Difference between revisions of "Weapon"

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(Weapon attributes: removed hand-and-a-half references...due to bugs introduced in 0.10 they have functioned as 1handers since then, and are formally removed in 0.12)
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==Introduction==
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{{version024}}
Characters may [[wield]] [[weapon]]s to attack enemies. Weapons may be divided into [[ranged weapon|ranged]] and [[melee weapon]]s. Occasionally, they may possess a [[brand]] or be an [[artefact]].
 
  
==Weapon attributes==
+
'''Weapons''' are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat (though they are subject to [[AC]]). [[Brand]]ed weapons may deal additional elemental damage as well, or have other effects. Weapons are divided into two categories:
The following is a table of all weapons in Crawl, aside from ammunition. Below is a short explanation of each field. This table has been partially updated for [[0.11]]. Some notable changes: [[Ankus]]es have been removed.
+
*[[Melee weapon]]s
 +
*[[Ranged weapon]]s
  
{| class="wikitable"
+
Simply equipping yourself with the biggest, heaviest weapon you find does not guarantee that you'll be doing particularly good damage; your weapon's effectiveness is based on many factors. [[Weapon damage]] and [[weapon speed]] are the two most important aspects, and both of these will get better as your associated weapon [[skill]] improves. Your weapon's [[scroll of enchant weapon|enchantment bonus]] is also critical - it would take a tremendous amount of skill to make up for a -9 enchantment penalty to your accuracy and damage, but a +9 weapon might be well worth using even in the hands of an unskilled fighter (though a skilled fighter would certainly make the best use of it). You should also consider the [[handedness]] of your weapon. A one-handed weapon will leave your off-hand free, allowing you to wear [[shields]]. Two-handed weapons prevent the use of shields, but are generally much more devastating. All of these factors are important when deciding what to fight with; see the [[weapon choice]] article for further details.
! Name
 
|| The name of the item as it appears in Crawl.
 
|-
 
! Damage
 
|| The base amount of damage the weapon does, before various bonuses and adjustments.  <!-- From Henzell:  Total is:  Approximately: 1d(base*strength_bonus + slaying)*skill_bonus + 1d(to_dam) + various bonuses. Weapon brand is applied after monster AC reduction.
 
        Strength bonus is usually < 1.5 (see str), skill bonus (both from weapon and Fighting skills) is randomized, averaging about 2.0 at max skill
 
        Damage bonuses include +1d10 for might, -1dasp for 1.5-handed weapons with shield, -1d5 when Starving, and racial weapon bonus ( +1d3-1 for dwarves and demonspawn, +1 for orcs (more with Beogh)).-->
 
|-
 
! Hit
 
|| To hit modifier for the weapon, before any other adjustments.
 
|-
 
! [[Weapon Speed|Speed]]
 
|| This is actually the attack delay, which is multiplied by 10 to get the "percentages" you see in-game.  (That is, attack delay 10 shows as 100%.)  Every 2 levels of weapon skill lowers the delay by 1 unit. A weapon's minimum delay is half of its base delay (rounded down) or 7 (5 for sabres) whichever is lower.  Speed brand cuts delay by half (round up), and haste cuts delay by a third (round randomly up or down). These effects stack, ''after'' the base cap, but there's an absolute cap of 2 for attack delay.
 
|-
 
! Mass
 
|| How heavy a weapon is. Note that this is used for game calculations and is '''not''' the same as the weight as it appears in your inventory.
 
|-
 
! style=white-space:nowrap | Str weight
 
|| A bigger [[strength weight|strength weighting]] is better for strong characters, while a low strength weighting is better for dexterous characters.  
 
|-
 
! Skill
 
|| What skill is trained when using this weapon.
 
|-
 
! Hands
 
|| How many hands are required to use the weapon. (Using a shield means using your weapon one-handed.)  Double weapons currently (version 0.4.5) behave as two handed (i.e. require two free hands). All ranged weapons suffer speed penalties when used one handed.
 
|-
 
! Size
 
|| The size of the weapon. Large creatures can wield larger weapons, while small creatures are restricted in what sizes they can use. The order is little, small, medium, large, big.
 
|-
 
! Missile
 
|| If the weapon uses a missile, what type does it need?
 
|-
 
! Throw
 
|| Can you throw it?
 
|-
 
! Dam Type
 
|| What category of damage does the weapon deal?
 
|-
 
! Prob
 
|| A larger number indicates higher probability of acquiring through scrolls of [[acquirement]].
 
|}
 
  
'''Notes for ranged weapons:'''
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Weapons are by no means necessary to defeat your opponents. [[Unarmed combat]] specialists can be every bit as effective using only their fists, fangs, talons, and tails, though some species are significantly better at doing so than others. Magic-users, meanwhile, can deal tremendous amounts of damage through use of [[spell]]s. Finally, there are [[magical staves]] - magical devices that are wielded like weapons, but which are treated by ''Crawl'' as a separate class of item entirely.
* Half means a reloading time penalty if using a shield
 
* Damage field is used for bonus strength damage (string tension)
 
* Slings get a bonus from dexterity, not strength (as tension is meaningless)
 
  
===Race variants===
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==History==
Weapons can have various race variants. Dwarven, Elven, Orcish, or Demonic. These have the following properties,
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*Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.
  
'''Dwarven''' weapons are more resistant to corrosion than normal weapons. Dwarves do slightly more damage with dwarven weapons. And randomly generated dwarven weapons have 50% chance of being +1 to hit, and 50% chance of being +1 to damage. So dwarven weapons generally have better +x,+y bonuses.
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[[Category:Weapons]]
 
+
[[Category:Items]]
'''Elven''' weapons give to hit bonuses to elves who wield them. And they also have a chance of getting up to +2 to hit bonus.
 
 
 
'''Orcish''' weapons give damage bonuses to orcs who wield them, followers of [[Beogh]] get even higher damage bonuses as their [[piety]] rises. And they have a 50% chance of getting -1 to hit, and a 50% chance of getting +1 to damage.
 
 
 
'''Demonic''' weapons have very strong base types. They are not variants, but a different type of weapon. [[Demonspawn]] get a bonus using demonic weapons.
 
 
 
Of course, all weapons have a chance of being enchanted. But the race weapons have a chance of getting a little bit more.
 
 
 
==Weapon details==
 
 
 
===[[Short Blades]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob || Notes
 
<!-- |-
 
| [[knife]] || 3 || +5 || 10 || 10 || 10% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 0 -->
 
|-
 
| [[dagger]] || 4 || +6 || 10 || 20 || 10% || Short Blades || One || Little || None || Yes || Stabbing (Slicing) || 10
 
|-
 
| [[quick blade]] || 5 || +6 || 7 || 50 || 0% || Short Blades || One || Little || None || No || Stabbing (Slicing) || 2 || Cannot get a speed brand
 
|-
 
| [[short sword]] || 6 || +4 || 11 || 80 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10
 
|-
 
| [[sabre]] || 7 || +4 || 12 || 90 || 20% || Short Blades || One || Small || None || No || Slicing (Piercing) || 10 || Special case: min delay is 5
 
|-
 
|}
 
 
 
===[[Long Blades]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[falchion]] || 8 || +2 || 13 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10
 
|-
 
| [[blessed falchion]] || 9 || +2 || 12 || 170 || 40% || Long Blades || One || Small|| None || No || Slicing || 10
 
|-
 
| [[long sword]] || 10 || +1 || 14 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
 
|-
 
| [[blessed long sword]] || 11 || +0 || 13 || 160 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
 
|-
 
| [[scimitar]] || 12 || -2 || 14 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
 
|-
 
| [[blessed scimitar]] || 13 || -3 || 13 || 170 || 30% || Long Blades || One || Medium || None || No || Slicing || 10
 
|-
 
<!-- | [[katana]] || 14 || 3 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2
 
|-
 
| [[blessed katana]] || 15 || 2 || 12 || 160 || 30% || Long Blades || Half || Medium || None || No || Slicing || 2 -->
 
|-
 
| [[demon blade]] || 13 || -1 || 13 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 2
 
|-
 
| [[eudemon blade]] || 14 || -2 || 12 || 200 || 40% || Long Blades || One || Medium || None || No || Slicing || 0 || Blessed demon blade
 
|-
 
| [[double sword]] || 15 || -1 || 15 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2
 
|-
 
| [[blessed double sword]] || 16 || -2 || 14 || 220 || 50% || Long Blades || Half || Medium || None || No || Slicing || 2
 
|-
 
| [[great sword]] || 16 || -3 || 16 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10
 
|-
 
| [[blessed great sword]] || 17 || -4 || 15 || 250 || 60% || Long Blades || Two || Large || None || No || Slicing || 10
 
|-
 
| [[triple sword]] || 19 || -4 || 19 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2
 
|-
 
| [[blessed triple sword]] || 20 || -5 || 18 || 260 || 60% || Long Blades || Two || Large || None || No || Slicing || 2
 
|-
 
|}
 
 
 
===[[Axes]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[hand axe]] || 7 || +3 || 13 || 80 || 60% || Axes || One || Small || None || Yes || Chopping || 10
 
|-
 
| [[war axe]] || 11 || +0 || 15 || 180 || 70% || Axes || One || Medium || None || No || Chopping || 10
 
|-
 
| [[broad axe]] || 14 || -2 || 16 || 230 || 80% || Axes || Half || Medium || None || No || Chopping || 10
 
|-
 
| [[battleaxe]] || 17 || -4 || 17 || 250 || 80% || Axes || Two || Large || None || No || Chopping || 10
 
|-
 
| [[executioner's axe]] || 20 || -6 || 20 || 280 || 90% || Axes || Two || Large || None || No || Chopping || 2
 
|-
 
|}
 
 
 
===[[Maces & Flails]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[whip]] || 6 || +2 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0
 
|-
 
| [[club]] or [[rod]] || 5 || +3 || 13 || 50 || 70% || Mace/Flail || One || Small || None || Yes || Crushing || 0
 
|-
 
| [[hammer]] || 7 || +3 || 13 || 90 || 70% || Mace/Flail || One || Small || None || No || Crushing || 0
 
|-
 
| [[mace]] || 8 || +3 || 14 || 120 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10
 
|-
 
| [[flail]] || 9 || +2 || 15 || 130 || 80% || Mace/Flail || One || Small || None || No || Crushing || 10
 
<!-- |-
 
| [[ankus]] || 9 || +2 || 14 || 120 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10 -->
 
|-
 
| [[morningstar]] || 10 || -1 || 15 || 140 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10
 
|-
 
| [[demon whip]] || 11 || +1 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 2
 
|-
 
| [[sacred scourge]] || 12 || +0 || 11 || 30 || 20% || Mace/Flail || One || Medium || None || No || Slashing || 0 || blessed demon whip
 
|-
 
| [[spiked flail]] || 12 || -2 || 16 || 190 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 10
 
|-
 
| [[dire flail]] || 13 || -3 || 13 || 240 || 90% || Mace/Flail || Two || Large|| None || No || Piercing (Bludgeoning) || 10
 
|-
 
| [[eveningstar]] || 14 || -1 || 15 || 180 || 80% || Mace/Flail || One || Medium || None || No || Piercing (Bludgeoning) || 2
 
|-
 
| [[great mace]] || 18 || -4 || 17|| 270 || 90% || Mace/Flail || Two || Large || None || No || Crushing || 10
 
|-
 
| [[giant club]] || 20 || -6 || 17 || 330 || 100% || Mace/Flail || Two || Big || None || No || Crushing || 10
 
|-
 
| [[giant spiked club]] || 22 || -7 || 18 || 350 || 100% || Mace/Flail || Two || Big || None || No || Piercing (Bludgeoning) || 10
 
|-
 
|}
 
 
 
===[[Polearms]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[spear]] || 6 || 4 || 11 || 50 || 30% || Polearms || Half || Small || None || Yes || Piercing || 10
 
|-
 
| [[trident]] || 9 || 3 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 10
 
|-
 
| [[halberd]] || 13 || -3 || 15 || 200 || 50% || Polearms || Two || Large || None || No || Chopping (Piercing) || 10
 
|-
 
| [[scythe]] || 14 || -4 || 20 || 220 || 70% || Polearms || Two || Large || None || No || Slicing || 10 || featured by [[Sigmund]]
 
|-
 
| [[demon trident]] || 12 || 1 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 2
 
|-
 
| [[trishula]] || 13 || 0 || 13 || 160 || 40% || Polearms || Half || Medium || None || No || Piercing || 0 || blessed demon trident
 
|-
 
| [[glaive]] || 15 || -3 || 17 || 200 || 60% || Polearms || Two || Large || None || No || Chopping || 10
 
|-
 
| [[bardiche]] || 18 || -6 || 20 || 200 || 80% || Polearms || Two || Large || None || No || Chopping || 2
 
|}
 
 
 
===[[Staves]]===
 
Note that [[magical staves]] fight like +0, +0 staves, though some offer extra damage or other effects.
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[staff]] || 5 || 5 || 12 || 130 || 60% || Staves || Double || Large || None || No || Crushing || 10
 
<!--|-
 
| [[quarterstaff]] (0.9)|| 7 || 6 || 12 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10 -->
 
|-
 
| [[quarterstaff]] || 10 || 3 || 13 || 180 || 70% || Staves || Double || Large || None || No || Crushing || 10
 
|-
 
| [[lajatang]] || 16 || -3 || 14 || 200 || 30% || Staves || Double || Large || None || No || Slicing || 2
 
|-
 
|}
 
 
 
===[[Ranged weapons]]===
 
{| class="wikitable"
 
! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
 
|-
 
| [[blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || Half || Little || Needle || No || Non-melee || 0
 
|-
 
| [[sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10
 
|-
 
| [[crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10
 
|-
 
| [[bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10
 
|-
 
| [[longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10
 
|}
 
 
 
== See also ==
 
 
 
* [[Attack speed]]
 
* [[Weapon Speed]]
 
* [[Weapon damage]]
 
* [[Weapon choice]]
 
 
 
== External links ==
 
[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons](Outdated. ver 0.5.2)
 
[http://crawl.akrasiac.org/learndb.html Henzell's LearnDB]
 
[[Category:Weapons]] [[Category:Item]]
 

Revision as of 20:20, 10 April 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

Weapons are items which you can wield to improve your ability to attack enemies. In most cases they deal non-elemental damage, making them suitable for dealing with any threat (though they are subject to AC). Branded weapons may deal additional elemental damage as well, or have other effects. Weapons are divided into two categories:

Simply equipping yourself with the biggest, heaviest weapon you find does not guarantee that you'll be doing particularly good damage; your weapon's effectiveness is based on many factors. Weapon damage and weapon speed are the two most important aspects, and both of these will get better as your associated weapon skill improves. Your weapon's enchantment bonus is also critical - it would take a tremendous amount of skill to make up for a -9 enchantment penalty to your accuracy and damage, but a +9 weapon might be well worth using even in the hands of an unskilled fighter (though a skilled fighter would certainly make the best use of it). You should also consider the handedness of your weapon. A one-handed weapon will leave your off-hand free, allowing you to wear shields. Two-handed weapons prevent the use of shields, but are generally much more devastating. All of these factors are important when deciding what to fight with; see the weapon choice article for further details.

Weapons are by no means necessary to defeat your opponents. Unarmed combat specialists can be every bit as effective using only their fists, fangs, talons, and tails, though some species are significantly better at doing so than others. Magic-users, meanwhile, can deal tremendous amounts of damage through use of spells. Finally, there are magical staves - magical devices that are wielded like weapons, but which are treated by Crawl as a separate class of item entirely.

History

  • Prior to 0.14, there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and demonspawn characters received a damage bonus when using demonic weapons - see Racial weapon variants. Also, several weapons were renamed: sabre to cutlass, double sword to bastard sword, and triple sword to claymore.