Difference between revisions of "Wrath of Trog"

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{{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}
 
{{flavour|This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.}}
 
[[File:Axe_wrath_of_trog.png]] '''''the +3,+11 Wrath of Trog'''''
 
[[File:Axe_wrath_of_trog.png]] '''''the +3,+11 Wrath of Trog'''''
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[[Antimagic]] brand<br>
 
[[Antimagic]] brand<br>
Forces Berserk (on 50% of attacks)
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Forces [[berserk]] (on 50% of attacks)
  
 
==Desirability==
 
==Desirability==
Not that much. Berserkers can just wait for Trog to give them a decent antimagic weapon that doesn't come with berserkitis, and other melee specialists may wish to use a weapon with a more useful brand and go berserk using [[potion of berserk rage|potions]] or the [[amulet of rage|amulet]]. Both the weapon's properties will also cause problems for any character with skills that would allow them to get around engaging things in melee. It's possible to nerf the berserkitis with an [[amulet of clarity]] or by worshipping [[Ashenzari]] (or by being undead, but none of the undead races are particularly good with axes), but that amulet slot could be much better filled with [[conservation]] or [[resist mutation]], and Ashenzari-ites may wish to be stuck with a better weapon than this.
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There's really not much reason to use the '''Wrath of Trog''' as your primary weapon. Berserkers can just wait for Trog to gift them a decent antimagic weapon that doesn't come with berserkitis, and other melee specialists may wish to use a weapon with a more universally useful brand and not have to worry about going berserk every fight, whether it's a good idea or not. It's possible to nerf the berserkitis with an [[amulet of clarity]] or by worshipping [[Ashenzari]] (or by being undead, but none of the undead races are particularly good with axes), but that restricts your [[amulet]] slot or [[god]] choice in exchange for a weapon that's honestly not that great.
  
The artifact's main selling point is its high damage enchantment, which makes it a pretty decent mage-killer (both in terms of the antimagic and the chopping things into little pieces), but anyone who could comfortably use it would probably be better off waiting until they found an [[executioner's axe]].
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The artifact's main selling point is its high damage enchantment, which makes it a pretty decent mage-killer (both in terms of the antimagic and the chopping things into little pieces), but anyone who could comfortably wield it would be better off using it sparingly and sticking to something less situationally useful, like a branded [[executioner's axe]].
  
 
==Trivia==
 
==Trivia==
This is one of the oldest artefacts in the game, which perhaps explains its continued existence. In fact, it [http://git.develz.org/?p=crawl-anc.git;a=blob;f=fn2.cpp;h=903362bbfd0333fc78826dbd38be49fe36902954;hb=3f8128f59b04b793ca57867a21d96791a5819a68#l832 predates Trog himself], existing before gods were implemented, and it is very likely the inspiration for the god. Of the five original artefacts (Wrath of Trog, [[Scythe of Curses]], [[Glaive of Prune]], [[Singing Sword]], and [[Mace of Variability]]), this one has probably changed the least.
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This is one of the oldest artefacts in the game, which perhaps explains its continued existence. In fact, it [http://git.develz.org/?p=crawl-anc.git;a=blob;f=fn2.cpp;h=903362bbfd0333fc78826dbd38be49fe36902954;hb=3f8128f59b04b793ca57867a21d96791a5819a68#l832 predates Trog himself], existing before gods were implemented, and it is very likely the inspiration for the god. Of the five original artefacts (Wrath of Trog, [[Scythe of Curses]], [[Glaive of Prune]], [[Singing Sword]], and [[Mace of Variability]]), this one has probably changed the least.
  
 
True to the weapon's description, [[Trog]] will never gift it, since he can't seem to find it.
 
True to the weapon's description, [[Trog]] will never gift it, since he can't seem to find it.

Revision as of 19:29, 17 September 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.
This was the favourite weapon of the old god Trog, before it was lost one day. It induces a bloodthirsty berserker rage in anyone who uses it to strike another.

Axe wrath of trog.png the +3,+11 Wrath of Trog

+3, +11 battleaxe

Antimagic brand
Forces berserk (on 50% of attacks)

Desirability

There's really not much reason to use the Wrath of Trog as your primary weapon. Berserkers can just wait for Trog to gift them a decent antimagic weapon that doesn't come with berserkitis, and other melee specialists may wish to use a weapon with a more universally useful brand and not have to worry about going berserk every fight, whether it's a good idea or not. It's possible to nerf the berserkitis with an amulet of clarity or by worshipping Ashenzari (or by being undead, but none of the undead races are particularly good with axes), but that restricts your amulet slot or god choice in exchange for a weapon that's honestly not that great.

The artifact's main selling point is its high damage enchantment, which makes it a pretty decent mage-killer (both in terms of the antimagic and the chopping things into little pieces), but anyone who could comfortably wield it would be better off using it sparingly and sticking to something less situationally useful, like a branded executioner's axe.

Trivia

This is one of the oldest artefacts in the game, which perhaps explains its continued existence. In fact, it predates Trog himself, existing before gods were implemented, and it is very likely the inspiration for the god. Of the five original artefacts (Wrath of Trog, Scythe of Curses, Glaive of Prune, Singing Sword, and Mace of Variability), this one has probably changed the least.

True to the weapon's description, Trog will never gift it, since he can't seem to find it.