Difference between revisions of "Wizard (monster)"

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{{monster info|wizard}}
{{monster
 
|name=wizard
 
|glyph={{Magenta|@}}
 
|flags={{Spellcaster flag}}<br>{{Speaks flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=687
 
|holiness={{Natural}}
 
|magic_resistance=53
 
|hp_range=25 - 53
 
|avg_hp=39
 
|armour_class=0
 
|evasion=13
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=6 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=2
 
|extra_hp=4
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|A rather eccentric person, dabbling in all sorts of arcanities.
 
 
 
----
 
 
 
"Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain."
 
 
 
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Wizards''' are uncommon enemy spell casters whose difficulty varies tremendously depending on which spells your particular wizard happens to know. While they all know some form of direct attack magic, particularly dangerous threats include [[Lehudib's Crystal Spear]] and [[Banishment]]. Fortunately they are flimsy, not too [[ev]]asive, and have enough junk in their spell lists that they don't always hit you with their good spells. You can find them in the deeper portions of [[the Dungeon]], [[the Abyss]], and [[Pandemonium]] (particularly in the company of [[Lom Lobon]]).
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'''Wizards''' are uncommon enemy spell casters who can roast you with [[Fireball]]s or [[banish]] you into [[the Abyss]]. Fortunately they are flimsy, not too [[ev]]asive, cannot [[see invisible]], and don't have much [[willpower]]. You can find them in [[the Depths]], [[the Vaults]], [[the Abyss]], and [[Pandemonium]] (particularly in the company of [[Lom Lobon]]).
  
Spellsets:
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{{monster spells|wizard}}
*[[Magic Dart]] (3d5), [[Lightning Bolt]] (3d17), [[Paralyse]], [[Confuse]], [[Haste]], [[Teleport Self]]
 
*[[Venom Bolt]] (3d15), [[Iskenderun's Mystic Blast]] (3d15), [[Confuse]], [[Slow]], [[Invisibility]], [[Teleport Self]]
 
*[[Bolt of Fire]] (3d18), [[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Petrify]], [[Blink]], [[Minor Healing]]
 
*[[Stone Arrow]] (3d17), [[Sting]] (1d10), [[Lightning Bolt]] (3d17), [[Banishment]], [[Blink]], [[Minor Healing]]
 
*[[Throw Flame]] (3d8), [[Fireball]] (3d19), [[Paralyse]], [[Teleport Other]], [[Invisibility]]
 
  
===Variant Wizards===
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==Tips & Tricks==
You will encounter a '''crazed wizard''' just outside of the portal to [[Hell]] in [[the Lair]]. He is identical to a standard wizard, but his presence signifies a nearby secret [[door]] to a chamber filled with [[demon]]s.
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*Their [[Banishment]] can be defeated with high [[willpower]], but you might need a level of fire resistance to defend against [[Fireball]]s too. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
  
{{flavour|This guy seems to be obsessed with Hell and dealing with demons that live there. That can't end in any way but one... watch out for now, or that end will be yours first.}}
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==Variant Wizards==
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[[File:Hell_wizard_75.png]] You may encounter a '''mad acolyte of Lugonu''' when approaching certain [[rune]] vaults in [[the Abyss]]. These variant wizards always spawn wielding [[distortion]]-[[brand]]ed weapons and can cast [[Smiting]], [[Malign Gateway]], [[Blink]], [[Blink Other]], and [[Invisibility]].
  
A '''mad wizard''' can be found in certain Dungeon vaults, and has access to the [[Polymorph Other]] spell. If you continue to explore the vault, you will find a room full of [[laboratory rat]]s.
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{{flavour|A devoted follower of Lugonu, driven mad by years of living in the Abyss.
  
{{flavour|Raving about how enhanced rats are going to take over the world is not a sign of sanity. You'd better step back. Plus, it's squirrels who are going to win, I tell you!}}
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----
  
A '''terrified wizard''' can often be found caged in one of [[Trog]]'s possible altar vaults. He usually dies from Trog's wrath too fast for you to kill or be killed by him.
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"And when you look long into an abyss, the abyss also looks into you."
  
{{flavour|With wild eyes, the wizard frantically mouths words and waves his arms, but is unable to cast a single spell.}}
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-Friedrich Nietzche, "Beyond Good and Evil", 1886}}
 
 
You may encounter a '''mad acolyte of Lugonu''' when approaching certain [[rune]] vaults in [[the Abyss]]. These variant wizards always spawn wielding [[distortion]]-[[brand]]ed weapons.
 
  
{{flavour|An insane follower of Lugonu. Years of living in the abyss have clearly taken their toll on this one's feeble mind.
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A permanently [[silence]]d '''terrified wizard''' can often be found caged in one of [[Trog]]'s possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a [[wand of digging]], you can free and kill this mute wizard for about 600 XP.
  
----
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{{flavour|A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.}}
  
"And when you look long into an abyss, the abyss also looks into you."
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==History==
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*Prior to [[0.27]], they could have one of three possible spell sets:
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**[[Bolt of Cold]] (3d18), [[Lehudib's Crystal Spear]] (3d28), [[Slow]], and [[Haste]]
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**[[Force Lance]] (3d14), [[Fireball]] (3d19), [[Paralyze]], and [[Blink]]
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**[[Stone Arrow]] (3d17), [[Lightning Bolt]] (3d17), [[Banishment]], and [[Invisibility]]
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*Prior to [[0.25]], wizards could have [[Iskenderun's Mystic Blast]] instead of [[Force Lance]].
 +
*Prior to [[0.19]], they could cast [[Bolt of Fire]], [[Confuse]], [[Magic Dart]], [[Throw Flame]], [[Sting]], and [[Venom Bolt]]. Also, wizards had five spell sets instead of three.
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*Prior to [[0.17]], wizards could cast [[Teleport Self]] and [[Teleport Other]].
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*Prior to [[0.13]], you could meet more variant wizards in the game. A '''crazed wizard''' was guarding a [[Hell]] entrance on the last floor of [[the Lair]]. This monster was identical to a standard wizard, but had [[HD]] 13 instead of 10. A '''mad wizard''' capable of casting [[Polymorph Other]] could be found near a room full of [[laboratory rat]]s.
  
-Friedrich Nietzche, "Beyond Good and Evil", 1886}}
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[[Category:Human]]
 
 
==Tips & Tricks==
 
*All of their [[Hexes]] can be defeated with high [[magic resistance]], but you'd need to be omniresistant to defend against all the potential elemental attacks they might be carrying. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.
 

Revision as of 21:33, 16 November 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
wizard pWizard.png
HP 26-54
HD 10
XP 656
Speed 10
AC 0
EV 13
Will 60
Attack1 6 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags
Speaks
Warm-blooded
A rather eccentric person, dabbling in all sorts of arcane oddities.

“Each family or tribe has a wizard or conjuring doctor, whose office we could never clearly ascertain.”
-Charles Darwin, _The Voyage of the Beagle_, ch. X. 1839.

Useful Info

Wizards are uncommon enemy spell casters who can roast you with Fireballs or banish you into the Abyss. Fortunately they are flimsy, not too evasive, cannot see invisible, and don't have much willpower. You can find them in the Depths, the Vaults, the Abyss, and Pandemonium (particularly in the company of Lom Lobon).

Spells

Spell set I
Slot1 Fireball (3d19) Wizard flag
Slot2 Banishment Wizard flag
Slot3 Blink Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • Their Banishment can be defeated with high willpower, but you might need a level of fire resistance to defend against Fireballs too. The best defense in this case is a good offense, since any character alive this late in the game should have sufficient ranged damage capabilities to take them out in a few turns.

Variant Wizards

Hell wizard 75.png You may encounter a mad acolyte of Lugonu when approaching certain rune vaults in the Abyss. These variant wizards always spawn wielding distortion-branded weapons and can cast Smiting, Malign Gateway, Blink, Blink Other, and Invisibility.

A devoted follower of Lugonu, driven mad by years of living in the Abyss.

"And when you look long into an abyss, the abyss also looks into you."

-Friedrich Nietzche, "Beyond Good and Evil", 1886

A permanently silenced terrified wizard can often be found caged in one of Trog's possible altar vaults. It usually dies from Trog's wrath too fast for you to kill, but if you have a wand of digging, you can free and kill this mute wizard for about 600 XP.

A wild-eyed wizard whose tongue has been cut out, frantically mumbling and waving its arms but unable to cast a single spell.

History