Water card.