Difference between revisions of "Woodcutter's axe"

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('even' axe specialists is a misnomer; no boost from skill)
(Weapon skill also increases base damage as well as speed; if you're using Axes, eventually anything bigger than a war axe will do more damage at equal or better speed)
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+8 [[war axe]]
 
+8 [[war axe]]
 
<br>[[Vorpal]] [[brand]]
 
<br>[[Vorpal]] [[brand]]
<br>Always swings at 10 [[aut]], regardless of any other factors (such as [[Slow]] or wearing a [[shield]]).
+
<br>Always swings at 10 [[aut]]s, regardless of any other factors (such as [[Haste]], [[Slow]], weapon skill, or wearing a [[shield]]).
  
 
==Desirability==
 
==Desirability==
The '''woodcutter's axe'''<ref>{{source ref|0.28.0|art-data.txt|1602}}</ref>, as just a +8 vorpal war axe, would already be a respectable weapon in the early game (where it is most commonly found). Combine that with the fact that it can be swung at normal speed with no Axes skill at all, and any early character will find it a worthy weapon indeed.
+
As a +8 war axe, the '''woodcutter's axe'''<ref>{{source ref|0.28.0|art-data.txt|1602}}</ref> is already a respectable weapon in the early game (where it is most commonly found). Combine that with the fact that it can be swung at normal speed with no Axes skill at all, and any early character will find it a worthy weapon indeed.
  
However, as you invest in your weapon skills, you will find that other weapons begin to outspeed and out-damage a mere war axe. Axe specialists will want to eventually upgrade to a larger axe when they are capable of swinging one comfortably.
+
However, as you invest in your weapon skills, you will find that other weapons begin to outspeed and/or out-damage a mere war axe. Even if you decide to specialise in Axes, you'll eventually want to upgrade to a larger axe when you're capable of swinging one comfortably.
  
Still, a guaranteed 10-aut swing -- meaning no regular speed monster can hit you twice per swing -- is quite useful for a long time. Characters who do not plan to invest in weapon skills in the near future will appreciate having a solid backup melee weapon.
+
Still, a guaranteed 10-aut swing -- meaning no regular-speed monster can hit you twice per swing -- is quite useful for a long time. Characters who do not plan to invest in weapon skills will appreciate having a solid backup melee weapon.
  
 
==History==
 
==History==

Revision as of 10:13, 4 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
A weapon that chops foes down as steadily and methodically as a forester cutting wood. The unchanging rhythm of its work has settled on it with the force of natural law, and no amount of force or skill can make it swing faster or slower.

Woodcutter's axe.png the +8 woodcutter's axe

+8 war axe
Vorpal brand
Always swings at 10 auts, regardless of any other factors (such as Haste, Slow, weapon skill, or wearing a shield).

Desirability

As a +8 war axe, the woodcutter's axe[1] is already a respectable weapon in the early game (where it is most commonly found). Combine that with the fact that it can be swung at normal speed with no Axes skill at all, and any early character will find it a worthy weapon indeed.

However, as you invest in your weapon skills, you will find that other weapons begin to outspeed and/or out-damage a mere war axe. Even if you decide to specialise in Axes, you'll eventually want to upgrade to a larger axe when you're capable of swinging one comfortably.

Still, a guaranteed 10-aut swing -- meaning no regular-speed monster can hit you twice per swing -- is quite useful for a long time. Characters who do not plan to invest in weapon skills will appreciate having a solid backup melee weapon.

History

  • The woodcutter's axe was added in 0.28.

References