Difference between revisions of "Wizardry"

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'''Wizardry''' refers to items and effects that directly reduce your chance of failure when casting spells. These are provided by:
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{{version031}}
  
* [[Ring of wizardry|Rings of wizardry]] (+3)
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'''Wizardry''' refers to items and effects that directly reduce your chance of failure when casting spells. These are provided by [[ring of wizardry|rings]] and the [[demonspawn mutation]] [[Big Brain]].
* [[Staff of wizardry|Staves of wizardry]] (+4)
 
* Quaffing a [[potion of brilliance]] provides a temporary wizardry bonus (+6)
 
  
In addition, certain sources provide a wizardry-like reduction of failure rate (by 1/3) that stacks with wizardry:
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If you have at least one source of wizardry, your [[Spell Success#Modifiers|raw spell failure]] is multiplied by <code>6 / (7 + sources)</code>. This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a [[Spell_Success#Final Step|further modifier]]. There is no limit to the number of wizardry you can have.
* [[Vehumet]] provides a bonus to [[Conjurations]] and [[Summoning]] for sufficiently [[piety|pious]] worshipers not under [[penance]]
 
* Potions of brilliance
 
  
All of these sources stack but very weakly; the first 3 points of wizardry are about as good as the next 9. In no case can failure rate be reduced by better than half using wizardry. Notice that a potion of brilliance will reach the one-half cap by itself.
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If you worship [[Vehumet]], the raw spell failure of [[Vehumet#Destructive spells|destructive spells]] is further multiplied by 2/3. This is roughly equivalent to 2 sources of wizardry if don't have any. Note that this bonus is ''not'' considered as 2 sources of wizardry; it is a multiplier applied after wizardry is calculated.
  
==See also==
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{| class="prettytable" border=1
*[[Spell success#Wizardry, Vehumet, and other factors|Spell success]] for details on how wizardry affects failure rate
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|-
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!Wizardry!!Raw Fail Multi.!!Wizardry!!Raw Fail Multi.
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|-
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|Wizardry x1 || 75%
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|||
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|-
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|Wizardry x2 || 66.67%
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|Vehumet || 66.67%
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|-
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|Wizardry x3 || 60%
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|Vehumet + Wiz x1 || 50%
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|-
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|Wizardry x4 || 54.55%
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|Vehumet + Wiz x2 || 44.4%
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|-
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|Wizardry x5 || 50%
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|Vehumet + Wiz x3 || 40%
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|}
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Generally, the actual decrease to failure rate will be ''larger'' than the raw decrease.<ref>This is true, at the very least, when your (post-wizardry failure rate) < 50%. The smaller the failure, the smaller the % multiplier (keep in mind that it ''is'' a multiplier).</ref> For example, wizardry x1 will bring actual failure rates from 80% -> 45% (×56%), 50% -> 22% (×44%), or 15% -> 6% (×37.5%).
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==See Also==
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*[[Spell success#Modifiers|Spell success]] for details on how wizardry affects failure rate.
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==History==
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*Prior to [[0.31]], there was a raw failure multiplier cap of 50%. This meant you could only have 5 sources of wizardry apply at once, or Vehumet and 1 source of wizardry.
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*Big Brain was introduced in [[0.27]].
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*Prior to [[0.26]], [[staff of wizardry|staves of wizardry]] existed, which gave a rank of wizardry.
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*Prior to [[0.25]], [[potion of brilliance]] provided a temporary wizardry bonus.
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*Prior to [[0.14]], a staff of wizardry granted a better wizardry bonus than a [[ring of wizardry]].
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==References==
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<references />
  
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 14:51, 19 January 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Wizardry refers to items and effects that directly reduce your chance of failure when casting spells. These are provided by rings and the demonspawn mutation Big Brain.

If you have at least one source of wizardry, your raw spell failure is multiplied by 6 / (7 + sources). This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a further modifier. There is no limit to the number of wizardry you can have.

If you worship Vehumet, the raw spell failure of destructive spells is further multiplied by 2/3. This is roughly equivalent to 2 sources of wizardry if don't have any. Note that this bonus is not considered as 2 sources of wizardry; it is a multiplier applied after wizardry is calculated.

Wizardry Raw Fail Multi. Wizardry Raw Fail Multi.
Wizardry x1 75%
Wizardry x2 66.67% Vehumet 66.67%
Wizardry x3 60% Vehumet + Wiz x1 50%
Wizardry x4 54.55% Vehumet + Wiz x2 44.4%
Wizardry x5 50% Vehumet + Wiz x3 40%

Generally, the actual decrease to failure rate will be larger than the raw decrease.[1] For example, wizardry x1 will bring actual failure rates from 80% -> 45% (×56%), 50% -> 22% (×44%), or 15% -> 6% (×37.5%).

See Also

History

  • Prior to 0.31, there was a raw failure multiplier cap of 50%. This meant you could only have 5 sources of wizardry apply at once, or Vehumet and 1 source of wizardry.
  • Big Brain was introduced in 0.27.
  • Prior to 0.26, staves of wizardry existed, which gave a rank of wizardry.
  • Prior to 0.25, potion of brilliance provided a temporary wizardry bonus.
  • Prior to 0.14, a staff of wizardry granted a better wizardry bonus than a ring of wizardry.

References

  1. This is true, at the very least, when your (post-wizardry failure rate) < 50%. The smaller the failure, the smaller the % multiplier (keep in mind that it is a multiplier).