Difference between revisions of "Zonguldrok's Shrine"

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(Updated for 0.14)
(the Sword of Zonguldrok is always present)
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{{flavour|No life grows here. It is completely dead.}}
 
{{flavour|No life grows here. It is completely dead.}}
  
'''Zonguldrok's Mausoleum''' is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard which slowly fills with [[human (monster)|human]] [[zombie]]s, [[vampire (monster)|vampires]], and [[skeletal warrior]]s; as well as an inner chamber which houses Zonguldrok's unquiet remains.
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'''Zonguldrok's Shrine''' (also known as ''Zonguldrok's Mausoleum'') is a [[Wizard Laboratory]] that serves as the final resting place for the great [[necromancer]] Zonguldrok. It consists of an outer graveyard which slowly fills with [[human (monster)|human]] [[zombie]]s, [[vampire (monster)|vampires]], and [[skeletal warrior]]s; as well as an inner chamber which houses Zonguldrok's unquiet remains.
  
 
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
 
Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.
  
{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}[[File:Zonguldrok's grave.png]]
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{{flavour|A gravestone. The name "Zonguldrok" is engraved on it in golden letters.}}
  
Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and occasionally the evil [[Sword of Zonguldrok]], a powerful artifact [[bastard sword]] which raises the fallen to serve you.
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[[File:Zonguldrok's grave.png]] Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of [[potion]]s, [[scroll]]s, and the evil [[Sword of Zonguldrok]], a powerful artefact [[double sword]] which raises the fallen to serve you.
  
 
==Monsters==
 
==Monsters==
{{brown|z}} [[File:Small zombie.png]] '''[[Human (monster)|Human]] [[zombie]]s''' - Slow, flimsy melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Only a threat if a mob of them slows down your escape from the level.
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{{monsterlink|Wight}}- Not really dangerous at this point, but still capable of draining you if left unchecked.
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{{Brown|Z}} [[File:Large_zombie.png]] '''[[Zombie]]''' - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Troll or ogre zombies still hit hard, so be careful not to get swamped by them.
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{{Red|V}} [[File:Vampire (monster).png]] '''[[Vampire (monster)|Vampire]]''' - These can be dangerous if you have low [[magic resistance]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
  
{{monsterlink|Vampire (monster)}}- These are somewhat more dangerous than the zombies you encounter here, particularly if you have low [[magic resistance]] or let them live long enough to go [[invisible]] and pester you while you deal with more pressing concerns. Rarely a major threat, however.
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{{monsterlink|Skeletal warrior}} - These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
  
{{monsterlink|Skeletal warrior}}- These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.
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{{monsterlink|Ancient champion}} - These are even more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with conjurations.
  
===Boss: Antique Lich===
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===Boss: Antique lich===
 
{{flavour|A lich who has grown expensive over countless years.}}
 
{{flavour|A lich who has grown expensive over countless years.}}
 
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
 
{{Brown|L}} [[File:Zonguldrok lich.png]] Zonguldrok will rise and attack you as an '''antique lich''' once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an [[ancient lich]], so the best course of action for most characters is to hit him with [[Silence]] and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and [[holy]] attacks. If possible, use [[Earth Magic]], non-elemental [[Conjurations]], or [[Dispel Undead]] after [[Haste|hasting]] yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll ''probably'' wind up somewhere safe.
  
'''HP''': 150<br>'''HD''': 27<br>'''Spells (4 possible sets)''':
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'''HP''': 150<br>'''HD''': 27<br>'''Spells''': see [[Ancient lich]]<br>
*[[Summon Greater Demon]], [[Iron Shot]] (3d44), [[Bolt of Cold]] (3d37), [[Paralyze]], [[Animate Dead]], [[Teleport Self]]
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'''Equipment''': None<br>'''Recommendations''': The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.
*[[Lehudib's Crystal Spear]] (3d48), [[Bolt of Draining]] (3d30), [[Throw Frost]] (3d13), [[Animate Dead]], [[Summon Undead]]
 
*[[Banishment]], [[Summon Greater Demon]], [[Bolt of Fire]] (3d37), [[Bolt of Draining]] (3d30), [[Confuse]], [[Haste]]
 
*[[Orb of Destruction]] (8d19), [[Bolt of Cold]] (3d37), [[Iskenderun's Mystic Blast]] (3d30), [[Invisibility]], [[Animate Dead]]<br>
 
'''Equipment''': None<br>'''Reccomendations''': The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.
 
  
 
<pre>
 
<pre>
MAP
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MAP
M  xxxxxxxxxxxxxxxxxxx
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M  xxxxxxxxxxxxxxxxxxx
  xx?????????????????xx
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    xx?????????????????xx
  xx?!!!!!!!!!!!!!!!!!?xx
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  xx?!!!!!!!!!!!!!!!!!?xx
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  xx?!!.G.G.G.G.G.G.G.!!?xx
xx?!!.G.G.G.G.G.G.G.G.!!?xx
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xx?!!.G.G.G.G.G.G.G.G.!!?xx
x?!!.G.G.G.G.G.G.G.G.G.!!?x
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x?!!.G.G.G.G.G.G.G.G.G.!!?x
x?!.G.G.GcccccccccG.G.G.!?x
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x?!.G.G.GcccccccccG.G.G.!?x
x?!G.G.G.c.ddcdd.c.G.G.G!?x
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x?!G.G.G.c'ddcdd'c.G.G.G!?x
x?!.G.G.ccdd.c.ddcc.G.G.!?x
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x?!.G.G.ccdd'c'ddcc.G.G.!?x
x?!G.Gcccddcc+ccddcccG.G!?x
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x?!G.Gcccddcc+ccddcccG.G!?x
x?!.G.c.dd.cLLLc.dd.c.G.!?x
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x?!.G.c'dd'cLLLc'dd'c.G.!?x
x?!G.Gc$.ccc...ccc.$cG.G!?x
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x?!G.Gc$'ccc'''ccc'$cG.G!?x
x?!.G.c$$c.......c$$c.G.!?x
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x?!.G.c$$c''ZZZ''c$$c.G.!?x
x?!G.Gcccc...W...ccccG.G!?x
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x?!G.Gcccc''ZWZ''ccccG.G!?x
x?!.G.c..+.......+..c.G.!?x
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x?!.G.c''+''ZZZ''+''c.G.!?x
x?!G.Gc.1ccc...ccc1.cG.G!?x
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x?!G.Gc'2ccc'''ccc1'cG.G!?x
x?!.G.c..1.c...c.1..c.G.!?x
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x?!.G.c''1'c'''c'1''c.G.!?x
x?!G.Gccc.1ccccc1.cccG.G!?x
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x?!G.Gccc''ccccc1'cccG.G!?x
x?!.G.G.cc.1.c.1.cc.G.G.!?x
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x?!.G.G.cc'''c'''cc.G.G.!?x
x?!G.G.G.c...c...c.G.G.G!?x
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x?!G.G.G.c'''c'''c.G.G.G!?x
x?!.G.G.GccccDccccG.G.G.!?x
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x?!.G.G.GccccDccccG.G.G.!?x
x?!!.G.G.G.G...G.G.G.G.!!?x
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x?!!.G.G.G.GV.VG.G.G.G.!!?x
xx?!!.G.G.G..<..G.G.G.!!?xx
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xx?!!.G.G.G..<..G.G.G.!!?xx
xx?!!.G.G.G.A.G.G.G.!!?xx
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  xx?!!.G.G.G.A.G.G.G.!!?xx
  xx?!!!!!!!!!!!!!!!!!?xx
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  xx?!!!!!!!!!!!!!!!!!?xx
  xx?????????????????xx
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    xx?????????????????xx
    xxxxxxxxxxxxxxxxxxx
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ENDMAP
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ENDMAP
 
</pre>
 
</pre>
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==History==
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*Zonguldrok's shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.
  
 
[[Category:Dungeon_Branches]]
 
[[Category:Dungeon_Branches]]

Revision as of 17:08, 22 October 2020

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
No life grows here. It is completely dead.

Zonguldrok's Shrine (also known as Zonguldrok's Mausoleum) is a Wizard Laboratory that serves as the final resting place for the great necromancer Zonguldrok. It consists of an outer graveyard which slowly fills with human zombies, vampires, and skeletal warriors; as well as an inner chamber which houses Zonguldrok's unquiet remains.

Initially, the outer graveyard is empty except for a multitude of gravestones. These will be gradually replaced with monsters as you explore. The door leading to the inner chamber will only appear after enough of these monsters have been killed. Once inside, you'll be attacked by several more skeletal warriors, and beyond them, you'll find the grave of Zonguldrok.

A gravestone. The name "Zonguldrok" is engraved on it in golden letters.

Zonguldrok's grave.png Past this gravestone you'll find a pair of treasure chambers, filled with an assortment of potions, scrolls, and the evil Sword of Zonguldrok, a powerful artefact double sword which raises the fallen to serve you.

Monsters

z Wight.png Wight- Not really dangerous at this point, but still capable of draining you if left unchecked.

Z Large zombie.png Zombie - Slow melee attackers that will continually rise from the many gravestones in the graveyard. Eventually they will stop coming. Troll or ogre zombies still hit hard, so be careful not to get swamped by them.

V Vampire (monster).png Vampire - These can be dangerous if you have low magic resistance or let them live long enough to go invisible and pester you while you deal with more pressing concerns. Rarely a major threat, however.

z Skeletal warrior.png Skeletal warrior - These melee fighters are much stronger than the zombies or vampires, but you should be able to handle them easily enough if you've survived to this point. There aren't really any chokepoints on the floor, however, so avoid getting surrounded.

z Ancient champion.png Ancient champion - These are even more dangerous than skeletal warriors. They are capable of hasting themselves and blasting you with conjurations.

Boss: Antique lich

A lich who has grown expensive over countless years.

L Zonguldrok lich.png Zonguldrok will rise and attack you as an antique lich once you approach the treasure chambers south of his gravestone. He'll have the full spell set of an ancient lich, so the best course of action for most characters is to hit him with Silence and then destroy him in melee. Casters may have a much harder time dealing with him, as he resists everything but physical damage and holy attacks. If possible, use Earth Magic, non-elemental Conjurations, or Dispel Undead after hasting yourself. Alternatively, you can always run into his treasure rooms, grab a few choice items, and then let a teleport carry you to safety. You'll probably wind up somewhere safe.

HP: 150
HD: 27
Spells: see Ancient lich
Equipment: None
Recommendations: The necessary tools to take down an ancient lich quickly, or the ability to grab the loot and run.

 MAP
 M   xxxxxxxxxxxxxxxxxxx
    xx?????????????????xx
   xx?!!!!!!!!!!!!!!!!!?xx
  xx?!!.G.G.G.G.G.G.G.!!?xx
 xx?!!.G.G.G.G.G.G.G.G.!!?xx
 x?!!.G.G.G.G.G.G.G.G.G.!!?x
 x?!.G.G.GcccccccccG.G.G.!?x
 x?!G.G.G.c'ddcdd'c.G.G.G!?x
 x?!.G.G.ccdd'c'ddcc.G.G.!?x
 x?!G.Gcccddcc+ccddcccG.G!?x
 x?!.G.c'dd'cLLLc'dd'c.G.!?x
 x?!G.Gc$'ccc'''ccc'$cG.G!?x
 x?!.G.c$$c''ZZZ''c$$c.G.!?x
 x?!G.Gcccc''ZWZ''ccccG.G!?x
 x?!.G.c''+''ZZZ''+''c.G.!?x
 x?!G.Gc'2ccc'''ccc1'cG.G!?x
 x?!.G.c''1'c'''c'1''c.G.!?x
 x?!G.Gccc''ccccc1'cccG.G!?x
 x?!.G.G.cc'''c'''cc.G.G.!?x
 x?!G.G.G.c'''c'''c.G.G.G!?x
 x?!.G.G.GccccDccccG.G.G.!?x
 x?!!.G.G.G.GV.VG.G.G.G.!!?x
 xx?!!.G.G.G..<..G.G.G.!!?xx
  xx?!!.G.G.G.A.G.G.G.!!?xx
   xx?!!!!!!!!!!!!!!!!!?xx
    xx?????????????????xx
     xxxxxxxxxxxxxxxxxxx
 ENDMAP

History

  • Zonguldrok's shrine received a buff in 0.14, with an upgraded monster set and shorter spawning intervals.