Stun immunity
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
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Stun immunity is a temporarily status, which allows you to ignore sleep, paralysis, and vexing for a short while.
Being vexed or paralyzed gives 1-3 turns of the stun immunity, while the post-sleep immunity lasts 3-5 turns. Also, petrified players are immune to being stun, which prevents chain paralysis-petrification combos.
History
- In 0.33, the sleep and paralysis immunity will be combined into the stun immunity.