Difference between revisions of "Yredelemnul"

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==Given Abilities==
 
==Given Abilities==
 
'''[[Piety|Piety level -]]''': "Tainted"
 
'''[[Piety|Piety level -]]''': "Tainted"
*'''Reap souls''': When killing [[Natural|living]] and [[demon]]ic creatures, there is a 50% chance that their souls will rise as [[derived undead]]: in most cases, you'll get [[zombie]]s, but corpseless monsters or monsters who had their bodies destroyed will rise as [[spectral thing]]s instead. Reaped monsters will drop whatever items they were carrying, but not corpses (as they've already risen). These thralls are used for Yred's other abilities and will rot if you leave your current floor.
+
*'''Reap souls''': When killing [[Natural|living]] and [[demon]]ic creatures, there is a 50% chance that their souls will rise as [[derived undead]]: in most cases, you'll get [[zombie]]s, but corpseless monsters or monsters who had their bodies destroyed will rise as [[spectral thing]]s instead. Reaped monsters will drop whatever items they were carrying, but not [[corpse]]s or hides (as they've already risen). These thralls are used for Yred's other abilities and will rot if you leave your current floor.
 
*'''Recall Undead Harvest''': Progressively [[teleport]]s your undead servants to your current location. (2 MP)
 
*'''Recall Undead Harvest''': Progressively [[teleport]]s your undead servants to your current location. (2 MP)
 
*In addition, Yredelemnul makes you immune to the effects of [[umbra]].
 
*In addition, Yredelemnul makes you immune to the effects of [[umbra]].
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==Strategy==
 
==Strategy==
Yredelemnul is the god of choice for melee characters who want backup, as well as a powerful emergency options in zombie distraction and drain life. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy. Yred tends to "snowball"; once you have a few zombies, the rest of the floor tends to succumb to your swarm (all the while, creating more zombies). This will eventually get big enough where you can bind souls -- to get a single, permanent, extremely powerful enslaved version of a single living monster. This requires a fairly high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Then, the process begins anew on another floor.
+
Yredelemnul is the god of choice for melee characters who want backup, as well as a powerful emergency option in Drain Life. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy. Yred tends to "snowball"; once you have a few zombies, the rest of the floor tends to succumb to your swarm (all the while, creating more zombies). This will eventually get big enough where you can bind souls -- to get a single, permanent, extremely powerful enslaved version of a single living monster. This requires a fairly high [[Invocations]] skill, but it can even enslave [[Tiamat]]! Then, the process begins anew on another floor.
  
 
===Tips and Tricks===
 
===Tips and Tricks===
* Note that when used properly, souls will keep their old gear.
+
* Note that when used properly, bound souls will keep their old gear.
 +
*[[Troll]]s and other oddly [[size]]d species might not want to worship Yred; you can't skin zombies, limiting you access to various [[dragon scales]].
 
* Your allies like to get into, and get killed in, fights you don't know about. Consider routinely Recalling your allies before resting, and editing your options to stop resting, e.g., when missiles come from out of your range of vision.
 
* Your allies like to get into, and get killed in, fights you don't know about. Consider routinely Recalling your allies before resting, and editing your options to stop resting, e.g., when missiles come from out of your range of vision.
 
*The [[amulet of faith]] will increase the reap chance from 50% to 67%<ref>{{source ref|0.28.0|religion.cc|1102}}</ref>, but will take away zombies (if any) when removed.
 
*The [[amulet of faith]] will increase the reap chance from 50% to 67%<ref>{{source ref|0.28.0|religion.cc|1102}}</ref>, but will take away zombies (if any) when removed.

Revision as of 07:29, 23 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Yredelemnul altar.png "Carry the black torch! Rouse the idle dead!"
Yredelemnul the Dark is a god worshipped by those who seek powers over death and the soul. Followers can reap legions of servile undead, and gain a number of other useful powers with which to make better use of the souls of the living. Yredelemnul especially favours those who would surround themselves with a bounty of collected souls.

Yredelemnul strongly dislikes it when you use holy magic or items.

Racial Restrictions

  • Demigods cannot worship Yredelemnul (or any other god).

Appreciates

Deprecates

  • Having your derived undead leave your line of sight.
  • Abandonment. (Penance)
  • Attacking with a weapon of holy wrath. (Penance)
  • Voluntarily reading a scroll of holy word. (Penance)

Given Abilities

Piety level -: "Tainted"

  • Reap souls: When killing living and demonic creatures, there is a 50% chance that their souls will rise as derived undead: in most cases, you'll get zombies, but corpseless monsters or monsters who had their bodies destroyed will rise as spectral things instead. Reaped monsters will drop whatever items they were carrying, but not corpses or hides (as they've already risen). These thralls are used for Yred's other abilities and will rot if you leave your current floor.
  • Recall Undead Harvest: Progressively teleports your undead servants to your current location. (2 MP)
  • In addition, Yredelemnul makes you immune to the effects of umbra.

Piety level *: "Torchbearer"

  • No new abilities.

Piety level **: "Fey [Species Name]"

  • Dark Bargain: Summon a temporary servant of Yredelemnul. Eligible monsters include all ghoul, skeleton, vampire, and wraith genus monsters (glyphs n, z, V, and W), with profane servitors and bone dragons, but excluding vampire mages . (2 Souls, 4 MP)
    • In order of ascending power, eligible servants include:
z Wight.png Wight n Necrophage.png Necrophage W Shadow.png Shadow W Phantom.png Phantom
W Wraith.png Wraith z Flying skull.png Flying skull W Freezing wraith.png Freezing wraith V Vampire (monster).png Vampire
W Shadow wraith.png Shadow wraith W Phantasmal warrior.png Phantasmal warrior n Bog body.png Bog body z Skeletal warrior.png Skeletal warrior
V Jiangshi.png Jiangshi W Flayed ghost.png Flayed ghost V Vampire knight.png Vampire knight W Eidolon.png Eidolon
z Death cob.png Death cob z Ancient champion.png Ancient champion n Ghoul.png Ghoul z Revenant.png Revenant
n Searing wretch.png Searing wretch A Profane servitor.png Profane servitor D Bone dragon.png Bone dragon

Piety level ***: "Black Crusader"

  • No new abilities.

Piety level ****: "Sculptor of Flesh"

  • Drain Life: You can drain life from all living (non- demonic, undead, holy or life-protected) beings in sight. You drain 1 + 1d7 + 1d(Invocations) HP from each creature, and gain half of that damage back as healing, up to a maximum of Invocations*2. (3 Souls, 6 MP)

Piety level *****: "Harbinger of Death"

  • Bind Soul: This ability allows you to convert a single enemy into a permanent undead slave upon its death. First, you must use the ability on a Natural, Demonic, or Holy enemy of at least normal intelligence anywhere in your line of sight, which must have more than 80% of its health remaining. Once this is done, the caster will have 2 + (Invocations * 0.75) turns to kill the victim. If the victim is successfully killed in time, it becomes a permanent soul version of its former self, allied to you and still capable of casting its spells and equipped with all of its gear. You may only have one enslaved soul at a time; 'binding' a new one will destroy the old. (4 Souls, 8 MP)

Piety level ******: "Grim Reaper"

  • No new abilities.

Punishments

Yredelemnul strongly dislikes it when you use holy magic or items.

Yredelemnul does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

Those who anger Yredelemnul find themselves beset by legions of the dead. Novice adventurers will be assaulted by zombies and skeletons; veterans by the strongest of Yredelemnul's undead servants. The victims' own undead servants desert them and crumble into dust. A variety of necromantic maladies also afflict those stricken by Yredelemnul's wrath.

Yredelemnul's wrath lasts for a relatively short duration.

If you leave or are excommunicated from Yredelemnul, all your undead allies immediately vanish.

While under penance, Yredelemnul will sometimes punish you (about once every 2000 turns). Possible punishments include:

On average, it will take 25 such punishments to burn through the 50 penance you have incurred.

Strategy

Yredelemnul is the god of choice for melee characters who want backup, as well as a powerful emergency option in Drain Life. Yredelemnul is also viable for "monstrous" species who might want access to undead slaves, but lack the magical aptitudes to easily learn Necromancy. Yred tends to "snowball"; once you have a few zombies, the rest of the floor tends to succumb to your swarm (all the while, creating more zombies). This will eventually get big enough where you can bind souls -- to get a single, permanent, extremely powerful enslaved version of a single living monster. This requires a fairly high Invocations skill, but it can even enslave Tiamat! Then, the process begins anew on another floor.

Tips and Tricks

  • Note that when used properly, bound souls will keep their old gear.
  • Trolls and other oddly sized species might not want to worship Yred; you can't skin zombies, limiting you access to various dragon scales.
  • Your allies like to get into, and get killed in, fights you don't know about. Consider routinely Recalling your allies before resting, and editing your options to stop resting, e.g., when missiles come from out of your range of vision.
  • The amulet of faith will increase the reap chance from 50% to 67%[1], but will take away zombies (if any) when removed.

History

  • Prior to 0.28, Yredelemnul had a regular piety system, which increased when you killed natural/holy/nonliving monsters. You had invocable necromancy; available at 1* and acting like Animate Dead at 3*. Yred would provide permanent ally gifts, maxing out at profane servitors and bone dragons. Bind Soul was called Enslave Soul, which could only effect intelligent monsters, and souls were generally weaker. Injury Mirror was removed, which mirrored damage to attackers in exchange for piety.
  • Prior to 0.27, Yredelemnul forbid Gargoyles and the use of Statue Form.
  • Prior to 0.25, Yredelemnul would inflict Necromancy miscasts instead of Bolts of Draining as a punishment.
  • In 0.22, Enslave Soul became smite-targeted.
  • Prior to 0.18, Yredelemnul's Enslave Soul could not affect demons & holy beings. Abandoning Yredelemnul now destroys your zombie minions.
  • Prior to 0.16, players could start the game worshipping Yredelemnul as a death knight.
  • Prior to 0.14, there was no cap on the number of bone dragons and profane servitors you could have at once. Also, you would receive freezing wraiths in place of vampires, and desecrating holy remains gave piety. Also, read-IDing a scroll of holy word would have angered Yredelemnul's servants.
  • Prior to 0.13, you could be gifted rotting hulks and plague shamblers.
  • Prior to 0.12, recalling undead slaves did not have any delay, but it was not able to recall any undead servants from other levels.
  • Prior to 0.10, the undead servant gift roll's results were based on piety.
  • Prior to 0.6.0, Yredelemnul's random undead gifts could not follow you between floors.

References

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil