Xtahua

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Revision as of 10:47, 27 February 2017 by Kernmantle (talk | contribs) (Xtahua acquires Paralyse in 0.20)
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.

For a list of all dragons, see list of dragons.

Xtahua DXtahua.png
HP 87-177
HD 20
XP 4829
Speed 10
AC 15
EV 7
Will 180
Attack1 35 (bite: plain)
Attack2 17 (claw: plain)
Attack3 20 (trample: trample)
Resistances rF++
rPois+
rDrown
Vulnerabilities Cold
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Giant
Type dragon, fire dragon
Flags Destroys doors
See invisible
Flying
Speaks
Warm-blooded
Unique
An ancient and mighty dragon.

Useful Info

Xtahua the Ancient is a unique fire dragon, much more durable than normal and with upscaled physical and fire attacks. Unlike standard fire dragons, he can destroy any doors in his way, and his breath attack leaves a cloud of fire at the end of its range. Butchering Xtahua's corpse may produce an inscribed fire dragon hide, though it is no different from the hides of more mundane fire dragons.

Location

Spells

Spell set I
Slot1 Searing Breath (3d40) Natural flag,
Breath flag,
Noisy flag
Slot2 Paralyse Vocal flag

Tips & Tricks

  • Xtahua can conceivably one-shot fragile, unprepared characters, and even beefier characters can't stand up to too much of his fire breath. Pile on the fire resistance (as well as Repel/Deflect Missiles to make his breath miss you entirely) and deal your damage quickly, as he's still a menace in melee range. If at all possible, use freezing weapons or Ice Magic to take advantage of his vulnerability, but avoid fire and poison.
  • Xtahua's searing breath will leave a cloud of fire at the end of its path. Try not to get backed against a wall or into a corner unless you think you can handle him while standing in the flames.

History

Prior to 0.16, Xtahua's breath attack did not leave a fire cloud, and he only opened doors instead of destroying them.

In 0.20, Xtahua will acquire a devastating Paralyse spell, necessitating a high MR, lest the player be caught in a cloud of flame for several turns and have to endure several answered attacks.