Archmage's trap
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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A magical trap crafted by some avaricious master wizard. When you or a hostile monster steps on it, you will lose a percentage of your mp, while up to three of the strongest hostile spellcasters in sight will have their spells empowered. Your allies will avoid stepping on it. |
An archmage's trap is a trap that does two things when activated:
- drains 1/3 of the player's MP;
- buffs 2-3 strongest monsters in the trap's line of sight by empowering their spells for 20-28 turns.
This trap spawns in the Snake Pit, Elven Halls, and Depths naturally.
Strategy
History
- In 0.33, this new trap will be added to the game.