Difference between revisions of "Mutation resistance"

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'''Mutation resistance''' (rMut) provides player a chance to avoid being mutated. Different sources of mutation resistance generally stack.
  
There are several sources of '''mutation resistance''' in ''Crawl''. Note that these do not stack; only the greatest source is considered.
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==Sources==
 
 
 
 
 
*You may acquire the [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation. It has three ranks: at ranks 1 and 2, 66% of attempts to mutate you will be blocked. Additionally, at rank 2, 50% of attempts to remove mutations with a potion of cure mutation will fail. At rank 3, you can neither add nor remove any more mutations: they are fixed. The only way to cure them is to use Zin's one-time ability to cure all mutations. Halflings start with this mutation at level 1.
 
*You may acquire the [[Good mutations#Mutation Resistance|Mutation Resistance]] mutation. It has three ranks: at ranks 1 and 2, 66% of attempts to mutate you will be blocked. Additionally, at rank 2, 50% of attempts to remove mutations with a potion of cure mutation will fail. At rank 3, you can neither add nor remove any more mutations: they are fixed. The only way to cure them is to use Zin's one-time ability to cure all mutations. Halflings start with this mutation at level 1.
*Two unrands, the [[Hat of the Alchemist]] and the [[Lajatang of Order]], provide mutation resistance when equipped. This is a 66% chance, equivalent to the first rank of the Mutation Resistance 1 mutation.
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*Two unrands, the [[Hat of the Alchemist]] and the [[Lajatang of Order]], provide mutation resistance when equipped. This is a 66% chance, equivalent to the first rank of the Mutation Resistance 1 mutation. Using both at the same time won't increase the resistance.
*[[Zin]] provides a ([[piety]]/200)% chance to protect against attempts to mutate you. Keeping his piety high enough to compete with an amulet of resist mutation is fairly expensive, but maxed out piety is a perfect defense against mutation attacks.
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*[[Zin]] provides a ([[piety]]/200)% chance to protect against attempts to mutate you. Maxed out piety is a perfect defense against mutation attacks.
*Being undead makes it so that you will [[rot]] instead of mutate: in general, this is easier to cure than mutations. [[Ghoul]]s and [[mummies]] will always rot instead of mutate, while [[vampire]]s may do so depending on how full they are. Additionally, [[Necromutation]] causes you to become effectively undead, and so can be used as an emergency source of mutation resistance if you're prepared to deal with rotting.
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*Being undead makes it so that you will [[rot]] instead of mutate: in general, this is easier to cure than mutations. [[Vampire]]s don't function as undead in this aspect, and will mutate normally. Additionally, [[Necromutation]] causes you to become effectively undead, and so can be used as an emergency source of mutation resistance if you're prepared to deal with rotting.
  
Beyond that, your existing mutations also provide mutation resistance of a sort. Unlike the above examples, this resistance ''does'' stack, triggering only after a mutation bypasses your standard resistance.
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==Existing mutations==
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Beyond that, your existing mutations also provide mutation resistance of a sort.
 
*Each mutation you already have gives you 6.5% resistance against future random mutations. This ONLY applies to random mutations; good mutations gained through [[potions of beneficial mutation]], or through use of the [[Deck of wonders#Helix Card|Helix card]] at high power, as well as bad mutations from enemy attacks, still affect you normally.
 
*Each mutation you already have gives you 6.5% resistance against future random mutations. This ONLY applies to random mutations; good mutations gained through [[potions of beneficial mutation]], or through use of the [[Deck of wonders#Helix Card|Helix card]] at high power, as well as bad mutations from enemy attacks, still affect you normally.
 
*Any time you resist a random mutation through this method, you have a 33% chance of losing one of your mutations as well. This allows you to use [[potions of mutation]] as limited [[potions of cure mutation]] if you find yourself suffering from many, many bad mutations, though it is by no means guaranteed not to simply make things worse.
 
*Any time you resist a random mutation through this method, you have a 33% chance of losing one of your mutations as well. This allows you to use [[potions of mutation]] as limited [[potions of cure mutation]] if you find yourself suffering from many, many bad mutations, though it is by no means guaranteed not to simply make things worse.
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==History==
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Prior to 0.18, [[amulet of resist mutation]] existed.
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Prior to 0.15, [[vampire]] mutation effects depended on their satiation level.
  
 
[[Category:Mutations]]
 
[[Category:Mutations]]

Revision as of 12:27, 18 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Mutation resistance (rMut) provides player a chance to avoid being mutated. Different sources of mutation resistance generally stack.

Sources

  • You may acquire the Mutation Resistance mutation. It has three ranks: at ranks 1 and 2, 66% of attempts to mutate you will be blocked. Additionally, at rank 2, 50% of attempts to remove mutations with a potion of cure mutation will fail. At rank 3, you can neither add nor remove any more mutations: they are fixed. The only way to cure them is to use Zin's one-time ability to cure all mutations. Halflings start with this mutation at level 1.
  • Two unrands, the Hat of the Alchemist and the Lajatang of Order, provide mutation resistance when equipped. This is a 66% chance, equivalent to the first rank of the Mutation Resistance 1 mutation. Using both at the same time won't increase the resistance.
  • Zin provides a (piety/200)% chance to protect against attempts to mutate you. Maxed out piety is a perfect defense against mutation attacks.
  • Being undead makes it so that you will rot instead of mutate: in general, this is easier to cure than mutations. Vampires don't function as undead in this aspect, and will mutate normally. Additionally, Necromutation causes you to become effectively undead, and so can be used as an emergency source of mutation resistance if you're prepared to deal with rotting.

Existing mutations

Beyond that, your existing mutations also provide mutation resistance of a sort.

  • Each mutation you already have gives you 6.5% resistance against future random mutations. This ONLY applies to random mutations; good mutations gained through potions of beneficial mutation, or through use of the Helix card at high power, as well as bad mutations from enemy attacks, still affect you normally.
  • Any time you resist a random mutation through this method, you have a 33% chance of losing one of your mutations as well. This allows you to use potions of mutation as limited potions of cure mutation if you find yourself suffering from many, many bad mutations, though it is by no means guaranteed not to simply make things worse.

History

Prior to 0.18, amulet of resist mutation existed.

Prior to 0.15, vampire mutation effects depended on their satiation level.