Difference between revisions of "Weapon speed"

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''See [[Attack speed]], for an in-depth article on attack delay.''
 
''See [[Attack speed]], for an in-depth article on attack delay.''
  
Attacking with a weapon with a listed attack delay of, for example, 150%, uses 15 units of time (on a scale where most actions take 10 units). Each two levels of weapon skill cut the delay by 1 unit down to a minimum that depends on weapon type.
+
This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.
  
The following table lists the base attack delay of melee weapons, the minimum possible delay, and the skill level required to reach this minimum. Note that all weapons eventually reach delay 7 except [[hand crossbow]]s, [[arbalest]]s and [[triple crossbow]]s.
+
Most weapons have minimum attack delays of 5, 6, or 7 [[aut]]s, except [[crossbows]] and [[quick blade]]s, which have minimum delays of 10 and 3 respectively. The minimum delay can be calculated as <code>min(base delay / 2, 7)</code>. The only exceptions are [[rapier]]s, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and [[stone]]s and [[tomahawk]]s which are capped at 7.
  
The minimum delay is base delay divided by 2 rounding '''down'''. If that number is greater than 7, truncate to 7. The only exceptions are [[cutlass]]es, which can reach 5, and the three types of crossbows which can only reach 10.
+
For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.
  
For weapons of [[speed_(brand)|speed]], multiply the numbers by 2/3 rounding up or down randomly.
+
Some factors may further alter weapons' speed:
 
+
* [[Speed (brand)|Speed]]-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels, rounding up or down randomly.
[[Finesse]] halves all attack delays rounding up or down randomly.
+
* [[Finesse]] halves all attack delays rounding up or down randomly.
 
+
* [[Haste]] or [[Berserk]] rage multiplies delays by 2/3, rounding up or down randomly. This does not stack with the effects of finesse.
[[Haste]] or [[Berserk]] rage multiplies delays by 2/3 (but not if Finesse is active), rounding up or down randomly. Delay can never go below 2.
+
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]].
 
 
If you are wearing a shield you may suffer some penalties, see [[Shields#Shield_penalties|Shields]].
 
  
 +
==List of weapon delays==
 +
===Short Blades===
 
{| class="wikitable"
 
{| class="wikitable"
 
+
! Weapon || Base Delay || Min Delay || Skill Required
! colspan="3"| General Weapon Speed
 
 
|-
 
|-
! Base Delay || Min Delay || Skill Required
+
| [[Dagger]] || 10 || 5 || 10
 
|-
 
|-
| 10 || 5 || 10
+
| [[Quick blade]] || 7 || 3 || 8
 
|-
 
|-
| 11 || 5 || 12
+
| [[Short sword]] || 11 || 5 || 12
 
|-
 
|-
| 12 || 6 || 12
+
| [[Rapier]] || 12 || 5 || 14
 +
|}
 +
===Long Blades===
 +
{| class="wikitable"
 +
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
| 13 || 6 || 14
+
| [[Falchion]] || 13 || 6 || 14
 
|-
 
|-
| 14 || 7 || 14
+
| [[Long sword]] || 14 || 7 || 14
 
|-
 
|-
| 15 || 7 || 16
+
| [[Scimitar]] || 14 || 7 || 14
 
|-
 
|-
| 16 || 7 || 18
+
| [[Demon blade]] || 13 || 6 || 14
 
|-
 
|-
| 17 || 7 || 20
+
| [[Eudemon blade]] || 12 || 6 || 12
 
|-
 
|-
| 18 || 7 || 22
+
| [[Double sword]] || 15 || 7 || 16
 
|-
 
|-
| 19 || 7 || 24
+
| [[Great sword]] || 17 || 7 || 20
 
|-
 
|-
| 20 || 7 || 26
+
| [[Triple sword]] || 19 || 7 || 24
|-
+
|}
| &nbsp;
+
===Maces and Flails===
|-
+
{|class="wikitable"
! colspan="8"| [[Short Blades]]
+
! Name || Base Delay || Min Delay || Skill required
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
| [[Club]] || 13 || 6 || 14
 
|-
 
|-
| [[Dagger]] || 4 || 6 || 10 || 5 || 10 || Little || Little
+
| [[Whip]] || 11 || 5 || 12
 
|-
 
|-
| [[Quick blade]] || 5 || 6 || 7 || 3 || 8 || Little || Little
+
| [[Mace]] || 14 || 7 || 14
 
|-
 
|-
| [[Short sword]] || 6 || 4 || 11 || 5 || 12 || Little || Little
+
| [[Flail]] || 14 || 7 || 14
 
|-
 
|-
| [[Cutlass]] || 7 || 4 || 12 || 5 || 14 || Little || Little
+
| [[Morningstar]] || 15 || 7 || 16
 
|-
 
|-
| &nbsp;
+
| [[Demon whip]] || 11 || 5 || 12
 
|-
 
|-
! colspan="8"| [[Long Blades]]
+
| [[Sacred scourge]] || 11 || 5 || 12
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
| [[Dire flail]] || 13 || 6 || 14
 
|-
 
|-
| [[Falchion]] || 8 || 2 || 13 || 6 || 14 || Little || Little
+
| [[Eveningstar]] || 15 || 7 || 16
 
|-
 
|-
| [[Blessed falchion]] || 9 || 2 || 12 || 6 || 12 || Little || Little
+
| [[Great mace]] || 17 || 7 || 20
 
|-
 
|-
| [[Long sword]] || 10 || 1 || 14 || 7 || 14 || Small || Little
+
| [[Giant club]] || 16 || 7 || 18
 
|-
 
|-
| [[Blessed long sword]] || 11 || 0 || 13 || 6 || 14 || Small || Little
+
| [[Giant spiked club]] || 22 || -7 || 18
 +
|}
 +
===Axes===
 +
{|class="wikitable"
 +
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
| [[Scimitar]] || 12 || -2 || 14 || 7 || 14 || Small || Little
+
| [[Hand axe]] || 13 || 6 || 14
 
|-
 
|-
| [[Blessed scimitar]] || 13 || -1 || 13 || 6 || 14 || Small || Little
+
| [[War axe]] || 15 || 7 || 16
 
|-
 
|-
| [[Demon blade]] || 13 || -1 || 13 || 6 || 14 || Small || Little
+
| [[Broad axe]] || 16 || 7 || 18
 
|-
 
|-
| [[Eudemon blade]] || 14 || -2 || 12 || 6 || 12 || Small || Little
+
| [[Battleaxe]] || 17 || 7 || 20
|-
 
| [[Bastard sword]] || 15 || -1 || 15 || 7 || 16 || Medium || Little
 
|-
 
| [[Blessed bastard sword]] || 16 || -2 || 14 || 7 || 14 || Medium || Little
 
|-
 
| [[Great sword]] || 16 || -3 || 16 || 7 || 18 || - || Medium
 
|-
 
| [[Blessed great sword]] || 17 || -4 || 15 || 7 || 16 || - || Medium
 
|-
 
| [[Claymore]] || 19 || -4 || 19 || 7 || 24 || - || Medium
 
|-
 
| [[Blessed claymore]] || 20 || -5 || 18 || 7 || 22 || - || Medium
 
|-
 
| &nbsp;
 
|-
 
! colspan="8"| [[Axes]]
 
|-
 
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
 
|-
 
| [[Hand axe]] || 7 || 3 || 13 || 6 || 14 || Little || Little
 
|-
 
| [[War axe]] || 11 || 0 || 15 || 7 || 16 || Small || Little
 
|-
 
| [[Broad axe]] || 13 || -2 || 16 || 7 || 18 || Medium || Little
 
|-
 
| [[Battleaxe]] || 15 || -4 || 17 || 7 || 20 || - || Medium
 
|-
 
| [[Executioner's axe]] || 18 || -6 || 20 || 7 || 26 || - || Medium
 
|-
 
| &nbsp;
 
|-
 
! colspan="8"| [[Maces & Flails]]
 
|-
 
! Name || Damage || Hit || Base Delay || Min Delay || Skill required || 1H Size || 2H Size
 
|-
 
| [[Whip]] || 6 || 2 || 11 || 5 || 12 || Little || Little
 
|-
 
| [[Club]] || 5 || 3 || 13 || 6 || 14 || Little || Little
 
|-
 
| [[Rod]] || 5 || 3 || 13 || 6 || 14 || Little || Little
 
|-
 
| [[Hammer]] || 7 || 3 || 13 || 6 || 14 || Little || Little
 
|-
 
| [[Mace]] || 8 || 3 || 14 || 7 || 14 || Little || Little
 
|-
 
| [[Flail]] || 10 || 0 || 14 || 7 || 14 || Little || Little
 
|-
 
| [[Morningstar]] || 13 || -1 || 15 || 7 || 16 || Small || Little
 
|-
 
| [[Demon whip]] || 11 || 1 || 11 || 5 || 12 || Little || Little
 
|-
 
| [[Sacred scourge]] || 12 || 0 || 11 || 5 || 12 || Little || Little
 
|-
 
| [[Dire flail]] || 13 || -3 || 13 || 6 || 14 || Big || Medium
 
|-
 
| [[Eveningstar]] || 15 || -1 || 15 || 7 || 16 || Small || Little
 
|-
 
| [[Great mace]] || 17 || -4 || 17 || 7 || 20 || Big || Medium
 
|-
 
| [[Giant club]] || 20 || -6 || 17 || 7 || 20 || - || Large
 
|-
 
| [[Giant spiked club]] || 22 || -7 || 18 || 7 || 22 || - || Large
 
|-
 
| &nbsp;
 
 
|-
 
|-
 +
| [[Executioner's axe]] || 20 || 7 || 26
 +
|}
 +
 +
===Polearms===
 +
{|class="wikitable"
 
! colspan="8"| [[Polearms]]
 
! colspan="8"| [[Polearms]]
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
| [[Spear]] || 6 || 4 || 11 || 5 || 12 || Small || Little
+
| [[Spear]] || 11 || 5 || 12
 
|-
 
|-
| [[Trident]] || 9 || 1 || 13 || 6 || 14 || Medium || Little
+
| [[Trident]] || 13 || 6 || 14
 
|-
 
|-
| [[Halberd]] || 13 || -3 || 15 || 7 || 16 || - || Medium
+
| [[Demon trident]] || 13 || 6 || 14
 
|-
 
|-
| [[Scythe]] || 14 || -4 || 20 || 7 || 26 || - || Medium
+
| [[Trishula]] || 13 || 6 || 14
 
|-
 
|-
| [[Demon trident]] || 12 || 1 || 13 || 6 || 14 || Medium || Little
+
| [[Halberd]] || 15 || 7 || 16
 
|-
 
|-
| [[Trishula]] || 13 || 0 || 13 || 6 || 14 || Medium || Little
+
| [[Scythe]] || 20 || 7 || 26
 
|-
 
|-
| [[Glaive]] || 15 || -3 || 17 || 7 || 20 || - || Medium
+
| [[Glaive]] || 17 || 7 || 20
|-
 
| [[Bardiche]] || 18 || -6 || 20 || 7 || 26 || - || Medium
 
|-
 
| &nbsp;
 
|-
 
! colspan="8"| [[Staves]]
 
 
|-
 
|-
 +
| [[Bardiche]] || 20 || 7 || 26
 +
|}
 +
===Staves===
 +
{|class="wikitable"
 
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
 
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
 
|-
 
|-
| [[Staff]] || 5 || 5 || 12 || 6 || 12 || Medium || Little
+
| [[Magical staff]] || 12 || 6 || 12
 
|-
 
|-
| [[Quarterstaff]] || 10 || 3 || 13 || 6 || 14 || - || Medium
+
| [[Quarterstaff]] || 13 || 6 || 14
 
|-
 
|-
| [[Lajatang]] || 16 || -3 || 14 || 7 || 14 || - || Medium
+
| [[Lajatang]] || 14 || 7 || 14
 +
|}
 +
===Bows===
 +
{|class="wikitable"
 +
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
| &nbsp;
+
| [[Shortbow]] || 13 || 6 || 14
 
|-
 
|-
! colspan="8"| [[Throwing]]
+
| [[Longbow]] || 17 || 7 || 20
 +
|}
 +
===Crossbows===
 +
{|class="wikitable"
 +
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
| [[Hand crossbow]] || 15 || 10 || 10
 
|-
 
|-
| [[Blowgun]] || 0 || 2 || 10 || 5 || 10 || Little || Little
+
| [[Arbalest]] || 19 || 10 || 18
 
|-
 
|-
| &nbsp;
+
| [[Triple crossbow]] || 23 || 10 || 26
 +
|}
 +
===Throwing===
 +
{|class="wikitable"
 +
! Name || Base Delay || Min Delay || Skill Required
 
|-
 
|-
! colspan="8"| [[Slings]]
+
| [[Blowgun]] || 10 || 5 || 10
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
| [[Stone]] || 11 || 7 || 8
 
|-
 
|-
| [[Hunting sling]] || 5 || 2 || 12 || 6 || 12 || Little || Little
+
| [[Tomahawk]] || 13 || 7 || 12
 
|-
 
|-
| [[Greatsling]] || 8 || -1 || 14 || 7 || 14 || Small || Little
+
| [[Javelin]] || 15 || 7 || 16
 
|-
 
|-
| &nbsp;
+
| [[Large rock]] || 20 || 7 || 26
|-
+
|}
! colspan="8"| [[Bows]]
+
===Slings===
|-
+
{|class="wikitable"
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H Size || 2H Size
+
! Name || Base Delay || Min Delay || Skill Required
|-
 
| [[Shortbow]] || 9 || 2 || 13 || 6 || 14 || - || Little
 
|-
 
| [[Longbow]] || 15 || 0 || 17 || 7 || 20 || - || Medium
 
|-
 
| &nbsp;
 
 
|-
 
|-
! colspan="8"| [[Crossbows]]
+
| [[Hunting sling]] || 12 || 6 || 12
 
|-
 
|-
! Name || Damage || Hit || Base Delay || Min Delay || Skill Required || 1H size || 2H Size
+
| [[Fustibalus]] || 14 || 7 || 14
|-
 
| [[Hand crossbow]] || 12 || 5 || 15 || 10 || 10 || Little || Little
 
|-
 
| [[Arbalest]] || 18 || 2 || 19 || 10 || 18 || - || Little
 
|-
 
| [[Triple crossbow]] || 22 || 0 || 23 || 10 || 26 || - || Small
 
 
|}
 
|}
  
===In-game display===
+
 
 +
==In-game display==
 
There are two different ways to obtain some information about your attack speed.
 
There are two different ways to obtain some information about your attack speed.
*When the options show_gold_turns and show_game_turns are true, the turn counter in the stat area will display the exact value of the delay of your last action.
+
*The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
 +
 
 
*The '''@''' command will print a description of your attack speed:
 
*The '''@''' command will print a description of your attack speed:
 
 
{|- class="prettytable"
 
{|- class="prettytable"
 
!Attack speed description
 
!Attack speed description
Line 248: Line 195:
 
|}
 
|}
  
 +
==See Also==
 +
*[[Melee weapon]]
 +
*[[Attack speed]]
 +
See individual weapon articles for more information about a given weapon.
 
==History==
 
==History==
Prior to [[0.15]] [[ranged weapon]]s used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250
+
*Prior to [[0.15]] [[ranged weapon]]s used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250
 
+
*Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
+
*Prior to [[0.13]], Finesse had no effect on non-[[blowgun]] throwing weapons.
 
 
Prior to [[0.13]], Finesse had no effect on non-[[blowgun]] throwing weapons.
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 20:11, 22 January 2019

Version 0.22: This article may not be up to date for the latest stable release of Crawl.

See Attack speed, for an in-depth article on attack delay.

This page lists the base and mimimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.

Most weapons have minimum attack delays of 5, 6, or 7 auts, except crossbows and quick blades, which have minimum delays of 10 and 3 respectively. The minimum delay can be calculated as min(base delay / 2, 7). The only exceptions are rapiers, which can reach 5 despite having a base delay of 12, the three types of crossbows which can only reach 10, and stones and tomahawks which are capped at 7.

For every 2 skill levels in a skill, your attack delay is reduced by 1 aut. This determines the skill required to reach the minimum delay.

Some factors may further alter weapons' speed:

  • Speed-branded weapons, reduce the attack delay of a weapon by 1/3 at all skill levels, rounding up or down randomly.
  • Finesse halves all attack delays rounding up or down randomly.
  • Haste or Berserk rage multiplies delays by 2/3, rounding up or down randomly. This does not stack with the effects of finesse.
  • If you are wearing a shield you may suffer some penalties. See Shields.

List of weapon delays

Short Blades

Weapon Base Delay Min Delay Skill Required
Dagger 10 5 10
Quick blade 7 3 8
Short sword 11 5 12
Rapier 12 5 14

Long Blades

Name Base Delay Min Delay Skill Required
Falchion 13 6 14
Long sword 14 7 14
Scimitar 14 7 14
Demon blade 13 6 14
Eudemon blade 12 6 12
Double sword 15 7 16
Great sword 17 7 20
Triple sword 19 7 24

Maces and Flails

Name Base Delay Min Delay Skill required
Club 13 6 14
Whip 11 5 12
Mace 14 7 14
Flail 14 7 14
Morningstar 15 7 16
Demon whip 11 5 12
Sacred scourge 11 5 12
Dire flail 13 6 14
Eveningstar 15 7 16
Great mace 17 7 20
Giant club 16 7 18
Giant spiked club 22 -7 18

Axes

Name Base Delay Min Delay Skill Required
Hand axe 13 6 14
War axe 15 7 16
Broad axe 16 7 18
Battleaxe 17 7 20
Executioner's axe 20 7 26

Polearms

Polearms
Name Base Delay Min Delay Skill Required
Spear 11 5 12
Trident 13 6 14
Demon trident 13 6 14
Trishula 13 6 14
Halberd 15 7 16
Scythe 20 7 26
Glaive 17 7 20
Bardiche 20 7 26

Staves

Name Damage Hit Base Delay Min Delay Skill Required 1H Size 2H Size
Magical staff 12 6 12
Quarterstaff 13 6 14
Lajatang 14 7 14

Bows

Name Base Delay Min Delay Skill Required
Shortbow 13 6 14
Longbow 17 7 20

Crossbows

Name Base Delay Min Delay Skill Required
Hand crossbow 15 10 10
Arbalest 19 10 18
Triple crossbow 23 10 26

Throwing

Name Base Delay Min Delay Skill Required
Blowgun 10 5 10
Stone 11 7 8
Tomahawk 13 7 12
Javelin 15 7 16
Large rock 20 7 26

Slings

Name Base Delay Min Delay Skill Required
Hunting sling 12 6 12
Fustibalus 14 7 14


In-game display

There are two different ways to obtain some information about your attack speed.

  • The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.
  • The @ command will print a description of your attack speed:
Attack speed description Attack delay
blindingly fast <3.4
extremely fast 3.5-4.4
very fast 4.5-5.4
quite fast 5.5-7.4
above average 7.5-9.4
average 9.5-10.4
below average 10.5-12.4
quite slow 12.5-15.4
very slow 15.5-19.9
extremely slow >=20

See Also

See individual weapon articles for more information about a given weapon.

History

  • Prior to 0.15 ranged weapons used a completely different delay formula: Base delay - Weapon Skill*4*Average Stat/250
  • Prior to 0.14, the speed brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.
  • Prior to 0.13, Finesse had no effect on non-blowgun throwing weapons.