Difference between revisions of "Spell slot flag"
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− | Monsters can be created with a set of spells they are able to cast. Each spell can be slightly modified by one, or more, of these flags | + | Monsters can be created with a set of spells they are able to cast. Each spell can be slightly modified by one, or more, of these flags. |
==Emergency flag== | ==Emergency flag== | ||
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==Breath flag== | ==Breath flag== | ||
This spell has a breath timer which must reach 0 before it can be cast again. | This spell has a breath timer which must reach 0 before it can be cast again. | ||
+ | |||
+ | ==History== | ||
+ | These flags were added in [[0.16]]. | ||
[[Category:Spells]] | [[Category:Spells]] | ||
+ | [[Category:Magic]] |
Revision as of 21:05, 21 March 2015
Monsters can be created with a set of spells they are able to cast. Each spell can be slightly modified by one, or more, of these flags.
Contents
Emergency flag
This spell slot will be used only in emergencies.
Natural flag
This spell is physiological, not really a spell. It cannot be affected by Antimagic, Silence or Sap Magic.
Magical flag
This spell is a generic magical ability. The probability of casting this spell can be affected by attacks with the antimagic brand, but not by Silence or Sap Magic.
Demonic flag
The probability of casting this spell can be affected by attacks with the antimagic brand, but not by Silence or Sap Magic.
Wizard flag
The probability of casting this spell can be affected by attacks with the antimagic brand and the Sap Magic enchantment. It cannot be cast while silenced.
Summons created by this spell won't necessarily have the same god as the summoner.
Priest flag
This spell cannot be cast while silenced. It is not affected by Antimagic or Sap Magic.
No Silent flag
A spell with this flag cannot be cast while silenced.
Breath flag
This spell has a breath timer which must reach 0 before it can be cast again.
History
These flags were added in 0.16.