Difference between revisions of "Speed running"
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'''Speed running''' is a type of informal conduct designed to test a player's skill, creativity, and resourcefulness. In short, your goal is to win with either the lowest possible turn-count or the lowest amount of real time elapsed. While short real-time games tend to also be low turn-count games, players may take very long periods of time completing low turn-count games. | '''Speed running''' is a type of informal conduct designed to test a player's skill, creativity, and resourcefulness. In short, your goal is to win with either the lowest possible turn-count or the lowest amount of real time elapsed. While short real-time games tend to also be low turn-count games, players may take very long periods of time completing low turn-count games. | ||
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==How Fast is Fast?== | ==How Fast is Fast?== |
Revision as of 16:07, 5 September 2014
- This page is a stub. You could probably expand this page should you wish to do so.
Speed running is a type of informal conduct designed to test a player's skill, creativity, and resourcefulness. In short, your goal is to win with either the lowest possible turn-count or the lowest amount of real time elapsed. While short real-time games tend to also be low turn-count games, players may take very long periods of time completing low turn-count games.
Contents
How Fast is Fast?
Ascensions are typically completed in 60,000 to 160,000 turns and can take a few hours to days depending on the play style. A speed run in real time will aim for less than 3 hours of play time. Turn count speed runs are typically below 30,000 turns. Obviously this will vary based on whether you simply wish to win as quickly as possible or wish to acquire all 15 runes first.
General Speed Strategy
- Don't be a pack rat
- Don't fully map every level
- Avoid monsters rather than fighting them
- Avoid being burdened to any degree
- Make full use of blinking, teleport, stealth and apportation.
Gameplay Mechanics
- Movement
- Autorun and Autofight will help you
- Macros_guide.txt: Binding your spells to the number keys 1-4 and 6-0 can save time. Also, it is sometimes useful to set a macro to switch between often used rings or gear.
Background/Race/God Combos
- Spriggan abyssal knight: Corrupt and run
- Spriggan enchanter: Put to sleep and stab, then run
- Minotaur berserker: Auto-explore and tab to victory
- Deep dwarf healer of Elyvilon: Healing and pacifism.
Notable Speed Runs
For an up to date list of speedruns see the following links:
Player | Turns | Time | Character | God | XL | Version | Score | Notes |
---|---|---|---|---|---|---|---|---|
Elynae | 115199 | 3:02:57 | MiFi | Zin | 27 | 0.11.a0 | 13686564 | CAO/CDO Overall fastest 15 rune win (Time) writeup |
Elynae | 49257 | 1:08:43 | MiBe | Trog | 25 | 0.11.a0 | 1873843 | CAO/CDO Overall fastest win (Time) writeup |
78291 | 19460 | 2:32:44 | DDHe | Elyvilon | 17 | 0.9.0 | 3357977 | CAO 2011 Tournament Fastest Win (Turn Count and Real Time) |
elliptic | 24418 | 1:29:32 | SpEn | Ashenzari | 16 | 0.8.0 | 365912 | CAO 2011 May Tournament Fastest Win (Turn Count and Real Time) |
qwqw | 14318 | 1:39:33 | SpEn | Jiyva | 14 | 0.7.1 | 4299119 | CAO 2010 Tournament Fastest Win (Turn Count) |
78291 | 16625 | 1:11:51 | SpEn | (None) | 15 | 0.7.1 | 3765072 | CAO 2010 Tournament Fastest Win (Real Time) |
hyperbolic | 13435 | 3:03:41 | DDBe | Trog | 20 | 0.5.1 | 4733437 | CAO/CDO Overall fastest win (Turn Count) |