Difference between revisions of "0.18"
(Redirect to trunk page for now.) |
(0.18 source: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt) |
||
Line 1: | Line 1: | ||
− | + | Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46) | |
+ | -------------------------------------------- | ||
+ | |||
+ | Highlights | ||
+ | ---------- | ||
+ | * New god: Pakellas the Inventive. | ||
+ | |||
+ | Branches, Environment | ||
+ | --------------------- | ||
+ | * Ziggurat portals no longer appear in Pan. | ||
+ | * The Orcish Mines are now two levels, and only spawn plain orcs as part of | ||
+ | bands; gold generation is doubled to account for the shorter branch. | ||
+ | * The Elven Halls now contains elementals and dancing weapons (in addition to | ||
+ | the ones normally found in the Hall of Blades). | ||
+ | |||
+ | Character | ||
+ | --------- | ||
+ | * A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making | ||
+ | heavy armour easier to wear. Can be a demonspawn mutation. | ||
+ | * The player no longer takes an accuracy penalty for fighting while invisible | ||
+ | but without SInv (also true of monsters). | ||
+ | * Formicids now have 0 Throwing aptitude (was -2). | ||
+ | * Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of | ||
+ | two floors. | ||
+ | * Breath abilities are no longer mutations and are now unique to draconians | ||
+ | and nagas. | ||
+ | * Weapon types no longer have distinct strength weights. Instead of dex and str | ||
+ | both giving varying bonuses to damage, str now solely gives a bonus to-dam, | ||
+ | and dex now solely gives a bonus to accuracy. | ||
+ | |||
+ | Gods | ||
+ | ---- | ||
+ | * New god: Pakellas the Inventive. Pakellas is a temple god, with an altar | ||
+ | either in Temple or on D:2-9. | ||
+ | - Grants MP on kills (at about half the rate of Vehumet) and passive | ||
+ | wand charge identification. | ||
+ | - Blocks MP regeneration and hates channeling (staff of energy, crystal | ||
+ | ball of energy, the Staff of Wucad Mu, and Sublimation of Blood). | ||
+ | - Piety on kills. | ||
+ | - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges | ||
+ | to a wand or rod proportional to your Evocations, your current MP pool, | ||
+ | and the capacity of the device. | ||
+ | - At 2*, Pakellas gifts you a wand once (of any type other than heal | ||
+ | wounds, hasting, and teleportation). | ||
+ | - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP | ||
+ | to apply one to three enhancers to its power output, with maximum | ||
+ | MP and number of enhancers dependent on piety. | ||
+ | - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous | ||
+ | evokables (always starting with a rod unless you are a felid). | ||
+ | - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's | ||
+ | capacity to 50% above normal for that wand type (in addition to recharging | ||
+ | it - this has the effect of improving Quick Charge's efficiency on the | ||
+ | wand). | ||
+ | * Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons | ||
+ | again. | ||
+ | * Xom's random spell list has been adjusted slightly. | ||
+ | * Finesse is no longer blocked by stasis. | ||
+ | * Jiyva altars in Dungeon no longer appear as early in Dungeon. | ||
+ | * Cheibriados now blocks chaos effects from hasting the player. | ||
+ | * Piety given for a Ru sacrifice is more explicitly stated. | ||
+ | * Abandoning Yredelemnul now destroys your zombie minions. | ||
+ | * Followers of Elyvilon can pacify insects (again). | ||
+ | * Zin's Recite is now only interrupted if the player is silenced or | ||
+ | incapacitated (or goes berserk). | ||
+ | * Gozag's Call Merchant now bases the shop quality on the player's level | ||
+ | rather than on their location. | ||
+ | |||
+ | Items | ||
+ | ----- | ||
+ | * New items: | ||
+ | - The amulet of dismissal, which has a chance of teleporting away enemies | ||
+ | that damage the player, but causes a few turns of vertigo (lowered | ||
+ | accuracy, EV, and spell success) when first worn. | ||
+ | - The amulet of reflection, which grants a few points of shielding that | ||
+ | act as a shield of reflection. | ||
+ | - The amulet of harm, which increases damage dealt to and by the wearer by | ||
+ | 25%. | ||
+ | - The amulet of magic regeneration, which increases the player MP regen rate | ||
+ | after a warmup period. | ||
+ | - The ring of resist corrosion, which has the same effect as the former | ||
+ | amulet. | ||
+ | - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on | ||
+ | Zig:27 of all ziggurats and in the Tomb:3 loot. | ||
+ | - Pieces from Xom's chessboard - evoke to randomly swap the positions of | ||
+ | you and all enemies and LOS, or (on failure) to trigger a Xom effect. | ||
+ | - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an | ||
+ | executioner's axe with a chance of placing freezing clouds on enemies it | ||
+ | strikes. | ||
+ | - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit | ||
+ | of plate mail. | ||
+ | - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows | ||
+ | reflection of piercing effects and enchantments, among other things. | ||
+ | * The robe of vines is now +2, Regen+7. | ||
+ | * The Majin-Bo now speaks occasionally. | ||
+ | * The amulet of Cekugob is now an amulet of dismissal. | ||
+ | * The brooch of Shielding is now a +8 amulet of reflection with no AC or EV | ||
+ | bonus. | ||
+ | * Wearing an amulet of regeneration has no effect until the next time you are | ||
+ | at full health. | ||
+ | * A new property can now generate on random artefacts: Fragile, which destroys | ||
+ | the item when it is removed. | ||
+ | * Amulets of faith now grant a 25% bonus to piety, not a 33% bonus. | ||
+ | * Potions of ambrosia now bypass clarity. | ||
+ | * The evocable teleport property +Tele is removed. Rings of teleportation now | ||
+ | only have the *Tele teleportitis effect. | ||
+ | * Potions of cure mutation are slightly more common. | ||
+ | * Removed items: | ||
+ | - Amulets of resist mutation, stasis, warding, and corrosion. | ||
+ | - Ring of invisibility. | ||
+ | - Potions of degeneration. | ||
+ | |||
+ | Monsters | ||
+ | -------- | ||
+ | * New monsters: | ||
+ | - Spark wasps, lethally electric swarming insects that appear singularly in | ||
+ | Spider and in packs in Depths. | ||
+ | - Iron giants, with all the resilience that iron implies and the ability to | ||
+ | throw you into the pack of giants they lead. | ||
+ | - Doom hounds, demonic canines lurking in Tartarus who can howl once to | ||
+ | create a pack of nasty creatures. | ||
+ | - Deep elf archers, who have attained a notable level of skill in both | ||
+ | archery and hexes. | ||
+ | - Deep elf elementalists, with mastery of all of the elemental schools and | ||
+ | the noted ability to turn rock into earth elementals to dig out entrenched | ||
+ | foes. | ||
+ | * Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an | ||
+ | ability which applies (usually) positive status effects to allies in its | ||
+ | line of sight. | ||
+ | * Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig. | ||
+ | * Gloorx Vloq gains Summon Executioners and Black Mark. | ||
+ | * Salamander stormcallers' chant does not need to be continuous; they now | ||
+ | only need to try to cast Fire Storm at their target three times for it to | ||
+ | trigger. | ||
+ | * Entropy weavers' corrosion is now instant and smite-targeted, but only | ||
+ | applies one level of corrosion. | ||
+ | * Ice devils are now tier 4 demons, with lowered HD to match. | ||
+ | * Hellwings now have the swoop attack formerly possessed by blue devils. | ||
+ | * Orange demons have their attacks split - they now have a reaching poison | ||
+ | sting and a melee-only weakness attack. | ||
+ | * Salamander mystics lose Localised Ignite Poison. | ||
+ | * Natasha, deep elf knights, and salamander stormcallers can no longer cast | ||
+ | Conjure Flame. | ||
+ | * Banishment from powerful monsters can now send you deeper into the Abyss | ||
+ | than Abyss:1. | ||
+ | * Deep elf mages are now HD 9 and have new spell sets, including spells | ||
+ | previously cast by deep elf conjurers and summoners. | ||
+ | * The Sap Magic effect from demonspawn warmongers now has three fixed levels of | ||
+ | success rate penalty, rather than scaling continuously. Each spell cast while | ||
+ | under the Sap effect has a fixed chance to increase the penalty level. The | ||
+ | penalty now expires when the "Sap" status expires. | ||
+ | * Demonspawn corruptors' Corrupt Body spell is now a single-target version of | ||
+ | the same spell used by wretched stars. These spells both now try to apply | ||
+ | multiple levels of a single random temporary mutation instead of giving many | ||
+ | different kinds. | ||
+ | * Ancient champions and death knights no longer have the Haunt spell. | ||
+ | * Swamp worms are now amphibious and generate submerged, emerging to attack the | ||
+ | player and never resubmerging. | ||
+ | * Deep elf high priests now have an Aura of Brilliance spell that affects all | ||
+ | allies in their view, making them cast spells more frequently and with more | ||
+ | spell power. | ||
+ | * Natasha no longer becomes weaker upon revival. | ||
+ | * Removed monsters: | ||
+ | - Octopode crushers. | ||
+ | - (Plain) spiders. | ||
+ | - Salamander firebrands. | ||
+ | - Blue devils. | ||
+ | - Brain worms. | ||
+ | - Deep elf fighters, conjurers, priests, and summoners. | ||
+ | - Trapdoor spiders. | ||
+ | |||
+ | Spells | ||
+ | ------ | ||
+ | * New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels | ||
+ | all cancellable effects on the target and, if any were dispelled, causes | ||
+ | a damaging explosion of mutagenic energy around the victim. | ||
+ | * Hydra Form now has a fixed number of heads. | ||
+ | * The Infusion spell has a lower power cap, scaling more quickly to the same | ||
+ | damage bonus as before. | ||
+ | * Spectral Weapon now bases the strength of the summoned weapon on spell power | ||
+ | instead of weapon skill. | ||
+ | * Alistair's Intoxication is now level 5 and gives Vertigo status instead of | ||
+ | confusing the player or draining Int, and can sometimes affect rPois | ||
+ | monsters. | ||
+ | * Monstrous Menagerie is now level 7. | ||
+ | * Shadow creatures is now level 6. | ||
+ | |||
+ | Interface | ||
+ | --------- | ||
+ | * Earth elementalists now have their stones start on b. | ||
+ | * Characters starting with a primary ranged weapon now have their melee weapon | ||
+ | on b by default. | ||
+ | * An option is added to the butchering prompt to allow butchering only | ||
+ | (e)dible corpses. | ||
+ | * Auto-eat now triggers for ghouls if they are rotted. | ||
+ | * The religion screen now shows all god powers, with currently accessible | ||
+ | powers (per level of piety) being highlighted. | ||
+ | * Many previously hardcoded forced mores are now optional and present in the | ||
+ | default init.txt. |
Revision as of 12:34, 21 February 2016
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
Highlights
- New god: Pakellas the Inventive.
Branches, Environment
- Ziggurat portals no longer appear in Pan.
- The Orcish Mines are now two levels, and only spawn plain orcs as part of
bands; gold generation is doubled to account for the shorter branch.
- The Elven Halls now contains elementals and dancing weapons (in addition to
the ones normally found in the Hall of Blades).
Character
- A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
heavy armour easier to wear. Can be a demonspawn mutation.
- The player no longer takes an accuracy penalty for fighting while invisible
but without SInv (also true of monsters).
- Formicids now have 0 Throwing aptitude (was -2).
- Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
two floors.
- Breath abilities are no longer mutations and are now unique to draconians
and nagas.
- Weapon types no longer have distinct strength weights. Instead of dex and str
both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
Gods
- New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
either in Temple or on D:2-9. - Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification. - Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood). - Piety on kills. - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device. - At 2*, Pakellas gifts you a wand once (of any type other than heal wounds, hasting, and teleportation). - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety. - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid). - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
- Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
again.
- Xom's random spell list has been adjusted slightly.
- Finesse is no longer blocked by stasis.
- Jiyva altars in Dungeon no longer appear as early in Dungeon.
- Cheibriados now blocks chaos effects from hasting the player.
- Piety given for a Ru sacrifice is more explicitly stated.
- Abandoning Yredelemnul now destroys your zombie minions.
- Followers of Elyvilon can pacify insects (again).
- Zin's Recite is now only interrupted if the player is silenced or
incapacitated (or goes berserk).
- Gozag's Call Merchant now bases the shop quality on the player's level
rather than on their location.
Items
- New items:
- The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn. - The amulet of reflection, which grants a few points of shielding that act as a shield of reflection. - The amulet of harm, which increases damage dealt to and by the wearer by 25%. - The amulet of magic regeneration, which increases the player MP regen rate after a warmup period. - The ring of resist corrosion, which has the same effect as the former amulet. - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot. - Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect. - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes. - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail. - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
- The robe of vines is now +2, Regen+7.
- The Majin-Bo now speaks occasionally.
- The amulet of Cekugob is now an amulet of dismissal.
- The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
bonus.
- Wearing an amulet of regeneration has no effect until the next time you are
at full health.
- A new property can now generate on random artefacts: Fragile, which destroys
the item when it is removed.
- Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
- Potions of ambrosia now bypass clarity.
- The evocable teleport property +Tele is removed. Rings of teleportation now
only have the *Tele teleportitis effect.
- Potions of cure mutation are slightly more common.
- Removed items:
- Amulets of resist mutation, stasis, warding, and corrosion. - Ring of invisibility. - Potions of degeneration.
Monsters
- New monsters:
- Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths. - Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead. - Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures. - Deep elf archers, who have attained a notable level of skill in both archery and hexes. - Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
- Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
ability which applies (usually) positive status effects to allies in its line of sight.
- Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
- Gloorx Vloq gains Summon Executioners and Black Mark.
- Salamander stormcallers' chant does not need to be continuous; they now
only need to try to cast Fire Storm at their target three times for it to trigger.
- Entropy weavers' corrosion is now instant and smite-targeted, but only
applies one level of corrosion.
- Ice devils are now tier 4 demons, with lowered HD to match.
- Hellwings now have the swoop attack formerly possessed by blue devils.
- Orange demons have their attacks split - they now have a reaching poison
sting and a melee-only weakness attack.
- Salamander mystics lose Localised Ignite Poison.
- Natasha, deep elf knights, and salamander stormcallers can no longer cast
Conjure Flame.
- Banishment from powerful monsters can now send you deeper into the Abyss
than Abyss:1.
- Deep elf mages are now HD 9 and have new spell sets, including spells
previously cast by deep elf conjurers and summoners.
- The Sap Magic effect from demonspawn warmongers now has three fixed levels of
success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
- Demonspawn corruptors' Corrupt Body spell is now a single-target version of
the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
- Ancient champions and death knights no longer have the Haunt spell.
- Swamp worms are now amphibious and generate submerged, emerging to attack the
player and never resubmerging.
- Deep elf high priests now have an Aura of Brilliance spell that affects all
allies in their view, making them cast spells more frequently and with more spell power.
- Natasha no longer becomes weaker upon revival.
- Removed monsters:
- Octopode crushers. - (Plain) spiders. - Salamander firebrands. - Blue devils. - Brain worms. - Deep elf fighters, conjurers, priests, and summoners. - Trapdoor spiders.
Spells
- New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
- Hydra Form now has a fixed number of heads.
- The Infusion spell has a lower power cap, scaling more quickly to the same
damage bonus as before.
- Spectral Weapon now bases the strength of the summoned weapon on spell power
instead of weapon skill.
- Alistair's Intoxication is now level 5 and gives Vertigo status instead of
confusing the player or draining Int, and can sometimes affect rPois monsters.
- Monstrous Menagerie is now level 7.
- Shadow creatures is now level 6.
Interface
- Earth elementalists now have their stones start on b.
- Characters starting with a primary ranged weapon now have their melee weapon
on b by default.
- An option is added to the butchering prompt to allow butchering only
(e)dible corpses.
- Auto-eat now triggers for ghouls if they are rotted.
- The religion screen now shows all god powers, with currently accessible
powers (per level of piety) being highlighted.
- Many previously hardcoded forced mores are now optional and present in the
default init.txt.