Difference between revisions of "0.17"

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(more additions, see Trunk Updates, 16 May 2015)
(Final changelog)
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{{version017}}
  
'''0.17''' is a future version of ''Dungeon Crawl Stone Soup''. It is the current [[trunk]] version.
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'''0.17''' is a version of ''Dungeon Crawl Stone Soup''. It was released on November 6th, 2015.
  
Stone Soup 0.17 (up to 0.17-a0-477-g451446c)
+
Stone Soup 0.17 (20151106)
--------------------------------------------
+
--------------------------
  
Environment
+
Highlights
-----------
+
----------
 +
* Square line of sight.
 +
* Shorter Lair rune branches.
 +
* New rune vaults for many branches.
 +
 
 +
Branches, Environment
 +
---------------------
 +
* Snake, Shoals, Swamp and Spider are now all 4 levels long, down from 5.
 +
* Levels no longer have -cTele.
 
* Shadow Traps have been removed.
 
* Shadow Traps have been removed.
* Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
 
* Most random feature mimics are gone, save for those mimicing shops and portals.
 
 
* Slime wall damage no longer varies by depth.
 
* Slime wall damage no longer varies by depth.
* Forms which prevent spellcasting no longer also give a penalty to spell success chance.
+
* AC now applies before resists for cloud damage.
* Pan has been removed. (Again.)
+
* Ghostly flame clouds have been renamed to spectral mist clouds.
 +
* Troves no longer ask for items that the player character's species cannot use.
 +
* Pandemonium now spawns primarily tier 3 and above demons.
 +
* New altar type: 'ecumenical altars', which allow the player to worship a random god.
 +
* New WizLab: Lehudib's Moon Base, where the player can fight the legendary Moon Troll.
 +
* Tukima's Studio and Eringya's Formal Garden WizLabs have been removed.
  
 
Character
 
Character
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* All races have had their evocations aptitudes reduced by one point.
 
* All races have had their evocations aptitudes reduced by one point.
 
* MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
 
* MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
* Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured.
+
* Heavy armour no longer penalizes unarmed combat & throwing speeds.
* Controlled Teleportation has been removed. Rings of control teleport, the spell Control Teleport, and the book of Control are no more. Levels no longer have -cTele (meaning that you can now cBlink your way straight to the Orb of Zot on Zot 5, if you like), but the Orb of Zot now renders blinks completely uncontrolled while carried (making it somewhat trickier to get out again).
+
* Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured. The Rot status is also gone, with rot taking place immediately.
* Unarmed attacks no longer receive an extra, small attack speed penalty while using shields.
+
* Stat loss is no longer regenerated over time; instead, it's restored by XP.
* Wanderers should no longer start out with completely useless items (!cure for mummies, ?tele for formicids…)
+
* The deterioration mutation is now only 2 levels, and has a chance of causing stat loss whenever the player takes damage, rather than over time.
* AC now applies before elemental resistances when taking damage for clouds, as with other sources of resistible damage; this effectively makes them more dangerous in the late-game.
+
* Being at 0 in a stat no longer causes direct damage to the player.
* Powered by Death now triggers on kills, not corpses.
+
* Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels.
* The chance of doors creaking when opened no longer depends on Dexterity.
+
* Vampires can now drink from anything that has blood, regardless of their chunk type.
* Corrosion no longer depends on the player holding a weapon or wearing armour.
+
* Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no longer bypass AC.
* The *Corrode randart property has had its chance of triggering reduced from 10% to 3%.
+
* Unarmed attacks no longer have a speed penalty when attacking with a shield.
* Cleaving now functions while confused. Ctrl-attacking does not (except when a tree); in compensation, you can no longer stumble into deep water/lava while confused.
+
* Cleaving attacks now function even under confusion.
* You can no longer open/close doors while confused.
+
* Control-attacking & manipulating doors are no longer permitted under confusion.
 +
* Confusion will never cause characters to stumble into deep water/lava.
 +
* Corrosion can affect characters not using weapons or armour, and applies -4 to both armour and slaying (instead of -5/-3).
 +
* Multi-turn actions, other than climbing/descending stairs, no longer reduce EV by 5 for their duration.
 +
* Poison-immune characters (e.g. gargoyles, mummies) no longer take poison damage.
 +
* Draconian Fighters no longer start with extra equipment.
 +
* Teleportitis only triggers when it would land the player in LOS of enemies. It triggers slightly more frequently as a result, but no longer triggers in Labyrinths or the Abyss.
 +
* The 'spiny' mutation is now dramatically stronger.
 +
* Powered by Death is now triggered by kills, instead of corpses.
 +
* Black Mark no longer gives vampirism; its other effects are now stronger.
 +
* Clawed attacks no longer have bleeding-over-time damage effects.
 +
* There's now a distinct hunger state of Fainting and appropriate warning messages for when the player is so low on nutrition that they might become paralyzed.
 +
* The Breathe Flames and Spit Poison mutations are now mutually exclusive.
 +
* Demonspawn can shoot through their own demonic guardians.
 +
* Ability scores now cap at 125, up from 72.
 +
* Some species now have lower Throwing aptitudes:
 +
** Centaur, Halfling, and Kobold go from +3 to +1;
 +
** Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0;
 +
** Hill Orc and Gargoyle go from 0 to -1.
 +
 
 +
Geometry
 +
--------
 +
* All range-based mechanics now treat diagonals identically to orthogonal directions. Line of sight, spell range, and other effects are now visually 'square'. Many of those, including line of sight, are now slightly shorter.
  
 
Gods
 
Gods
 
----
 
----
* New feature: ecumenical altars, appearing in the early Dungeon & allowing you to convert to a random god… if you dare!
+
* Gozag:
 +
** The fee for entry has been reduced, especially early on.
 +
** Gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
 +
** The cost of Potion Petition is more variable and higher initially, but no longer increases with use.
 +
** Friendly bribed allies are now permanently allied, but restricted to the branch from which they came.
 +
** Corpseless monsters now drop gold.
 +
** Gold that lands in deep water/lava teleports into the player's pockets.
 +
** Amulets of faith no longer have any effect.
 +
** Bribes now work on any intelligent monster in the branch, with bribe susceptibility based on HD and a scaling factor by branch. Unique Hell or Pan lords can't be bribed.
 +
** Bribes now trigger on monsters coming into view, rather than on level entry.
 +
** Call Merchant now always places shops at the player's location.
 +
* Ru:
 +
** New sacrifice: Sacrifice Eye, similar to the effect of amulets of inaccuracy (and stacking with the amulet).
 +
** New sacrifice: Sacrifice Resistance, providing rC- rF-.
 
* Beogh's smite damage now scales better with invocations.
 
* Beogh's smite damage now scales better with invocations.
* Finesse no longer gives contamination.
+
* Okawaru's Finesse no longer gives contamination.
 
* Lugonu and Trog no longer accept corpse sacrifices.
 
* Lugonu and Trog no longer accept corpse sacrifices.
* The Shining One no longer blesses allies' weapons and armour; their angel summoning ability is now slightly cheaper.
+
* The Shining One no longer blesses allies' weapons and armour; the Summon Divine Warrior ability is now slightly cheaper.
* Gozag's gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
+
* Cheibriados' slouch damage is now based on monster movement speed.
** Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor. Branch allies are permanent, but won’t leave their home branch. You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
+
* Ashenzari now gives the Scrying ability at 1* piety, boosts skills at 2*, and grants SInv at 3*.
* Ashenzari's reskilling ability now costs less piety and works faster, and can reduce skill levels to 0. The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.  
+
* Zin's Vitalization no longer provides nutrition, and now has a small MP cost.
* Xom makes fewer chaos clouds. You’re welcome.
+
* Jiyva's Slime Prayer now lasts longer and has a small MP cost.
* Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
+
* Sif no longer requires worshippers to know spells.
* All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
+
* The player now no longer needs an altar to use the following abilities, which are accessible from the ability menu: Zin's Donate Gold, Kiku's Bless Weapon and Gift Necronomicon, Lugonu's Bless Weapon, and The Shining One's Bless Weapon.
* Zin’s Vitalization no longer provides nutrition, and also has a very small MP cost.
+
* Gods no longer protect worshippers from Beogh smiting or TSO cleansing flame.
* Jiyva’s Slime Prayer now paralyses slimes for longer, and also has a very small MP cost.
+
* Qazlal's wrath now causes noise 50% of the time before other possible actions, and can no longer inflict Deformed Body.
Friendly monsters bribed by Gozag’s ability are now permanently bribed, but will not leave the branch from whence they came.
+
* Notes are now generated whenever you reach a piety rank for a god for the first time, instead of on abilities being gained.
* Sif no longer requires worshippers to know any spells before entering Sif’s service.
 
* Gozag’s potion petition prices are now more variable.
 
* Faith is now useless for Gozagites.
 
  
 
Items
 
Items
 
-----
 
-----
* The Cloak of Starlight is now +2 and gives Stlth--.
+
* New items:
 +
** Maxwell's Etheric Cage, a helmet giving rElec, +4 MP and a large boost to MP regen, at the cost of causing intermittent light contamination.
 +
** the Robe of Vines, a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
 +
** Kryia's mail coat, +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
 +
* Poisonous chunks and rot chunks have been merged into 'inedible' chunks,  which are only edible by ghouls. Some monsters have had their meat cleaned.
 +
* Unrandart changes:
 +
** The Cloak of Starlight is now +2 and gives Stlth--.
 +
** The fencer's gloves now give a bonus to Short and Long Blades skills.
 +
** The Sceptre of Torment is now a staff.
 +
* The box of beasts now produces a new type of variable creature, 'mutant beasts', instead of chimeras.
 +
* The Orb of Zot now turns all controlled blinks into uncontrolled blinks while carried.
 
* Warding now applies to ranged attacks.
 
* Warding now applies to ranged attacks.
 
* Troll leather armour now provides regeneration to trolls.
 
* Troll leather armour now provides regeneration to trolls.
 
* Staves of summoning no longer have a chance of abjuring on hit.
 
* Staves of summoning no longer have a chance of abjuring on hit.
 
* Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
 
* Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
 +
* For the player and for monsters, curare needles no longer have an effect that prevents the use of abilities relying on breath.
 +
* Scrolls of Holy Word now apply the Daze status effect instead of stunning enemies.
 +
* "Sustain abilities" has been renamed to "sustain attributes".
 +
* The Storm card no longer summons twisters.
 +
* The Placid Magic card is no more.
 +
* The Sack of Spiders makes more appropriate types of spiders at lower and higher levels of Evocations and fewer orb spiders overall.
 +
* The Rod of Clouds makes acid clouds more often and storm clouds less often.
 
* Removed items:
 
* Removed items:
 
** The Cloak of Flash.
 
** The Cloak of Flash.
 
** Potions of decay.
 
** Potions of decay.
* The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
+
** Potions of restore abilities.
* The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
+
** Rings of teleport control.
* The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
+
** The Book of Control.
* High-level spellbooks no longer restrict learning or identification based on spell skills.
+
** Hammers.
* The contamination over time from Maxwell’s Cage has been reduced by 20%.
 
* Chimerae have been removed; the box of beasts now produces ‘mutant beasts’, a new type of creature varying in strength & abilities. Each has a ‘tier’ of strength, varying by the evocations skill of the box’s user, and a random pair of ‘facets’ providing abilities, attacks & resistances. Check them out!
 
* All scrolls & potions can now generate in stacks, even potions of XP, scrolls of acquirement, or a few others.
 
* Monsters will now pick up all scrolls & potions, not only ones they can actually use. (This only applies to items you haven’t seen yet, of course.)
 
* The Rod of Destruction no longer has a chance of producing bolts of crystal.
 
* ‘Sustain Abilities’ is now ‘Sustain Attributes’.
 
* The Dragonskin Cloak no longer gives rCorr.
 
* The Sceptre of Torment is now a staff, not a mace. (The Sceptre of Asmodeus was already a staff.)
 
* Various unrandarts now more clearly indicate their effects in their names; e.g., the Captain’s Cutlass {speed, disarm}.
 
* The Horn of Geryon is now worth somewhat less gold.
 
* New negative randart property: *Drain, which causes drain when un-equipped.
 
* New negative randart property: *Confuse, which causes a chance of confusion when taking damage.
 
* New negative randart property: *Corrode, which causes a chance of corrosion when taking damage.
 
  
 
Monsters
 
Monsters
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** Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
 
** Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
 
** Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
 
** Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
** Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
+
** Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack.
 +
* Death cobs have been greatly strengthened and their attacks increase your hunger, even when guarded by AC.
 +
* Hungry ghosts' hungering effect now apply even when their attack damage is reduced by AC.
 
* XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
 
* XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
 +
* Jellies no longer eat items the player has seen.
 +
* Monsters will now pick up all scrolls & potions, not just ones they use.
 +
* Poison now has a 1/3 chance of affecting rPois+ monsters (up from 0/3).
 +
* All nonliving monsters now have rPois+++.
 
* rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
 
* rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
 
* Non-magic-immune monsters are now always confuseable.
 
* Non-magic-immune monsters are now always confuseable.
 +
* Unrelated monsters can now swap with each other.
 +
* Ghouls no longer cause rot with their attacks.
 +
* Monsters no longer eat corpses.
 
* Revenants no longer ignore silence.
 
* Revenants no longer ignore silence.
 
* Phantasmal warriors' attacks no longer pierce shields & armour.
 
* Phantasmal warriors' attacks no longer pierce shields & armour.
 
* Death knights now have agony & haunt in addition to pain mirror.
 
* Death knights now have agony & haunt in addition to pain mirror.
 +
* Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
 +
* Air elementals can no longer 'submerge' in air.
 +
* Fire elementals no longer fly (though they can still cross lava). They can now enter shallow water.
 +
* Queen ants are now faster.
 +
* Liches and Ancient Liches can no longer cast Shadow Creatures.
 +
* Many monsters have lost the 'teleport self' spell: (ancient) liches, wizards, giant orange brains, hellwings, smoke demons, ogre magi, Mara, and Boris.
 +
* Various 'high-intelligence' monsters no longer have immunity to drowning while confused.
 +
* Basic mummies no longer have death curses.
 +
* Alligators now come in pairs.
 +
* Jorgrun is no longer a deep dwarf, and now regenerates normally.
 +
* Deep dwarf ghosts now regenerate normally.
 +
* Hell beasts no longer have randomized speeds.
 +
* Salamander mystics, firebrands, and stormcallers now all have normal land move speed and fast swimming speed.
 +
* Polyphemus can throw his yaks at the player.
 +
* Blocks of ice are now susceptible to LRD and Shatter.
 +
* Demonspawn warmongers now have Haste Other instead of Grand Avatar, and can spawn with a shield.
 +
* Demonspawn blood saints no longer have ephemeral infusion, and no longer damage themselves when casting Legendary Destruction.
 +
* Orange crystal statues now have Shadow Creatures and both they and obsidian statues are faster at casting their spells.
 +
* Monsters can no longer have the Inner Flame spell.
 +
* Hellwings no longer have the Teleport Other spell.
 +
* Monsters can no longer have Animate Dead nor Simulacrum spells.
 +
* Monsters that worship Dith or Yred (including allies of the player) are immune to the umbra accuracy reduction.
 +
* Monsters can no longer have a flee ability (polar bears, black bears, and krakens).
 +
* Derived undead (skeletons, zombies, spectres, and simulacra) now do 80% of the damage of the base monster and inherit the energy use pattern of the base monster.
 
* Removed monsters:
 
* Removed monsters:
 
** Unborn.
 
** Unborn.
 +
** Ravens.
 
** Giant mites.
 
** Giant mites.
** Ravens will be seen in Crawl – nevermore! Mainly because they were removed.
+
** Baby alligators.
* Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
+
** Boring beetles.
* Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
+
** Goliath beetles.
* Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
+
** Wandering mushrooms only generate through Fedhas or the monster Summon Mushrooms spell.
* Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
 
* Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
 
* Salamander Stormcallers’ Firestorm spell does more damage.
 
* Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
 
* Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
 
* Wolves and Wargs have been taking howling classes and can now howl competently.
 
* Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
 
* Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.
 
* Ice Cave necromancers no longer have a special chance to spawn with wands of fire.
 
* Hell beasts no longer have randomized speeds. (Quiz for the comments section: how many people knew that their speeds *were* randomized? Also, can you name the other two types of monsters which still have randomized speeds?) 
 
* Most monsters have lost Teleport Self*; now only Maurice, Ribbit and Sonja can cast it. Rare and powerful magic…
 
* Deep dwarf player ghosts now lose their un-regeneration-ness on death; their ghostly ectoplasm reknits normally over time. Now they can finally fit in with the other ghosts…
 
* Moth of wrath zombies are now pluralized correctly.
 
* Friendly torpor snails now slow enemies. Rejoice, gastropedomaniacs!
 
* Monsters casting Legendary Destruction no longer lose HP.
 
* Confused monsters are no longer also bewildered.
 
* Uniques are now somewhat less likely to have wands, especially high-level, late-game uniques.
 
* Air elementals no longer randomly ‘submerge’ in air.
 
* Fire elementals no longer fly (though they can still cross lava). They can also now cross shallow water, which means that my brilliant vault showing off their former inability to do so has been removed… It’s a messed up world we live in, and it’s tragic as heck, basically.
 
* Monster intelligence has been simplified from six levels to three. This has a limited number of gameplay effects. Some highlights:
 
** High-intelligence monsters (e.g. deep elves, non-berserker spriggans, salamanders, Killer Klowns) are now in the same category as human-intelligence monsters, and so no longer have shaft immunity, walking-into-deep-water-while-confused-and-drowning immunity, better ability to estimate victims’ MR when deciding whether to hex them, or other esoteric effects.
 
** Human-intelligence flying monsters no longer dip into water to extinguish sticky flames.
 
** Starcursed masses no longer care about their victims’ intelligence.
 
** Stupid monsters that suffer noisy miscast effects (as caused by Spellbinder, etc) no longer have a chance of thinking that someone else made the noise.
 
** If Kirke porkalates something, and then you kill Kirke, whether or not that monster become permanently friendly no longer depends on whether it had human intelligence before it was porkalated.
 
* Giant spores no longer appear normally in the dungeon.
 
* The mountain dwarf population has doubled! Jorgrun is no longer a deep dwarf, and now regenerates normally.
 
* The Serpent of Hell is now somewhat weaker.
 
* Jellies will no longer eat items you’ve seen, unless you follow Jiyva. (This does not include items at the bottoms of stacks which you haven’t stepped on – you haven’t seen those items yet!)
 
  
 
Spells
 
Spells
 
------
 
------
 
* Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no longer appears in the Book of Enchantments.
 
* Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no longer appears in the Book of Enchantments.
* Gell's Gravitas is now level 3 and smite-targeted, but no longer confuses enemies.
+
* Ignite Poison is now level 3 Fire/Poison/Transmutations; it no longer ignites items or poisonous creatures, only poisoned creatures and clouds, but does dramatically more damage to the former, especially at low power.
 +
* Gell's Gravitas is now level 3 and smite-targeted; it can now target empty space, but no longer confuses monsters.
 
* Summon Guardian Golem is now level 3.
 
* Summon Guardian Golem is now level 3.
 +
* Aura of Abjuration is now level 5, and has been moved from the Grand Grimoire to the book of Summonings.
 +
* Monstrous Menagerie has been moved from the books of Summonings and Beasts to the Grand Grimoire.
 +
* Summon Mana Viper has been moved from the book of Hinderance to the book of Summonings.
 +
* Sticks to Snakes no longer requires wielding arrows.
 +
* Apporting the Orb of Zot now causes the orb run to begin.
 +
* Cigotuvi's Embrace is now stronger with small numbers of corpses, and considerably weaker with huge numbers.
 +
* Freeze no longer has a stun effect.
 +
* Death's Door sets player exhaustion when canceled with Borgnjor's Revivification.
 +
* Ozocubu's Armour and Stoneskin no longer give additional bonuses to Ice Form and Statue Form, respectively.
 +
* Casting Malign Gateway no longer drains player Int.
 +
* Casting Haunt no longer cause sickness.
 +
* High level spellbooks no longer restrict learning from them based on skill levels.
 +
* Corpse Rot now affects all corpses in LOS.
 +
* Darkness is now level 6.
 +
* Controlled Blink is now level 8.
 
* Removed spells:
 
* Removed spells:
 +
** Abjuration.
 +
** Control Teleport.
 +
** Enslavement.
 +
** Flight.
 
** Sure Blade.
 
** Sure Blade.
** Enslavement.
+
** Singularity.
* Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
 
* Casting Haunt no longer causes Sickness. We were….sick of it.
 
* Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
 
* The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
 
* Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
 
* The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
 
* Sticks to Snakes now takes arrows from the inventory, rather than requiring them to be wielded.
 
* You can no longer die by casting Vampiric Draining on a tile with an invisible demon on it.
 
* You can now use a Crystal Ball of Energy with less than 2 intelligence.
 
* Black Mark (both the demonspawn mutation & monster spell) no longer has a ‘vampiric’ effect, and now applies one effect at a time (instead of two). The non-vampiric effects (antimagic/weakness/draining) are now stronger, to compensate.
 
* Cigotuvi’s Embrace is now somewhat stronger in most circumstances, but will probably no longer provide hundreds of points of AC/SH in ziggurats.
 
* The Flight spell has flown away forever. Replacements: Silence in the Book of Dreams, Flame Tongue in the Book of the Dragon, Lightning Spire in the Book of the Sky, and nothing in the Book of Air.
 
* Apporting the Orb of Zot now causes the orb run to begin (spawns, etc). You can now apport the orb in Sprints.
 
 
 
Cards
 
-----
 
* The Storm card can no longer summon twisters.
 
  
 
Interface
 
Interface
 
---------
 
---------
 
* The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
 
* The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
* Monster descriptions now list spells’ chance of affecting the player on the main description page, rather than requiring that the player view the detailed spell descriptions.
+
* The inventory descriptions for weapons & shields now shows the skill required to reach minimum attack delay / remove attack delay penalty, respectively.
* Potions quaffed by monsters are now always explicitly identified, instead of ‘almost all of the time’.
+
* The rune menu now shows you all runes and their locations before they are found, including the Orb of Zot.
* Ghostly flame clouds have been renamed to spectral mist clouds, to avoid confusion with the completely unrelated ‘ghostly fireball’ effect.
+
* New ability_slot option, which allows you to specify default letters for abilities.
* Ghostly fireballs no longer partially ignore AC.
+
* The 'a'bility command shows the menu by default; to get the old behaviour, use the option "ability_menu = false".
* Most spells and abilities have had their descriptions rewritten for consistency & clarity. Many thanks to MarvinPA for the painstaking work!
+
* The auto_eat_chunks option is now true by default, so hungry characters eat chunks while resting, travelling, and exploring.
* Weapon descriptions now list the skill level required to reach minimum attack delay.
+
* Allow searching for jewellery, dragon armour/hides and magical staves using abbreviations for their granted properties.
* Dropping items now takes 10 aut apiece (as most actions do), instead of 0.8.
 
* With the default rc, getting drained by an invisible ghost moth or missed by an invisible creature’s attack should now stop autoexplore/resting.
 
 
 
--
 
*(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-6-september-2015)
 
*(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-21-june-2015)
 
*(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-7-june-2015)
 
*(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-25-may-2015)
 
*(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-16-may-2015)
 
  
 
[[Category:Crawl Versions]]
 
[[Category:Crawl Versions]]

Revision as of 00:39, 10 November 2015

Version 0.17: This article may not be up to date for the latest stable release of Crawl.


0.17 is a version of Dungeon Crawl Stone Soup. It was released on November 6th, 2015.

Stone Soup 0.17 (20151106)


Highlights


  • Square line of sight.
  • Shorter Lair rune branches.
  • New rune vaults for many branches.

Branches, Environment


  • Snake, Shoals, Swamp and Spider are now all 4 levels long, down from 5.
  • Levels no longer have -cTele.
  • Shadow Traps have been removed.
  • Slime wall damage no longer varies by depth.
  • AC now applies before resists for cloud damage.
  • Ghostly flame clouds have been renamed to spectral mist clouds.
  • Troves no longer ask for items that the player character's species cannot use.
  • Pandemonium now spawns primarily tier 3 and above demons.
  • New altar type: 'ecumenical altars', which allow the player to worship a random god.
  • New WizLab: Lehudib's Moon Base, where the player can fight the legendary Moon Troll.
  • Tukima's Studio and Eringya's Formal Garden WizLabs have been removed.

Character


  • All races have had their evocations aptitudes reduced by one point.
  • MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
  • Heavy armour no longer penalizes unarmed combat & throwing speeds.
  • Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured. The Rot status is also gone, with rot taking place immediately.
  • Stat loss is no longer regenerated over time; instead, it's restored by XP.
  • The deterioration mutation is now only 2 levels, and has a chance of causing stat loss whenever the player takes damage, rather than over time.
  • Being at 0 in a stat no longer causes direct damage to the player.
  • Undead stat gain: Mummies get one of Str, Int, or Dex every 5 levels, and Vampires get either Int or Dex every 5 levels.
  • Vampires can now drink from anything that has blood, regardless of their chunk type.
  • Headbutt aux attacks no longer apply a small stun and the hooves aux kicks no longer bypass AC.
  • Unarmed attacks no longer have a speed penalty when attacking with a shield.
  • Cleaving attacks now function even under confusion.
  • Control-attacking & manipulating doors are no longer permitted under confusion.
  • Confusion will never cause characters to stumble into deep water/lava.
  • Corrosion can affect characters not using weapons or armour, and applies -4 to both armour and slaying (instead of -5/-3).
  • Multi-turn actions, other than climbing/descending stairs, no longer reduce EV by 5 for their duration.
  • Poison-immune characters (e.g. gargoyles, mummies) no longer take poison damage.
  • Draconian Fighters no longer start with extra equipment.
  • Teleportitis only triggers when it would land the player in LOS of enemies. It triggers slightly more frequently as a result, but no longer triggers in Labyrinths or the Abyss.
  • The 'spiny' mutation is now dramatically stronger.
  • Powered by Death is now triggered by kills, instead of corpses.
  • Black Mark no longer gives vampirism; its other effects are now stronger.
  • Clawed attacks no longer have bleeding-over-time damage effects.
  • There's now a distinct hunger state of Fainting and appropriate warning messages for when the player is so low on nutrition that they might become paralyzed.
  • The Breathe Flames and Spit Poison mutations are now mutually exclusive.
  • Demonspawn can shoot through their own demonic guardians.
  • Ability scores now cap at 125, up from 72.
  • Some species now have lower Throwing aptitudes:
    • Centaur, Halfling, and Kobold go from +3 to +1;
    • Ogre, Spriggan, Tengu, High Elf, and Deep Elf go from +1 to 0;
    • Hill Orc and Gargoyle go from 0 to -1.

Geometry


  • All range-based mechanics now treat diagonals identically to orthogonal directions. Line of sight, spell range, and other effects are now visually 'square'. Many of those, including line of sight, are now slightly shorter.

Gods


  • Gozag:
    • The fee for entry has been reduced, especially early on.
    • Gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
    • The cost of Potion Petition is more variable and higher initially, but no longer increases with use.
    • Friendly bribed allies are now permanently allied, but restricted to the branch from which they came.
    • Corpseless monsters now drop gold.
    • Gold that lands in deep water/lava teleports into the player's pockets.
    • Amulets of faith no longer have any effect.
    • Bribes now work on any intelligent monster in the branch, with bribe susceptibility based on HD and a scaling factor by branch. Unique Hell or Pan lords can't be bribed.
    • Bribes now trigger on monsters coming into view, rather than on level entry.
    • Call Merchant now always places shops at the player's location.
  • Ru:
    • New sacrifice: Sacrifice Eye, similar to the effect of amulets of inaccuracy (and stacking with the amulet).
    • New sacrifice: Sacrifice Resistance, providing rC- rF-.
  • Beogh's smite damage now scales better with invocations.
  • Okawaru's Finesse no longer gives contamination.
  • Lugonu and Trog no longer accept corpse sacrifices.
  • The Shining One no longer blesses allies' weapons and armour; the Summon Divine Warrior ability is now slightly cheaper.
  • Cheibriados' slouch damage is now based on monster movement speed.
  • Ashenzari now gives the Scrying ability at 1* piety, boosts skills at 2*, and grants SInv at 3*.
  • Zin's Vitalization no longer provides nutrition, and now has a small MP cost.
  • Jiyva's Slime Prayer now lasts longer and has a small MP cost.
  • Sif no longer requires worshippers to know spells.
  • The player now no longer needs an altar to use the following abilities, which are accessible from the ability menu: Zin's Donate Gold, Kiku's Bless Weapon and Gift Necronomicon, Lugonu's Bless Weapon, and The Shining One's Bless Weapon.
  • Gods no longer protect worshippers from Beogh smiting or TSO cleansing flame.
  • Qazlal's wrath now causes noise 50% of the time before other possible actions, and can no longer inflict Deformed Body.
  • Notes are now generated whenever you reach a piety rank for a god for the first time, instead of on abilities being gained.

Items


  • New items:
    • Maxwell's Etheric Cage, a helmet giving rElec, +4 MP and a large boost to MP regen, at the cost of causing intermittent light contamination.
    • the Robe of Vines, a +5 robe with massive regeneration but which renders the wearer unable to heal by external means.
    • Kryia's mail coat, +7 scale mail which amplifies the effect of healing items (and grants rC+ to boot).
  • Poisonous chunks and rot chunks have been merged into 'inedible' chunks, which are only edible by ghouls. Some monsters have had their meat cleaned.
  • Unrandart changes:
    • The Cloak of Starlight is now +2 and gives Stlth--.
    • The fencer's gloves now give a bonus to Short and Long Blades skills.
    • The Sceptre of Torment is now a staff.
  • The box of beasts now produces a new type of variable creature, 'mutant beasts', instead of chimeras.
  • The Orb of Zot now turns all controlled blinks into uncontrolled blinks while carried.
  • Warding now applies to ranged attacks.
  • Troll leather armour now provides regeneration to trolls.
  • Staves of summoning no longer have a chance of abjuring on hit.
  • Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
  • For the player and for monsters, curare needles no longer have an effect that prevents the use of abilities relying on breath.
  • Scrolls of Holy Word now apply the Daze status effect instead of stunning enemies.
  • "Sustain abilities" has been renamed to "sustain attributes".
  • The Storm card no longer summons twisters.
  • The Placid Magic card is no more.
  • The Sack of Spiders makes more appropriate types of spiders at lower and higher levels of Evocations and fewer orb spiders overall.
  • The Rod of Clouds makes acid clouds more often and storm clouds less often.
  • Removed items:
    • The Cloak of Flash.
    • Potions of decay.
    • Potions of restore abilities.
    • Rings of teleport control.
    • The Book of Control.
    • Hammers.

Monsters


  • New monsters:
    • Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
    • Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
    • Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack.
  • Death cobs have been greatly strengthened and their attacks increase your hunger, even when guarded by AC.
  • Hungry ghosts' hungering effect now apply even when their attack damage is reduced by AC.
  • XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
  • Jellies no longer eat items the player has seen.
  • Monsters will now pick up all scrolls & potions, not just ones they use.
  • Poison now has a 1/3 chance of affecting rPois+ monsters (up from 0/3).
  • All nonliving monsters now have rPois+++.
  • rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
  • Non-magic-immune monsters are now always confuseable.
  • Unrelated monsters can now swap with each other.
  • Ghouls no longer cause rot with their attacks.
  • Monsters no longer eat corpses.
  • Revenants no longer ignore silence.
  • Phantasmal warriors' attacks no longer pierce shields & armour.
  • Death knights now have agony & haunt in addition to pain mirror.
  • Worms are less vulnerable to some forms of kiting, having more regen in exchange for less max hp.
  • Air elementals can no longer 'submerge' in air.
  • Fire elementals no longer fly (though they can still cross lava). They can now enter shallow water.
  • Queen ants are now faster.
  • Liches and Ancient Liches can no longer cast Shadow Creatures.
  • Many monsters have lost the 'teleport self' spell: (ancient) liches, wizards, giant orange brains, hellwings, smoke demons, ogre magi, Mara, and Boris.
  • Various 'high-intelligence' monsters no longer have immunity to drowning while confused.
  • Basic mummies no longer have death curses.
  • Alligators now come in pairs.
  • Jorgrun is no longer a deep dwarf, and now regenerates normally.
  • Deep dwarf ghosts now regenerate normally.
  • Hell beasts no longer have randomized speeds.
  • Salamander mystics, firebrands, and stormcallers now all have normal land move speed and fast swimming speed.
  • Polyphemus can throw his yaks at the player.
  • Blocks of ice are now susceptible to LRD and Shatter.
  • Demonspawn warmongers now have Haste Other instead of Grand Avatar, and can spawn with a shield.
  • Demonspawn blood saints no longer have ephemeral infusion, and no longer damage themselves when casting Legendary Destruction.
  • Orange crystal statues now have Shadow Creatures and both they and obsidian statues are faster at casting their spells.
  • Monsters can no longer have the Inner Flame spell.
  • Hellwings no longer have the Teleport Other spell.
  • Monsters can no longer have Animate Dead nor Simulacrum spells.
  • Monsters that worship Dith or Yred (including allies of the player) are immune to the umbra accuracy reduction.
  • Monsters can no longer have a flee ability (polar bears, black bears, and krakens).
  • Derived undead (skeletons, zombies, spectres, and simulacra) now do 80% of the damage of the base monster and inherit the energy use pattern of the base monster.
  • Removed monsters:
    • Unborn.
    • Ravens.
    • Giant mites.
    • Baby alligators.
    • Boring beetles.
    • Goliath beetles.
    • Wandering mushrooms only generate through Fedhas or the monster Summon Mushrooms spell.

Spells


  • Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no longer appears in the Book of Enchantments.
  • Ignite Poison is now level 3 Fire/Poison/Transmutations; it no longer ignites items or poisonous creatures, only poisoned creatures and clouds, but does dramatically more damage to the former, especially at low power.
  • Gell's Gravitas is now level 3 and smite-targeted; it can now target empty space, but no longer confuses monsters.
  • Summon Guardian Golem is now level 3.
  • Aura of Abjuration is now level 5, and has been moved from the Grand Grimoire to the book of Summonings.
  • Monstrous Menagerie has been moved from the books of Summonings and Beasts to the Grand Grimoire.
  • Summon Mana Viper has been moved from the book of Hinderance to the book of Summonings.
  • Sticks to Snakes no longer requires wielding arrows.
  • Apporting the Orb of Zot now causes the orb run to begin.
  • Cigotuvi's Embrace is now stronger with small numbers of corpses, and considerably weaker with huge numbers.
  • Freeze no longer has a stun effect.
  • Death's Door sets player exhaustion when canceled with Borgnjor's Revivification.
  • Ozocubu's Armour and Stoneskin no longer give additional bonuses to Ice Form and Statue Form, respectively.
  • Casting Malign Gateway no longer drains player Int.
  • Casting Haunt no longer cause sickness.
  • High level spellbooks no longer restrict learning from them based on skill levels.
  • Corpse Rot now affects all corpses in LOS.
  • Darkness is now level 6.
  • Controlled Blink is now level 8.
  • Removed spells:
    • Abjuration.
    • Control Teleport.
    • Enslavement.
    • Flight.
    • Sure Blade.
    • Singularity.

Interface


  • The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
  • The inventory descriptions for weapons & shields now shows the skill required to reach minimum attack delay / remove attack delay penalty, respectively.
  • The rune menu now shows you all runes and their locations before they are found, including the Orb of Zot.
  • New ability_slot option, which allows you to specify default letters for abilities.
  • The 'a'bility command shows the menu by default; to get the old behaviour, use the option "ability_menu = false".
  • The auto_eat_chunks option is now true by default, so hungry characters eat chunks while resting, travelling, and exploring.
  • Allow searching for jewellery, dragon armour/hides and magical staves using abbreviations for their granted properties.