Difference between revisions of "Wand of fire"

From CrawlWiki
Jump to: navigation, search
m (Update to 0.17)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{version017}}
+
{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of Fire
 
  |name = Wand of Fire
 
  |cost = ?
 
  |cost = ?
|weight = 10.0
 
 
}}
 
}}
 
{{flavour|A magical device which throws great [[Bolt of Fire|bolts of fire]].}}
 
{{flavour|A magical device which throws great [[Bolt of Fire|bolts of fire]].}}
Line 20: Line 19:
  
 
Ice Magic users should use them as a backup or alternate attack against dangerous opponents that resist cold.
 
Ice Magic users should use them as a backup or alternate attack against dangerous opponents that resist cold.
 +
 +
==History==
 +
Wands of fire were removed in [[0.18]].

Latest revision as of 05:20, 6 May 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Wand
Name Wand of Fire
Icon Wand of fire.png
A magical device which throws great bolts of fire.

Player use

As usual for wands, the beam from a wand of fire zapped by the player has a power rating of (30 + 2d(Evocations skill)).

Monster use

As with any other wand, the bolt of fire projected by a wand of fire in the hands of a monster uses a power rating of (30 + (monster hit dice)). This gives it a typical damage output of 3d11 when used by low-level monsters and 3d12 when used by mid-to-high level monsters, and the player needs EV 19 to have a 50% chance of evading the beam without Repel or Deflect Missiles in force.

Tips and tricks

As a tier-1 attack wand, wands of fire provide a powerful backup attack.

Melee characters should save them for non-fire-resistant opponents that are unusually dangerous to engage in melee, such as hydras and acidic monsters.

Ice Magic users should use them as a backup or alternate attack against dangerous opponents that resist cold.

History

Wands of fire were removed in 0.18.