Force Lance

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For the unrand polearm, see Force Lance (unrand).

 Force Lance
Casting noise 4
Spell noise 0
Range 3
Flags Dir or target, Monster, Needs tracer
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. If this knockback causes the target to hit a wall or another creature, both will take additional damage.

Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25 tiles.

If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.

The following enemies cast Force Lance:

The following enemies may be able to cast Force Lance, depending on their spell set:

Strategy

Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.

History

 Force Lance
Level 4
School1 Translocation
School2 Conjuration
Source(s)
Casting noise 5
Spell noise 5
Spell Details
Damage Formula 2d(6+Power/6)
Max Damage 2d(22.66) ~ 23.66
Max Power 100
Range 4
Targeting Beam
To-hit 10+Power/7
Special Knockback
  • Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
  • Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
  • Prior to 0.14, Force Lance was a level 5 spell.
  • Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
  • Force Lance was added in 0.12.