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− | {{version016}}
| + | #REDIRECT [[Comestibles and satiation]] |
− | '''Chunks''' are edible pieces of meat, carved from freshly slain [[corpse]]s using the butcher ('''c''') command. The number of chunks a corpse provides is somewhat random, but larger monsters generally provide more chunks. Most [[species]] can eat chunks only when [[hungry]], though carnivorous species can eat more often and some species cannot eat meat at all ([[spriggan]]s, which are completely herbivorous, [[vampire]]s, which subsist solely on blood, and [[mummy|mummies]], which are completely incapable of eating).
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− | You will most commonly encounter "clean" meat, which has no ill effects. Some creatures will instead produce [[poison]]ous, [[rot]]-inducing, or mutagenic chunks of meat. Regardless of type, chunks of meat will eventually rot away completely.
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− | ==Tips & Tricks==
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− | *Chunks are the main food source of most characters. Ghastly as it may be, taking advantage of them will allow you to stretch out your [[Comestibles_and_Satiation#Permafood|permafood]] and avoid starvation more easily.
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− | *The [[Carnivore]] mutation or wearing an [[amulet of the gourmand]] will allow you to eat chunks even when not hungry and gain more nutrition from them. Note that ghouls, [[felid]]s, and kobolds are all carnivorous, making these species easier for players who are having trouble keeping other species well-fed. Trolls, meanwhile, start with the gourmand trait as an intrinsic. Spriggans, being herbivorous, gain no benefit from the amulet.
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− | *Remember that eating chunks from your own species is [[cannibalism]], which is forbidden by certain gods. [[Zin]] forbids eating highly intelligent creatures (i.e. humanoids, player races, etc.) altogether.
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− | *If your current weapon isn't sharp, the "cut" command will assume you pull out an emergency knife for the duration of the butchery.
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− | **Certain spells and effects can directly generate chunks without wasting turns butchering. Most useful is [[Animate Skeleton]], which is very easy to cast and leaves chunks from any zombifiable monster with a skeleton, i.e. most living, corpse-leaving monsters other than [[list of arthropods|insects]]. Other effects that can leave chunks include the beam from a [[wand of disintegration]], the high-level [[Conjurations]] spell [[Orb of Destruction]], and the aftereffects of [[Inner Flame]].
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− | ==See Also==
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− | *[[Comestibles and satiation]]
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− | ==History==
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− | Prior to [[0.16]], chunks would turn into rotten chunks before rotting away completely.
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− | Prior to [[0.15]], some monsters would produce contaminated chunks, which provided less nutrition than clean chunks.
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− | Prior to [[0.13]], contaminated chunks occasionally caused [[nausea]], as well as being worth less satiation.
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− | Prior to [[0.12]], cursed blunt weapons or blunt weapons of distortion would prevent players from butchering corpses. Players could get around this with certain spells or mutations.
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− | Prior to [[0.9]], characters did not have an emergency knife for butchering corpses and were required to carry an edged weapon for that purpose.
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− | [[Category:Comestible]]
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