Difference between revisions of "0.18"

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(0.18 source: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt)
(Fixing style/layout errors)
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---------------------
 
---------------------
 
* Ziggurat portals no longer appear in Pan.
 
* Ziggurat portals no longer appear in Pan.
* The Orcish Mines are now two levels, and only spawn plain orcs as part of
+
* The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
  bands; gold generation is doubled to account for the shorter branch.
+
* The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
* The Elven Halls now contains elementals and dancing weapons (in addition to
 
  the ones normally found in the Hall of Blades).
 
  
 
Character
 
Character
 
---------
 
---------
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
+
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  heavy armour easier to wear. Can be a demonspawn mutation.
+
* The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
* The player no longer takes an accuracy penalty for fighting while invisible
 
  but without SInv (also true of monsters).
 
 
* Formicids now have 0 Throwing aptitude (was -2).
 
* Formicids now have 0 Throwing aptitude (was -2).
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
+
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  two floors.
+
* Breath abilities are no longer mutations and are now unique to draconians and nagas.
* Breath abilities are no longer mutations and are now unique to draconians
+
* Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
  and nagas.
 
* Weapon types no longer have distinct strength weights. Instead of dex and str
 
  both giving varying bonuses to damage, str now solely gives a bonus to-dam,
 
  and dex now solely gives a bonus to accuracy.
 
  
 
Gods
 
Gods
 
----
 
----
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
+
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
  either in Temple or on D:2-9.
+
** Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
  - Grants MP on kills (at about half the rate of Vehumet) and passive
+
** Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
    wand charge identification.
+
** Piety on kills.
  - Blocks MP regeneration and hates channeling (staff of energy, crystal
+
** 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
    ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
+
** At 2*, Pakellas gifts you a wand once (of any type other than heal
  - Piety on kills.
+
** 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
  - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges
+
** Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
    to a wand or rod proportional to your Evocations, your current MP pool,
+
** 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
    and the capacity of the device.
+
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  - At 2*, Pakellas gifts you a wand once (of any type other than heal
 
    wounds, hasting, and teleportation).
 
  - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP
 
    to apply one to three enhancers to its power output, with maximum
 
    MP and number of enhancers dependent on piety.
 
  - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous
 
    evokables (always starting with a rod unless you are a felid).
 
  - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
 
    capacity to 50% above normal for that wand type (in addition to recharging
 
    it - this has the effect of improving Quick Charge's efficiency on the
 
    wand).
 
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
 
  again.
 
 
* Xom's random spell list has been adjusted slightly.
 
* Xom's random spell list has been adjusted slightly.
 
* Finesse is no longer blocked by stasis.
 
* Finesse is no longer blocked by stasis.
Line 61: Line 40:
 
* Abandoning Yredelemnul now destroys your zombie minions.
 
* Abandoning Yredelemnul now destroys your zombie minions.
 
* Followers of Elyvilon can pacify insects (again).
 
* Followers of Elyvilon can pacify insects (again).
* Zin's Recite is now only interrupted if the player is silenced or
+
* Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
  incapacitated (or goes berserk).
+
* Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.
* Gozag's Call Merchant now bases the shop quality on the player's level
 
  rather than on their location.
 
  
 
Items
 
Items
 
-----
 
-----
 
* New items:
 
* New items:
  - The amulet of dismissal, which has a chance of teleporting away enemies
+
** The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.
    that damage the player, but causes a few turns of vertigo (lowered
+
** The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
    accuracy, EV, and spell success) when first worn.
+
** The amulet of harm, which increases damage dealt to and by the wearer by 25%.
  - The amulet of reflection, which grants a few points of shielding that
+
** The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.
    act as a shield of reflection.
+
** The ring of resist corrosion, which has the same effect as the former amulet.
  - The amulet of harm, which increases damage dealt to and by the wearer by
+
** A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
    25%.
+
** Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
  - The amulet of magic regeneration, which increases the player MP regen rate
+
** Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.
    after a warmup period.
+
** Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
  - The ring of resist corrosion, which has the same effect as the former
+
** Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
    amulet.
 
  - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on
 
    Zig:27 of all ziggurats and in the Tomb:3 loot.
 
  - Pieces from Xom's chessboard - evoke to randomly swap the positions of
 
    you and all enemies and LOS, or (on failure) to trigger a Xom effect.
 
  - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
 
    executioner's axe with a chance of placing freezing clouds on enemies it
 
    strikes.
 
  - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit
 
    of plate mail.
 
  - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
 
    reflection of piercing effects and enchantments, among other things.
 
 
* The robe of vines is now +2, Regen+7.
 
* The robe of vines is now +2, Regen+7.
 
* The Majin-Bo now speaks occasionally.
 
* The Majin-Bo now speaks occasionally.
 
* The amulet of Cekugob is now an amulet of dismissal.
 
* The amulet of Cekugob is now an amulet of dismissal.
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
+
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
  bonus.
+
* Wearing an amulet of regeneration has no effect until the next time you are at full health.
* Wearing an amulet of regeneration has no effect until the next time you are
+
* A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
  at full health.
 
* A new property can now generate on random artefacts: Fragile, which destroys
 
  the item when it is removed.
 
 
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
 
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
 
* Potions of ambrosia now bypass clarity.
 
* Potions of ambrosia now bypass clarity.
* The evocable teleport property +Tele is removed. Rings of teleportation now
+
* The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
  only have the *Tele teleportitis effect.
 
 
* Potions of cure mutation are slightly more common.
 
* Potions of cure mutation are slightly more common.
 
* Removed items:
 
* Removed items:
  - Amulets of resist mutation, stasis, warding, and corrosion.
+
** Amulets of resist mutation, stasis, warding, and corrosion.
  - Ring of invisibility.
+
** Ring of invisibility.
  - Potions of degeneration.
+
** Potions of degeneration.
  
 
Monsters
 
Monsters
 
--------
 
--------
 
* New monsters:
 
* New monsters:
  - Spark wasps, lethally electric swarming insects that appear singularly in
+
** Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
    Spider and in packs in Depths.
+
** Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
  - Iron giants, with all the resilience that iron implies and the ability to
+
** Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.
    throw you into the pack of giants they lead.
+
** Deep elf archers, who have attained a notable level of skill in both archery and hexes.
  - Doom hounds, demonic canines lurking in Tartarus who can howl once to
+
** Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
    create a pack of nasty creatures.
+
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.
  - Deep elf archers, who have attained a notable level of skill in both
 
    archery and hexes.
 
  - Deep elf elementalists, with mastery of all of the elemental schools and
 
    the noted ability to turn rock into earth elementals to dig out entrenched
 
    foes.
 
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
 
  ability which applies (usually) positive status effects to allies in its
 
  line of sight.
 
 
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
 
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
 
* Gloorx Vloq gains Summon Executioners and Black Mark.
 
* Gloorx Vloq gains Summon Executioners and Black Mark.
* Salamander stormcallers' chant does not need to be continuous; they now
+
* Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
  only need to try to cast Fire Storm at their target three times for it to
+
* Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
  trigger.
 
* Entropy weavers' corrosion is now instant and smite-targeted, but only
 
  applies one level of corrosion.
 
 
* Ice devils are now tier 4 demons, with lowered HD to match.
 
* Ice devils are now tier 4 demons, with lowered HD to match.
 
* Hellwings now have the swoop attack formerly possessed by blue devils.
 
* Hellwings now have the swoop attack formerly possessed by blue devils.
* Orange demons have their attacks split - they now have a reaching poison
+
* Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.
  sting and a melee-only weakness attack.
 
 
* Salamander mystics lose Localised Ignite Poison.
 
* Salamander mystics lose Localised Ignite Poison.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
+
* Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
  Conjure Flame.
+
* Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
* Banishment from powerful monsters can now send you deeper into the Abyss
+
* Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
  than Abyss:1.
+
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
* Deep elf mages are now HD 9 and have new spell sets, including spells
+
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
  previously cast by deep elf conjurers and summoners.
 
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
 
  success rate penalty, rather than scaling continuously. Each spell cast while
 
  under the Sap effect has a fixed chance to increase the penalty level. The
 
  penalty now expires when the "Sap" status expires.
 
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
 
  the same spell used by wretched stars. These spells both now try to apply
 
  multiple levels of a single random temporary mutation instead of giving many
 
  different kinds.
 
 
* Ancient champions and death knights no longer have the Haunt spell.
 
* Ancient champions and death knights no longer have the Haunt spell.
* Swamp worms are now amphibious and generate submerged, emerging to attack the
+
* Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
  player and never resubmerging.
+
* Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
* Deep elf high priests now have an Aura of Brilliance spell that affects all
 
  allies in their view, making them cast spells more frequently and with more
 
  spell power.
 
 
* Natasha no longer becomes weaker upon revival.
 
* Natasha no longer becomes weaker upon revival.
 
* Removed monsters:
 
* Removed monsters:
  - Octopode crushers.
+
** Octopode crushers.
  - (Plain) spiders.
+
** (Plain) spiders.
  - Salamander firebrands.
+
** Salamander firebrands.
  - Blue devils.
+
** Blue devils.
  - Brain worms.
+
** Brain worms.
  - Deep elf fighters, conjurers, priests, and summoners.
+
** Deep elf fighters, conjurers, priests, and summoners.
  - Trapdoor spiders.
+
** Trapdoor spiders.
  
 
Spells
 
Spells
 
------
 
------
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
+
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
  all cancellable effects on the target and, if any were dispelled, causes
 
  a damaging explosion of mutagenic energy around the victim.
 
 
* Hydra Form now has a fixed number of heads.
 
* Hydra Form now has a fixed number of heads.
* The Infusion spell has a lower power cap, scaling more quickly to the same
+
* The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
  damage bonus as before.
+
* Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
* Spectral Weapon now bases the strength of the summoned weapon on spell power
+
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
  instead of weapon skill.
 
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
 
  confusing the player or draining Int, and can sometimes affect rPois
 
  monsters.
 
 
* Monstrous Menagerie is now level 7.
 
* Monstrous Menagerie is now level 7.
 
* Shadow creatures is now level 6.
 
* Shadow creatures is now level 6.
Line 188: Line 119:
 
---------
 
---------
 
* Earth elementalists now have their stones start on b.
 
* Earth elementalists now have their stones start on b.
* Characters starting with a primary ranged weapon now have their melee weapon
+
* Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  on b by default.
+
* An option is added to the butchering prompt to allow butchering only (e)dible corpses.
* An option is added to the butchering prompt to allow butchering only
 
  (e)dible corpses.
 
 
* Auto-eat now triggers for ghouls if they are rotted.
 
* Auto-eat now triggers for ghouls if they are rotted.
* The religion screen now shows all god powers, with currently accessible
+
* The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  powers (per level of piety) being highlighted.
+
* Many previously hardcoded forced mores are now optional and present in the default init.txt.
* Many previously hardcoded forced mores are now optional and present in the
 
  default init.txt.
 

Revision as of 12:44, 21 February 2016

Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)


Highlights


  • New god: Pakellas the Inventive.

Branches, Environment


  • Ziggurat portals no longer appear in Pan.
  • The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character


  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.

Gods


  • New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
    • Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
    • Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
    • Piety on kills.
    • 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
    • At 2*, Pakellas gifts you a wand once (of any type other than heal
    • 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
    • Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Xom's random spell list has been adjusted slightly.
  • Finesse is no longer blocked by stasis.
  • Jiyva altars in Dungeon no longer appear as early in Dungeon.
  • Cheibriados now blocks chaos effects from hasting the player.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Followers of Elyvilon can pacify insects (again).
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
  • Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.

Items


  • New items:
    • The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.
    • The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
    • The amulet of harm, which increases damage dealt to and by the wearer by 25%.
    • The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.
    • The ring of resist corrosion, which has the same effect as the former amulet.
    • A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
    • Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
    • Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.
    • Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
    • Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
  • The robe of vines is now +2, Regen+7.
  • The Majin-Bo now speaks occasionally.
  • The amulet of Cekugob is now an amulet of dismissal.
  • The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
  • Wearing an amulet of regeneration has no effect until the next time you are at full health.
  • A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
  • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
  • Potions of ambrosia now bypass clarity.
  • The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
  • Potions of cure mutation are slightly more common.
  • Removed items:
    • Amulets of resist mutation, stasis, warding, and corrosion.
    • Ring of invisibility.
    • Potions of degeneration.

Monsters


  • New monsters:
    • Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
    • Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
    • Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.
    • Deep elf archers, who have attained a notable level of skill in both archery and hexes.
    • Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
  • Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.
  • Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
  • Gloorx Vloq gains Summon Executioners and Black Mark.
  • Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
  • Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
  • Ice devils are now tier 4 demons, with lowered HD to match.
  • Hellwings now have the swoop attack formerly possessed by blue devils.
  • Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.
  • Salamander mystics lose Localised Ignite Poison.
  • Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
  • Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
  • Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
  • The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
  • Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
  • Ancient champions and death knights no longer have the Haunt spell.
  • Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
  • Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
  • Natasha no longer becomes weaker upon revival.
  • Removed monsters:
    • Octopode crushers.
    • (Plain) spiders.
    • Salamander firebrands.
    • Blue devils.
    • Brain worms.
    • Deep elf fighters, conjurers, priests, and summoners.
    • Trapdoor spiders.

Spells


  • New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
  • Hydra Form now has a fixed number of heads.
  • The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
  • Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
  • Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
  • Monstrous Menagerie is now level 7.
  • Shadow creatures is now level 6.

Interface


  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.