Difference between revisions of "Wizard Laboratory"

From CrawlWiki
Jump to: navigation, search
(Added 0.17 notes, alphabetized)
m (List of Wizard Laboratories)
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version016}}
+
{{version023}}
{{flavour|In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.
+
{{flavour|In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.}}
}}
 
  
 
'''Wizard Laboratories''' (or '''Wizlabs''') are a collection of mini-[[branch]]es, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed [[portal]]s, randomly found in [[the Depths]], [[the Vaults]], [[the Crypt]], or [[the Elven Halls]].
 
'''Wizard Laboratories''' (or '''Wizlabs''') are a collection of mini-[[branch]]es, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed [[portal]]s, randomly found in [[the Depths]], [[the Vaults]], [[the Crypt]], or [[the Elven Halls]].
  
 
===List of Wizard Laboratories===
 
===List of Wizard Laboratories===
*[[Cigotuvi's Fleshworks]] - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed.
+
*[[File:Cigotuvis monster.png]] '''[[Cigotuvi's Fleshworks]]''' - Twisting halls full of the results of twisted experiments. Only the fortunate will escape with their genes unscathed.
*[[Cloud Mages' Chambers]] - Halls full of clouds and creatures of the winds. At the end waits a master [[Air Magic|Air Mage]].
+
*[[File:Cloud Mage.png]] '''[[Cloud Mages' Chambers]]''' - Halls full of clouds and creatures of the winds. At the end waits a master [[Air Magic|Air Mage]].
*[[Doroklohe's Tomb]] - Many powerful enties lie quietly entombed here... but their tombs will not stay closed for long.
+
*[[File:Greater mummy.png]] '''[[Doroklohe's Tomb]]''' - Many powerful entities lie quietly entombed here... but their tombs will not stay closed for long.
*[[Eringya's Formal Garden]] - A bountiful orchard guarded by [[list of centaurs|centaurs and satyrs]], hostile [[list of plants|plants]], and a couple [[earth elemental]]s.
+
*[[File:Hellbinder.png]] '''[[Hall of the Hellbinder]]''' - An evil temple filled with [[demon]]s and the cultists that traffick with them..
*[[Halls of the Hellbinder]] - An evil temple filled with [[demon]]s and the cultists that traffick with them..
+
*[[File:Conjurer statue.png]] '''[[Iskenderun's Mystic Tower]]''' - Chock full of students of Iskenderun, all of whom are happy to practice their [[Conjurations]] on intruders.
*[[Iskenderun's Mystic Tower]] - Chock full of students of Iskenderun, all of whom are happy to practice their [[Conjurations]] on intruders.
+
*[[File:Moon troll.png]] '''[[Lehudib's Moon Base]]''' - An extraterrestrial stronghold full of astral horrors, creatures of metal and stone, and the legendary Moon Troll.
*[[Roulette of Golubria]] - A place that exists outside the dimensions, consisting of several rooms linked by teleporters and filled with some of the horrors of the [[Abyss]].
+
*[[File:Eldritch tentacle.png]] '''[[Roulette of Golubria]]''' - A sanctum that exists outside the dimensions, consisting of several rooms linked by teleporters and filled with some of the denizens of the [[Abyss]].
*[[Tukima's Studio]] - Smooth marble and mirrored walls and [[dancing weapon]]ry galore!
+
*[[File:Wucad mu statue.png]] '''[[Wucad Mu's Monastery]]''' - A monastery where time stands still, patrolled by the shadows of monks from ages past. The [[orange crystal statue]] in the center is the source of these apparitions.
*[[Wucad Mu's Monastery]] - A monastery where time stands still, patrolled by the shadows of monks from ages past. The [[orange crystal statue]] in the center is the source of these apparitions.
+
*[[File:Zonguldrok lich.png]] '''[[Zonguldrok's Shrine]]''' - The resting place of a mighty [[lich]]. The [[zombie|unquiet dead]] patrol outside a mausoleum guarded by [[skeletal warrior]]s, and Zonguldrok himself will rise to punish grave robbers.
*[[Zonguldrok's Mausoleum]] - The resting place of a mighty [[lich]]. The [[zombie|unquiet dead]] patrol outside, [[skeletal warrior]]s guard inside, and Zonguldrok himself will rise to punish grave robbers.
 
  
 
===History===
 
===History===
[[Lehudib's Moon Base]] will be added in [[0.17]]. Meanwhile, Tukima's Studio and Eringya's Formal Garden will be removed.
+
[[Lehudib's Moon Base]] was added in [[0.17]], which also removed [[Tukima's Studio]] and [[Eringya's Formal Garden]].
  
 
[[Category:Portals]]
 
[[Category:Portals]]
[[Category:Crystal Ball Articles]]
 

Revision as of 20:42, 8 August 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
In ages past, the most powerful mages — many of whom you may have heard of — would frequently find or construct small realms sealed off from the rest of the world, where they could isolate themselves in the pursuit of ever-greater magical knowledge and power. The mages are long gone, but many of their arcane laboratories still exist, filled with the results of their experiments. Those willing to explore these laboratories may find powerful magical treasure, but be warned: the wizards to whom these labs belonged to deserved their reputations.

Wizard Laboratories (or Wizlabs) are a collection of mini-branches, most of which are themed around and named after a particular wizard mentioned elsewhere in the game. Each contains significant amount of loot, as well as unique challenges and enemies found nowhere else in the game. Only one wizard laboratory can generate per game, and not all games are guaranteed to have one. They can be accessed through timed portals, randomly found in the Depths, the Vaults, the Crypt, or the Elven Halls.

List of Wizard Laboratories

History

Lehudib's Moon Base was added in 0.17, which also removed Tukima's Studio and Eringya's Formal Garden.