Difference between revisions of "Worldbinder"

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==Useful Info==
 
==Useful Info==
'''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]].
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'''Worldbinders''' are irritating summoners which call forth lesser creatures from other [[branch]]es in [[the Dungeon]]. They are fragile and mostly-harmless themselves, but fast enough to make pursuit difficult. They can be found in the [[Abyss]].
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, [[guardian serpent]]s and [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable in the Abyss), and [[ironbound preserver]]s can lengthen any battle.
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*Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, [[orb spider]]s can deal significant damage with their spells, [[vault sentinel]]s can hit you with [[Sentinel's Mark]] (very undesirable in the Abyss), and [[manticores]]s can inflict [[barbs]] that make movement painful.
*Characters [[banish]]ed to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack [[fire]], [[cold]], or [[electricity]] resistance, your best bet is to kill the fragile summoner with [[Bolt spells]] or powerful attack [[wand]]s, ignoring the summons entirely.
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*Characters [[banish]]ed to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack [[fire]], [[cold]], or [[electricity]] resistance, your best bet is to kill the fragile summoner with [[javelin]]s, [[bolt spells]], or powerful attack [[wand]]s, ignoring the summons entirely.
*Once the worldbinder dies, all its summons will vanish.
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*As with any summoner, once the worldbinder dies, all its summons will vanish.
  
 
==History==
 
==History==
Worldbinders were added in [[0.14]].
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*Prior to [[0.28]], shard shrikes could [[see invisible]].
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*Worldbinders were added in [[0.14]].

Revision as of 08:56, 25 February 2022

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
worldbinder xWorldbinder.png
HP 26-54
HD 8
XP 514
Speed 14
AC 12
EV 4
Will 60
Attack1 8 (hit: plain)
Attack2 8 (hit: plain)


Resistances rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Open doors
Holiness Non-living
Size Small
Type worldbinder, worldbinder
Flags Flying
A cloud of thick fog, with faint, feeble claws constantly reaching out and grasping futilely before being pulled back in by the fog. When threatened, it can call forth creatures banished to the void between realities, using them to defend itself.

Useful Info

Worldbinders are irritating summoners which call forth lesser creatures from other branches in the Dungeon. They are fragile and mostly-harmless themselves, but fast enough to make pursuit difficult. They can be found in the Abyss.

Spells

Spell set I
Slot1 Forceful Invitation Magical flag

Tips & Tricks

  • Worldbinders should pose little threat to characters who willingly enter the Abyss, as none of the monsters they summon are particularly dangerous. At worst, orb spiders can deal significant damage with their spells, vault sentinels can hit you with Sentinel's Mark (very undesirable in the Abyss), and manticoress can inflict barbs that make movement painful.
  • Characters banished to the Abyss against their will, however, may be in a lot of trouble once the worldbinder begins summoning. Regardless, as worldbinders lack fire, cold, or electricity resistance, your best bet is to kill the fragile summoner with javelins, bolt spells, or powerful attack wands, ignoring the summons entirely.
  • As with any summoner, once the worldbinder dies, all its summons will vanish.

History