Module:Stab bonus

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Documentation for this module may be created at Module:Stab bonus/doc

local p = {}

-- This function is based on player_stab_weapon_bonus in attack.cc
local function stab_weapon(skill, weapon, tier)
  local damage = 1
  if weapon ~= "Others" then
    damage = damage * (1 + skill / (tier * 10))
  end

  damage = damage*(1 + skill / (tier*12))
  return 100*(damage-1)
end

local function stab_bonus(skill, weapon)
  local bonuses = {}
  for _, tier in ipairs({1, 4,}) do
    table.insert(bonuses, stab_weapon(skill, weapon, tier))
  end
  return bonuses
end

function p.stab_table(frame)
  local ret = [=[{| class="prettytable" style="border:none; margin:0; padding:0;"
|-
! rowspan=2 | Stealth/Weapon skill average
! colspan=2 | Short Blades
! colspan=2 | Others
|-
! High-Tier
! Low-Tier
! High-Tier
! Low-Tier
|-
]=]
  for i = 1, 27 do
    ret = ret .. ("| %d\n"):format(i)
    for _, bonus in ipairs(stab_bonus(i, "Short Blades")) do
      ret = ret .. ("| %+.1f%%\n"):format(bonus)
    end
    for _, bonus in ipairs(stab_bonus(i, "Others")) do
      ret = ret .. ("| %+.1f%%\n"):format(bonus)
    end
    ret = ret .. "|-\n"
  end
  ret = ret .. "|}\n"
  return ret
end

return p