Difference between revisions of "Water elemental"

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(No more elemental wellsprings! Also, specified how to break their engulf effect, and removed inexplicable flight details)
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==Useful Info==
 
==Useful Info==
'''Water elementals''' are hovering blobs of water, soaring through the air and pummeling their opponents. They are immune to [[electricity]] and [[poison]], and their melee attacks occasionally engulf their victims, cutting off their air supply and dealing [[asphyxiation]] damage each turn. The process of drowning also prevents the user from casting spells, reading scrolls, or using most [[god]]-gifted abilities. They are often found in the company of [[elemental wellspring]]s, as well as throughout [[Cocytus]], and they can be summoned by the [[merfolk (monster)|merfolk]] witch [[Ilsuiw]] and her [[merfolk aquamancer]]s.
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'''Water elementals''' are vaguely humanoid blobs of water, surging toward their foes and drowning the unwary. They are immune to [[electricity]] and [[poison]], and their melee attacks occasionally engulf their victims, dealing moderate [[asphyxiation]] damage each turn until their prey escapes. The process of drowning also prevents the user from casting spells, reading scrolls, or using most [[god]]-gifted abilities. They can be found in the company of the [[merfolk (monster)|merfolk]] witch [[Ilsuiw]] and her [[merfolk aquamancer]]s, and occur naturally throughout [[Cocytus]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Avoid simply [[Tab]]bing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn. If possible, retreat each time they start the process. Of course, if your character doesn't need to breathe, this is much less of a hazard.
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*Avoid simply '''[[Tab]]'''bing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn, but moving away from them breaks this effect. If possible, retreat each time they start the process. Of course, if your character doesn't need to breathe, this is much less of a hazard.
*Their [[electricity]] resistance makes it difficult for [[Air Elementalist]]s to take them out, though [[Airstrike]] is a perfectly acceptable method for defeating them.
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*Their [[electricity]] resistance makes it difficult for [[Air Magic]]-users to take them out, though [[Airstrike]] is a perfectly acceptable method for defeating them.
 
*Keep in mind that they move much faster when in water.
 
*Keep in mind that they move much faster when in water.
 
*You can summon your own water elementals through the [[Summon Elemental]] spell or by evoking a [[phial of floods]].
 
*You can summon your own water elementals through the [[Summon Elemental]] spell or by evoking a [[phial of floods]].

Revision as of 17:48, 26 February 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
water elemental EWater elemental.png
HP 32-53
HD 6
XP 212
Speed 10 (swim: 60%)
AC 4
EV 7
Will Immune
Attack1 22 (hit: drown)


Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Fire
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, water elemental
Flags
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water and can engulf other beings in its form, depriving them of breath and voice.


Useful Info

Water elementals are vaguely humanoid blobs of water, surging toward their foes and drowning the unwary. They are immune to electricity and poison, and their melee attacks occasionally engulf their victims, dealing moderate asphyxiation damage each turn until their prey escapes. The process of drowning also prevents the user from casting spells, reading scrolls, or using most god-gifted abilities. They can be found in the company of the merfolk witch Ilsuiw and her merfolk aquamancers, and occur naturally throughout Cocytus.

Tips & Tricks

  • Avoid simply Tabbing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn, but moving away from them breaks this effect. If possible, retreat each time they start the process. Of course, if your character doesn't need to breathe, this is much less of a hazard.
  • Their electricity resistance makes it difficult for Air Magic-users to take them out, though Airstrike is a perfectly acceptable method for defeating them.
  • Keep in mind that they move much faster when in water.
  • You can summon your own water elementals through the Summon Elemental spell or by evoking a phial of floods.

History

Prior to 0.13, water elementals had normal melee attacks.