Difference between revisions of "Water elemental"

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(0.14 update)
(Tips & Tricks)
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==Tips & Tricks==
 
==Tips & Tricks==
*Avoid simply '''[[Tab]]'''bing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn, but moving away from them breaks this effect. If possible, retreat each time they start the process. Of course, if your character doesn't need to breathe, this is much less of a hazard.
+
*Avoid simply '''[[Tab]]'''bing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn, but moving away from them breaks this effect. If possible, retreat each time they start the process.
 +
**Players of [[unbreathing]] races are immune to the engulf damage and can still cast spells normally, making water elementals much less dangerous.
 
*Their [[electricity]] resistance makes it difficult for [[Air Magic]]-users to take them out, though [[Airstrike]] is a perfectly acceptable method for defeating them.
 
*Their [[electricity]] resistance makes it difficult for [[Air Magic]]-users to take them out, though [[Airstrike]] is a perfectly acceptable method for defeating them.
 
*Keep in mind that they move much faster when in water.
 
*Keep in mind that they move much faster when in water.

Revision as of 09:17, 1 May 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
water elemental EWater elemental.png
HP 32-53
HD 6
XP 212
Speed 10 (swim: 60%)
AC 4
EV 7
Will Immune
Attack1 22 (hit: engulf)


Resistances rElec, rPois+,
rN+++, rTorm,
rRot+++, rDrown,
rWater
Vulnerabilities Fire
Habitat Amphibious
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, water elemental
Flags
A spirit drawn from the elemental plane of water. It exists on this world as part of a body of water and can engulf other beings in its form, depriving them of breath and voice.


Useful Info

Water elementals are vaguely humanoid blobs of water, surging toward their foes and drowning the unwary. They are immune to electricity and poison, and their melee attacks occasionally engulf their victims, dealing moderate asphyxiation damage each turn until their prey escapes. The process of drowning also prevents the user from casting spells, reading scrolls, or using most god-gifted abilities. They can be found in the company of the merfolk witch Ilsuiw and her merfolk aquamancers, and occur naturally throughout Cocytus.

Tips & Tricks

  • Avoid simply Tabbing your way through combat with water elementals. Once they've engulfed you, you'll start taking irresistible damage each turn, but moving away from them breaks this effect. If possible, retreat each time they start the process.
    • Players of unbreathing races are immune to the engulf damage and can still cast spells normally, making water elementals much less dangerous.
  • Their electricity resistance makes it difficult for Air Magic-users to take them out, though Airstrike is a perfectly acceptable method for defeating them.
  • Keep in mind that they move much faster when in water.
  • You can summon your own water elementals through the Summon Elemental spell or by evoking a phial of floods.

History

Prior to 0.13, water elementals had normal melee attacks.