Difference between revisions of "Wizard (monster)"

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m (History: Teleport Self and Teleport Other were removed in 0.17 (commits 9d39c9a6 and 71f927a6))
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==History==
 
==History==
 
*Prior to [[0.25]], wizards could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 
*Prior to [[0.25]], wizards could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
*Prior to [[0.19]], they could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Teleport Self]], [[Teleport Other]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, wizards had five spell sets instead of three.
+
*Prior to [[0.19]], they could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, wizards had five spell sets instead of three.
 +
*Prior to [[0.17]], wizards could cast [[Teleport Self]] and [[Teleport Other]].
 
*Prior to [[0.13]], you could meet more variant wizards in the game. A '''crazed wizard''' was guarding a [[Hell]] entrance on the last floor of [[the Lair]]. This monster was identical to a standard wizard, but had [[HD]] 13 instead of 10. A '''mad wizard''' capable of casting [[Polymorph Other]] could be found near a room full of [[laboratory rat]]s.
 
*Prior to [[0.13]], you could meet more variant wizards in the game. A '''crazed wizard''' was guarding a [[Hell]] entrance on the last floor of [[the Lair]]. This monster was identical to a standard wizard, but had [[HD]] 13 instead of 10. A '''mad wizard''' capable of casting [[Polymorph Other]] could be found near a room full of [[laboratory rat]]s.
  
 
[[Category:Human]]
 
[[Category:Human]]

Revision as of 16:34, 14 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
wizard pWizard.png
HP 26-54
HD 10
XP 656
Speed 10
AC 0
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
A rather eccentric person, dabbling in all sorts of arcane oddities.

“Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Wizards are uncommon enemy spell casters whose difficulty varies tremendously depending on which spells your particular wizard happens to know. While they all know some form of direct attack magic, particularly dangerous threats include Lehudib's Crystal Spear and Banishment. Fortunately they are flimsy, not too evasive, cannot see invisible, and don't have much magic resistance. You can find them in the Depths, the Vaults, the Abyss, and Pandemonium (particularly in the company of Lom Lobon).

Spells

Spell set I
Slot1 Fireball (3d19) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • All of their Hexes can be defeated with high magic resistance, but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
  • Only one out of three wizards can banish you, and luckily those wizards have a pretty distinctive spell set: any wizard that casts Invisibility is capable of banishment. Keep this in mind if you have low MR.

Variant Wizards

Hell wizard 75.png You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons and can cast Smiting, Malign Gateway, Blink, Blink Other, and Invisibility.

A devoted follower of Lugonu, driven mad by years of living in the Abyss.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886

A permanently silenced terrified wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you could free and kill this mute wizard for about 600 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History