Difference between revisions of "Yredelemnul"

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[[File:Yredelemnul altar.png]] ''"Carry the black torch! Rouse the idle dead!"''
 
[[File:Yredelemnul altar.png]] ''"Carry the black torch! Rouse the idle dead!"''
  
'''Yredelemnul the Dark''' is the God of Death, and is worshiped by those who seek power over death and the [[undead]] without having to learn [[Necromancy]]. Followers must oppose all things holy, but can raise legions of servile undead and gain a number of other useful (if morbid) powers, should they prove worthy. Yredelemnul appreciates killing, especially of holy beings, but prefers corpses to be put to use rather than sacrificed.
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{{flavour|Yredelemnul the Dark is a god worshipped by those who seek powers over death and the undead. Followers, who must oppose all things holy, can raise legions of servile undead, and gain a number of other useful (if unpleasant) powers. Yredelemnul appreciates killing, but has no interest in sacrifices, preferring corpses to be put to use. Destroying artificial beings is also appreciated, as they are neither truly alive nor subject to death or undeath.
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Yredelemnul gives followers the power to raise skeletons and corpses, to recall undead followers to their vicinity, and to heal by draining the life force of living creatures. With sufficient piety, Yredelemnul can be called upon to mirror a follower's injuries onto attackers. Eventually, followers will gain the power to bind a monster's soul, and make it fight for them instead. Yredelemnul will sporadically gift followers increasingly powerful undead servants.
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Yredelemnul likes it when you or your undead slaves kill living beings, you or your undead slaves kill artificial beings and your undead slaves kill holy beings. Yredelemnul especially likes it when you kill holy beings.
  
Yredelemnul is considered an [[Evil#Evil_gods|evil]] god.
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Yredelemnul strongly dislikes it when you use holy magic or items.}}
  
[[Death Knight]]s start with this religion.
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==Racial Restrictions==
 +
*Demigods cannot worship Yredelemnul (or any other [[god]]).
 +
*[[Gargoyle]]s are considered a "[[nonliving]]" [[species]] not subject to death or undeath, and thus cannot worship Yredelemnul.
  
== Appreciates ==
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==Appreciates==
 
Actions that increase your [[piety]] are:
 
Actions that increase your [[piety]] are:
* Killing a living creature: about 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.
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*Killing a living creature: About 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.
* Having an ally killing a living creature: about 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.  Yredelemnul does not seem to "accept" kills from a Demonspawn's demonic guardians.
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*Having an undead slave kill a living creature: About 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.
* Killing a holy being: about 40% chance of +1 piety
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*Killing a holy being: About 83% chance of +1 piety.
* Having an ally kill a holy being: about 83% chance of +1 piety
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*Having an undead slave kill a holy being: About 40% chance of +1 piety.
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*Killing or having an undead slave kill an [[artificial]] being.
  
== Deprecates ==
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==Deprecates==
* Forgetting him/her. (Piety decreases on average by 1 every 340 turns)
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*Inactivity. (Piety decreases on average by 1 every 340 turns)
* Abandoning him/her. (Penance)
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*Abandonment. (Penance)
* Attacking with a weapon of [[holy wrath]]. (Penance)
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*Attacking with a weapon of [[holy wrath]]. (Penance)
* Voluntarily reading a [[scroll of holy word]]. (Penance)
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*Voluntarily reading a [[scroll of holy word]]. (Penance)
* Casting [[Statue Form]] (Excommunication)
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*Casting [[Statue Form]]. (Excommunication)
  
== Given abilities ==
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==Given Abilities==
'''[[Piety|Piety level -]]''': "Zealot"
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'''[[Piety|Piety level -]]''': "Tainted"
 
*No abilities.
 
*No abilities.
'''[[Piety|Piety level *]]''': "Exhumer"
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'''[[Piety|Piety level *]]''': "Torchbearer"
* '''Animate Remains''': Creates a [[zombie]] slave from a corpse, or a [[small skeleton]] or [[large skeleton]] slave (depending on size) from a skeleton. (Costs 2 MP and 100-200 Food) Becomes Animate Dead at ***
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*'''Animate Remains''': Creates a [[zombie]] slave from a [[corpse]], or a [[skeleton (monster)|skeletal]] slave from a [[skeleton]]. Becomes Animate Dead at ***... These derived undead are permanent undead. They do not fall apart after some time.(Costs 2 MP and 100-200 Food)
 
'''[[Piety|Piety level **]]''': "Fey [Species Name]"
 
'''[[Piety|Piety level **]]''': "Fey [Species Name]"
* '''Pain Mirror''': Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety when it takes effect: the square root of the damage done in each hit)
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*'''Injury Mirror''': Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety each time it takes effect equal to the square root of the damage done)
* '''Recall Undead Slaves''': Teleports your undead slaves close to your current location, similar to a [[Recall]] spell. (Costs 2 MP and 50-100 Food)
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*'''Recall Undead Slaves''': Progressively [[teleport]]s your undead slaves to your current location, similar to a [[Recall]] spell. Affects your [[derived undead]] on the current floor and the undead servants gifted by Yredelemnul from any floor. Does not function in [[the Abyss]]. (Costs 2 MP and 50-100 Food)
'''[[Piety|Piety level ***]]''': "Soul Tainter"
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'''[[Piety|Piety level ***]]''': "Black Crusader"
* '''Animate Dead''': Like Animate Remains, but affects all corpses in view. (Costs 2 MP, and 100-200 Food) Animate Remains becomes this.
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*'''Animate Dead''': Replaces Animate Remains, functioning the same but affecting all corpses in view. (Costs 2 MP, and 100-200 Food)
* '''Gift: Undead servants''': If you are eligible for a gift and your Piety is >= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:
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*'''Gift: Undead servants''': If you are eligible for a gift and your Piety is >= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:
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{| border="3" cellpadding="3" cellspacing="1"
 
{| border="3" cellpadding="3" cellspacing="1"
 
|Roll
 
|Roll
Line 49: Line 59:
 
|-
 
|-
 
|5
 
|5
|[[Rotting hulk]]
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|[[Vampire (monster)|Vampire]]
 
|-
 
|-
 
|6
 
|6
|[[Freezing wraith]]
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|[[Phantasmal warrior]]
 
|-
 
|-
 
|7
 
|7
|[[Phantasmal warrior]]
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|[[Skeletal warrior]]
 
|-
 
|-
 
|8
 
|8
|[[Flaming corpse]]
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|[[Flayed ghost]]
 
|-
 
|-
 
|9
 
|9
|[[Flayed ghost]]
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|[[Vampire knight]]
 
|-
 
|-
 
|10
 
|10
|[[Skeletal warrior]]
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|[[Ghoul (monster)|Ghoul]]
|-
 
|11
 
|[[Death cob]]
 
 
|-
 
|-
 
|12
 
|12
|[[Ghoul (monster)|Ghoul]]
 
|-
 
|13
 
 
|[[Bone dragon]]
 
|[[Bone dragon]]
 
|-
 
|-
|14
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|12
 
|[[Profane servitor]]
 
|[[Profane servitor]]
 
|-
 
|-
 
|}
 
|}
A roll of 3+(previous gifts)/2 or 14, whichever is smaller, occurs each time you are to receive a minion. Higher roll corresponds to a minion further down the chart. This means that it is impossible to get a bone dragon gifted in the first 20 gifts.
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Before [[0.10.0]], the roll was based on piety.
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Each time you are to receive a minion, the game rolls 1d(min(3+(# of previous gifts)/2, 12)). The result determines which undead servant you are gifted. As such, the faster you acquire piety, the faster the quality of Yredelemnul's gifted servants will improve. There can only be a combined maximum of three profane servitors and bone dragons in the player's undead army.
Since [[0.6.0]], Yredelemnul's random undead gifts follow you between levels, even if they're behind [[zombies]].
 
  
 
'''[[Piety|Piety level ****]]''': "Sculptor of Flesh"
 
'''[[Piety|Piety level ****]]''': "Sculptor of Flesh"
* '''Drain Life''': You can drain life from all living (non-demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of the total of what you drained, up to Invocation*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)
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*'''Drain Life''': You can drain life from all living (non- demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of that damage back as healing, up to a maximum of Invocations*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)
 
'''[[Piety|Piety level *****]]''': "Harbinger of Death"
 
'''[[Piety|Piety level *****]]''': "Harbinger of Death"
*<div id="Enslave_soul"></div> '''Enslave Soul''': The victim under this effect will become a permanent undead slave once you kill them. The victim must have more than 3/4 HP remaining when you use the ability, must be [[natural]] and capable of leaving a zombifiable corpse, and must be at least of human intelligence. Moreover, you must have unobstructed path to the victim when you are invoking this ability (in other words, no smite targeting). The effect lasts for (Invocations skill * 3/4 + 2) turns. The victim becomes a disembodied soul that retains the ability to equip items and cast spells. You can only have one enslaved soul at a time; previous victim is freed if you enslave a new one. (Costs 8 MP, 150-300 Food, and 4-6 Piety)
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*'''Enslave Soul''': This ability allows you to convert a single enemy into a permanent undead slave upon its death. First, you must use the ability on a [[:Category:Natural_holiness|Natural]], [[:Category:Demonic_holiness|Demonic]], or [[:Category:Holy_holiness|Holy]] enemy of at least normal intelligence anywhere in your [[line of sight]], which must have more than 80% of its health remaining. Once this is done, the caster will have (2 + (Invocations * 0.75) turns to kill the victim. If the victim is successfully killed in time, it becomes a permanent [[spectral thing]] of its former self, allied to you and still capable of casting its spells and equipped with all of its gear. You may only have one enslaved soul at a time; enslaving a new one will destroy the old. (Costs 8 MP, 150-300 Food, and 4-6 Piety)
 
'''[[Piety|Piety level ******]]''': "Grim Reaper"
 
'''[[Piety|Piety level ******]]''': "Grim Reaper"
* No new abilities.
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*No new abilities.
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==Punishments==
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If you leave or are excommunicated from Yredelemnul, all of your slaves leave you and become hostile, though none of them are worth any experience to kill.  
  
== Punishments ==
 
 
While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns).  
 
While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns).  
  
 
Possible punishments are:
 
Possible punishments are:
* Random [[Miscast effect#Necromancy|necromancy miscast]] (100% if your experience level is <= 4, less likely as your experience level increases)
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*Random [[Miscast effect#Necromancy|necromancy miscast]] (100% if your experience level is <= 4, less likely as your experience level increases)
* Cast (hostile) [[Animate Dead]]
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*Cast (hostile) [[Animate Dead]]
* Some of your undead slaves leave you
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*Some of your undead slaves leave you
* hostile undead(s) are summoned, adjacent to you: [[mummy]], [[wight]], [[flying skull]], [[wraith]], [[rotting hulk]], [[freezing wraith]], [[phantasmal warrior]], [[flaming corpse]], [[flayed ghost]], [[skeletal warrior]], [[ghoul]], [[death cob]], or [[bone dragon]]. If flying skulls are selected, 1d(experience level/5 + 1) are spawned; otherwise, its just one.
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*Hostile undead are summoned against you from the following list: [[mummy]], [[wight]], [[flying skull]], [[wraith]], [[freezing wraith]], [[phantasmal warrior]], [[flayed ghost]], [[skeletal warrior]], [[ghoul]], [[death cob]], [[bone dragon]], or [[profane servitor]].
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On average, it will take 25 such punishments to burn through the 50 penance you have incurred.
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==Strategy==
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Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy.
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* Yredelemnul's ability to permanently Enslave Souls enables you to get a single extremely powerful undead version of a single living humanoid. This requires a very high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Also note that when used properly, the resulting spectral horror keeps its old gear on it.
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* Consider leaving powerful [[unique monster|unique]]s alive if your Enslave Soul isn't reliable yet for later enslavement. Good candidates include [[Tiamat]], [[Frederick]], [[Margery]], [[Saint Roka]], [[Rupert]], [[Aizul]] and other powerful uniques. [[Nikola]] can be a dangerous ally, though, due to his usage of [[Chain Lightning]]. Good generic monsters to enslave include [[titan]]s, [[fire giant]]s, [[frost giant]]s, high level [[list of deep elves|deep elves]] (demonologists, master archers, blademasters), and [[orc warlord]]s.
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* Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the [[Hell]]s, [[Pandemonium]], and the [[Tomb]]. In those areas, even [[bone dragon]]s are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the use of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.
  
If you have left or been excommunicated from Yredelemnul, all of your slaves leave you and become hostile. On average, it will take 25 such punishments to burn through the 50 penance you have incurred.
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* Your allies like to get into, and get killed in, fights you don't know about. Consider routinely Recalling your allies before resting, and editing your options to stop resting, eg, when missiles come from out of your range of vision.
  
== Strategy ==
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==History==
* Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Characters capable of casting [[Haste]] work well with this god, as powerful minions can become considerably deadlier with haste. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to learn Necromancy.
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Prior to [[0.18]], Yredremnul's Enslave Soul could not affect demons & holy beings. Abandoning Yredelemnul now destroys your zombie minions.
  
* Yredelemnul's ability to permanently Enslave Souls enables you to get a singular, decently powerful undead version of a single living humanoid. This requires a very high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Also note that when used properly, the resulting spectral horror keeps its old gear on it.
+
Prior to [[0.16]], players could start the game worshipping Yredelemnul as a [[Death Knight (background)|death knight]].
  
* Consider leaving behind powerful [[unique monster|unique]]s alive if your Enslave Soul isn't reliable yet for later enslavement. Good candidates include [[Tiamat]], [[Wiglaf]], [[Norris]], [[Frederick]], [[Margery]], [[Saint Roka]], [[Rupert]], [[Aizul]] and other powerful uniques. [[Nikola]] can be a dangerous ally, though, due to his usage of [[Chain Lightning]]. Good generic monsters to enslave include [[titan]]s, [[fire giant]]s, [[frost giant]]s, high level [[deep elf|deep elves]] (demonologists, master archers, blademasters), and [[orc warlord]]s.  
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Prior to [[0.14]], there was no cap on the number of bone dragons and profane servitors you could have at once. Also, you would receive [[freezing wraith]]s in place of vampires, and desecrating [[:Category:Holy holiness|holy]] remains gave piety. Also, read-IDing a [[scroll of holy word]] would have angered Yredelemnul's servants.
  
* Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the [[Hell]]s, [[Pandemonium]], and the [[Tomb]]. In those areas, even [[bone dragon]]s are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the usage of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.
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Prior to [[0.13]], you could be gifted [[rotting hulk]]s and [[plague shambler]]s.
  
* Since kills by your minions give only half experience, you may want to leave them behind in another part of the same level and tell them to wait there using the 't-w' command and recall them only when you need the extra help.
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Prior to [[0.12]], recalling undead slaves did not have any delay, but it was not able to recall any undead servants from other levels.
  
* You may wish to carry a powerful corpse down to the next floor to reanimate, so you are not completely without zombie minions on a new floor.
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Prior to [[0.10]], the undead servant gift roll's results were based on piety.
  
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Prior to [[0.6.0]], Yredelemnul's random undead gifts could not follow you between floors.
  
[[Category:Gods]] [[Category:Evil Gods]]
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{{gods}}
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[[Category:Evil Gods]]

Revision as of 15:25, 19 October 2018

Version 0.22: This article may not be up to date for the latest stable release of Crawl.
Yredelemnul altar.png "Carry the black torch! Rouse the idle dead!"
Yredelemnul the Dark is a god worshipped by those who seek powers over death and the undead. Followers, who must oppose all things holy, can raise legions of servile undead, and gain a number of other useful (if unpleasant) powers. Yredelemnul appreciates killing, but has no interest in sacrifices, preferring corpses to be put to use. Destroying artificial beings is also appreciated, as they are neither truly alive nor subject to death or undeath.

Yredelemnul gives followers the power to raise skeletons and corpses, to recall undead followers to their vicinity, and to heal by draining the life force of living creatures. With sufficient piety, Yredelemnul can be called upon to mirror a follower's injuries onto attackers. Eventually, followers will gain the power to bind a monster's soul, and make it fight for them instead. Yredelemnul will sporadically gift followers increasingly powerful undead servants.

Yredelemnul likes it when you or your undead slaves kill living beings, you or your undead slaves kill artificial beings and your undead slaves kill holy beings. Yredelemnul especially likes it when you kill holy beings.

Yredelemnul strongly dislikes it when you use holy magic or items.

Racial Restrictions

  • Demigods cannot worship Yredelemnul (or any other god).
  • Gargoyles are considered a "nonliving" species not subject to death or undeath, and thus cannot worship Yredelemnul.

Appreciates

Actions that increase your piety are:

  • Killing a living creature: About 67% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.
  • Having an undead slave kill a living creature: About 40% chance (more for creatures with lots of hit dice, less as your experience level increases) of +1 piety.
  • Killing a holy being: About 83% chance of +1 piety.
  • Having an undead slave kill a holy being: About 40% chance of +1 piety.
  • Killing or having an undead slave kill an artificial being.

Deprecates

  • Inactivity. (Piety decreases on average by 1 every 340 turns)
  • Abandonment. (Penance)
  • Attacking with a weapon of holy wrath. (Penance)
  • Voluntarily reading a scroll of holy word. (Penance)
  • Casting Statue Form. (Excommunication)

Given Abilities

Piety level -: "Tainted"

  • No abilities.

Piety level *: "Torchbearer"

  • Animate Remains: Creates a zombie slave from a corpse, or a skeletal slave from a skeleton. Becomes Animate Dead at ***... These derived undead are permanent undead. They do not fall apart after some time.(Costs 2 MP and 100-200 Food)

Piety level **: "Fey [Species Name]"

  • Injury Mirror: Any damage you suffer while this ability is active is mirrored upon your attacker. Note that the piety cost per reflected damage is quite high, so use this ability only when you absolutely need the boost. (Free to activate, but costs piety each time it takes effect equal to the square root of the damage done)
  • Recall Undead Slaves: Progressively teleports your undead slaves to your current location, similar to a Recall spell. Affects your derived undead on the current floor and the undead servants gifted by Yredelemnul from any floor. Does not function in the Abyss. (Costs 2 MP and 50-100 Food)

Piety level ***: "Black Crusader"

  • Animate Dead: Replaces Animate Remains, functioning the same but affecting all corpses in view. (Costs 2 MP, and 100-200 Food)
  • Gift: Undead servants: If you are eligible for a gift and your Piety is >= 75, there's a 25% chance to receive an undead servant from Yredelemnul, which stays with you until it is destroyed. The undead servant is selected among:
Roll Yredelemnul Gifts
1 Mummy
2 Wight
3 Flying skull (2-5)
4 Wraith
5 Vampire
6 Phantasmal warrior
7 Skeletal warrior
8 Flayed ghost
9 Vampire knight
10 Ghoul
12 Bone dragon
12 Profane servitor

Each time you are to receive a minion, the game rolls 1d(min(3+(# of previous gifts)/2, 12)). The result determines which undead servant you are gifted. As such, the faster you acquire piety, the faster the quality of Yredelemnul's gifted servants will improve. There can only be a combined maximum of three profane servitors and bone dragons in the player's undead army.

Piety level ****: "Sculptor of Flesh"

  • Drain Life: You can drain life from all living (non- demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocation) HP from each creature, and gain half of that damage back as healing, up to a maximum of Invocations*2. (Costs 6 MP, 200-400 Food, and 2-3 Piety)

Piety level *****: "Harbinger of Death"

  • Enslave Soul: This ability allows you to convert a single enemy into a permanent undead slave upon its death. First, you must use the ability on a Natural, Demonic, or Holy enemy of at least normal intelligence anywhere in your line of sight, which must have more than 80% of its health remaining. Once this is done, the caster will have (2 + (Invocations * 0.75) turns to kill the victim. If the victim is successfully killed in time, it becomes a permanent spectral thing of its former self, allied to you and still capable of casting its spells and equipped with all of its gear. You may only have one enslaved soul at a time; enslaving a new one will destroy the old. (Costs 8 MP, 150-300 Food, and 4-6 Piety)

Piety level ******: "Grim Reaper"

  • No new abilities.

Punishments

If you leave or are excommunicated from Yredelemnul, all of your slaves leave you and become hostile, though none of them are worth any experience to kill.

While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns).

Possible punishments are:

On average, it will take 25 such punishments to burn through the 50 penance you have incurred.

Strategy

Yredelemnul is the god of choice for melee characters who want backup, as well as powerful panic buttons in terms of draining life force and mirror damage prayers. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy.

  • Yredelemnul's ability to permanently Enslave Souls enables you to get a single extremely powerful undead version of a single living humanoid. This requires a very high Invocations skill, but it can even enslave Tiamat! Also note that when used properly, the resulting spectral horror keeps its old gear on it.
  • Yredelemnul is perhaps the worst god to worship while tackling the extended end game content such as the Hells, Pandemonium, and the Tomb. In those areas, even bone dragons are outmatched, there are no corpses to raise, and enemies are immune to Drain Life. Also, there is no way to gain piety as Yredelemnul does not award piety for demon and undead deaths while it constantly decays over time. In addition, Yredelemnul prohibits the use of Holy Wrath weapons which are often the best type available for those areas. On the other hand, Yredelemnul's wrath is one of the easiest to deal with, so switching late game is an option.
  • Your allies like to get into, and get killed in, fights you don't know about. Consider routinely Recalling your allies before resting, and editing your options to stop resting, eg, when missiles come from out of your range of vision.

History

Prior to 0.18, Yredremnul's Enslave Soul could not affect demons & holy beings. Abandoning Yredelemnul now destroys your zombie minions.

Prior to 0.16, players could start the game worshipping Yredelemnul as a death knight.

Prior to 0.14, there was no cap on the number of bone dragons and profane servitors you could have at once. Also, you would receive freezing wraiths in place of vampires, and desecrating holy remains gave piety. Also, read-IDing a scroll of holy word would have angered Yredelemnul's servants.

Prior to 0.13, you could be gifted rotting hulks and plague shamblers.

Prior to 0.12, recalling undead slaves did not have any delay, but it was not able to recall any undead servants from other levels.

Prior to 0.10, the undead servant gift roll's results were based on piety.

Prior to 0.6.0, Yredelemnul's random undead gifts could not follow you between floors.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil