Difference between revisions of "Staff of air"

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  |itemtype=Magical staves
 
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{{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations+AirMagic/2)×6.66% per hit}}
 
{{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations+AirMagic/2)×6.66% per hit}}
  
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
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Further physical damage bonuses can be gained through training [[Staves]] and [[Fighting]]. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.
  
 
The only downside to wielding a staff of air is that it makes you less attuned to [[Earth Magic]]; all earth spells you cast will suffer a spell power penalty.
 
The only downside to wielding a staff of air is that it makes you less attuned to [[Earth Magic]]; all earth spells you cast will suffer a spell power penalty.
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==History==
 
==History==
Prior to [[0.15]], the staff of air would activate extra melee damage less frequently than other magical staves.
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*In [[0.19]], enhancer staves will no longer penalize casting spells of the opposite school.
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*Prior to [[0.15]], the staff of air would activate extra melee damage less frequently than other magical staves.
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*Prior to [[0.8]], the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.
  
Prior to [[0.8]], the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.
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[[Category:Crystal Ball Articles]]

Revision as of 10:50, 3 June 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Type Magical staves
Name staff of air
Icon Staff of air.png
This staff increases the power of air spells cast by its wielder, and insulates him or her from electricity. If the wielder is skilled in both evocations and air magic, they can shock those struck by it.

A staff of air is a magical staff which aids in the casting of Air Magic. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining electricity resistance.

The staff can also be used in combat, functioning as a +0 staff that deals additional electricity damage:

Electricity Damage: A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)
Chance to Activate on a Hit: (Evocations+AirMagic/2)×6.66% per hit

Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.

The only downside to wielding a staff of air is that it makes you less attuned to Earth Magic; all earth spells you cast will suffer a spell power penalty.

Staves of air, like other magical staves, can sometimes be cursed.


History

  • In 0.19, enhancer staves will no longer penalize casting spells of the opposite school.
  • Prior to 0.15, the staff of air would activate extra melee damage less frequently than other magical staves.
  • Prior to 0.8, the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.