Difference between revisions of "0.19"
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+ | |||
+ | '''0.19''' is a version of ''Dungeon Crawl Stone Soup''. It was released on October 30th, 2016. | ||
+ | |||
+ | ==Highlights== | ||
+ | |||
+ | * New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten. | ||
+ | * New portal: the Desolation of Salt. | ||
+ | * Sif Muna and Nemelex Xobeh have been dramatically reworked. | ||
+ | * Long blades have a new passive effect, 'riposte'. | ||
+ | |||
+ | ==Branches, Environment== | ||
+ | |||
+ | * New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults. | ||
+ | ** - Six new enemies, including swarms of fragile golems with supporting allies. | ||
+ | ** - Open terrain layout with large, opaque clouds to use as cover. | ||
+ | ** - Many powerful artefacts resting within ancient ruins. | ||
+ | * Volcanoes are now much more dangerous, but offer better rewards. | ||
+ | * Lair is now six floors (formerly eight). | ||
+ | * Slime is now five floors (formerly six). | ||
+ | * The Slime treasure vault's walls disappear entirely on their master's death. | ||
+ | * Webs are no longer destroyed after creatures escape from them. | ||
+ | * Beogh will no longer smite creatures that destroy orcish idols. | ||
+ | * Ambient noise is more significant in Shoals, the Desolation, Crypt, and Tomb. | ||
+ | * Lair and Orc no longer have ambient noise. | ||
+ | * Storm cloud damage is more common and much less severe. | ||
+ | * Non-opaque clouds created by the player vanish instantly when out of LOS. | ||
+ | * The Orb's translocation restrictions now apply throughout the Zot branch. | ||
+ | |||
+ | ==Character== | ||
+ | |||
+ | * Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land. | ||
+ | * Potions, scrolls and books can be used while still on the floor. | ||
+ | * Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+). | ||
+ | * Monks can now choose a weapon to start with. | ||
+ | * Corrosion slaying penalties now affect unarmed & auxiliary attacks. | ||
+ | * Spriggans can wield any weapons that kobolds and halflings can. | ||
+ | * Kobolds and halflings rebalanced toward & away from casting, respectively. | ||
+ | * Hidden "stealth factors" for species and forms are gone. | ||
+ | * Vampire blood level effects have been simplified and reworked. | ||
+ | * Bat form can quaff potions and open doors. | ||
+ | * The undead always take stat damage if mutated, instead of sometimes rotting. | ||
+ | * Temporary mutations only have a 50% chance of affecting the undead. | ||
+ | * Mummy self-restoration has been removed. | ||
+ | * The 'sustain abilities' effect has been removed. | ||
+ | * Sickness no longer has a chance of damaging stats. | ||
+ | * Issuing orders to allies no longer makes noise. | ||
+ | * Climbing stairs takes slightly longer, but doesn't penalize EV. | ||
+ | * Clarity provides immunity to sleep and fear. | ||
+ | |||
+ | ==Gods== | ||
+ | |||
+ | * New temple god: Uskayaw the Reveler. | ||
+ | ** - Piety gained by dealing damage to enemies. | ||
+ | ** - Piety decays extremely rapidly over time. | ||
+ | ** - 1*: Stomp: deals damage to all adjacent enemies. | ||
+ | ** - 2*: Line Pass: instantly travel through a line of enemies, confusing some. | ||
+ | ** - Solo Time: on reaching 3*, briefly paralyse all visible enemies. | ||
+ | ** - Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other. | ||
+ | ** - 5*: Grand Finale: blink into and instantly kill target monster. | ||
+ | * New temple god: Hepliaklqana the Forgotten. | ||
+ | ** - Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up. | ||
+ | ** - Piety granted for exploration. | ||
+ | ** - 0*: Recall: interlevel recall for your ally. | ||
+ | ** - 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage. | ||
+ | ** - 3*: Transference: swap your ancestor with any creature in LOS, or yourself. | ||
+ | ** - 4*: Idealise: heal your ancestor & temporarily increase their AC, damage | ||
+ | and spellpower dramatically. | ||
+ | ** - 5*: Transference drains enemies adjacent to the target. | ||
+ | * Sif Muna changes: | ||
+ | ** - The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast. | ||
+ | ** - At 3*, grants "Channel Magic", trading piety for a fast MP regen status. | ||
+ | ** - Book gifts now begin at 5*, instead of 6*. | ||
+ | ** - Sif grants piety for both learning magic and killing enemies. | ||
+ | * Nemelex Xobeh changes: | ||
+ | ** - Now gifts decks of escape, destruction and summoning. | ||
+ | ** - Drawing from decks and using Nemelex abilities now uses invocations, not evocations. | ||
+ | ** - Identify scrolls can no longer be used on decks. | ||
+ | * Beogh's water-walking always lasts until the player is on land. | ||
+ | * Beogh no longer increases the benefits of armour and shields. | ||
+ | * Dithmenos's Shadow Step can no longer be used on allies or while immobile. | ||
+ | * Fedhas appreciates all corpse decay, and rots all corpses when the player leaves a level. Toadstool generation is an ability, instead of a 'p' effect. | ||
+ | * Qazlal's cloud immunity applies to all clouds, not just the player's. | ||
+ | * Jiyva's jelly paralyse ability has been removed. | ||
+ | * Many divine abilities have had their hunger costs removed or increased. | ||
+ | * Most gods that like killing are less particular about what you kill. | ||
+ | * Piety decay over time has been streamlined and adjusted for most gods. | ||
+ | * Gods that hate specific monsters no longer prevent you from enslaving them. | ||
+ | * Pakellas has been removed. | ||
+ | |||
+ | ==Interface== | ||
+ | |||
+ | * Most targeters will be more intelligent when trying to maximize enemies hit. | ||
+ | * In tiles, monster attitude is indicated with colored auras instead of icons. | ||
+ | * The (p)rayer command is gone; pray at altars with > or <, as with shops. | ||
+ | * Descriptions of monsters with multiple spellsets show which spells you've seen them cast. | ||
+ | * Monster descriptions list their average max HP. | ||
+ | * New auto_butcher option, which butchers edible corpses during autoexplore. | ||
+ | |||
+ | ==Items== | ||
+ | |||
+ | * Fixed artefacts: | ||
+ | ** - Firestarter and Frostbite now provide immunity to their cloud types. | ||
+ | ** - The Octopus King trident's enchantment bonus for wearing Octopus King rings is now +2 (prev. +1). | ||
+ | ** - The Staff of Olgreb now has a fixed +9 enchantment. | ||
+ | ** - The Sword of Zonguldrok no longer creates hostile dead or curses itself. | ||
+ | ** - The arbalest 'Damnation' doesn't provides resistances, and does more damage. | ||
+ | ** - The morningstar Eos takes Brilliance's halo, and no longer has -Tele. | ||
+ | ** - Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below). | ||
+ | ** - Wyrmbane now has rC+ instead of +Rage. | ||
+ | ** - The greatsling Punk has a unique 'acid' brand, instead of freezing. | ||
+ | * Evocations: | ||
+ | ** - Wands of random effects can no longer produce digging or disintegration. | ||
+ | ** - Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack. | ||
+ | ** - Fans of gales & lamps of fire no longer summon elemental allies. | ||
+ | ** - Phials of floods impact damage significantly reduced. | ||
+ | * Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks. | ||
+ | * Weapons of protection give a temporary +7 AC on hit, replacing a passive +5. | ||
+ | * Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed. | ||
+ | * Amulets of harm now increase damage dealt more than damage taken, and are no longer evil. | ||
+ | * Elemental enhancers no longer penalise spells of the opposite element. | ||
+ | * Jewellery acquirement creates twice as many randarts. | ||
+ | * The *Confuse randart property is now *Slow. | ||
+ | * Books can no longer be destroyed to forget spells. | ||
+ | * Rods are created through misc. acquirement instead of staff acquirement. | ||
+ | * It's no longer possible to acquire ammunition. | ||
+ | * Renamed: | ||
+ | ** - dragon armour -> dragon scales. | ||
+ | ** - greatsling -> fustibalus. | ||
+ | * Removed: | ||
+ | ** - All decks and their cards, except for those gifted by Nemelex Xobeh. | ||
+ | ** - Dragon and troll hides. | ||
+ | ** - Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance". | ||
+ | ** - Amulets of dismissal. | ||
+ | ** - Rings of sustain abilities. | ||
+ | ** - Stones of tremors. | ||
+ | ** - The evasion weapon ego. | ||
+ | ** - The Akashic Record. | ||
+ | ** - Artefact blowguns. | ||
+ | |||
+ | ==Monsters== | ||
+ | |||
+ | * New monsters | ||
+ | ** - Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds. | ||
+ | ** - Meliai, bee priestesses that sting and smite in trios. | ||
+ | ** - Dream sheep, pack monsters that put their enemies to sleep. | ||
+ | ** - ...and the residents of the Desolation of Salt. | ||
+ | * Uniques: | ||
+ | ** - Urug and Jory's weapons are now much nastier for their depth. | ||
+ | ** - Mennas always spawns with a sacred weapon. | ||
+ | ** - Donald can now cast Haste and Might. | ||
+ | ** - Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb. | ||
+ | ** - Xtahua can now roar to cast Paralyse. | ||
+ | ** - Nergalle can no longer enter Death's Door. | ||
+ | ** - Gloorx Vloq can no longer cast Black Mark. | ||
+ | ** - Various uniques have had their genders changed. | ||
+ | * Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from. | ||
+ | * Battlecry has been simplified, affecting all monsters of the same genus. | ||
+ | * Blood Saints's Legendary Destruction now casts two spells at a time. | ||
+ | * Necromancers gain Bind Soul, reviving slain monsters as simulacrula. | ||
+ | * Ghostly Fireball is now completely resistable by rN and causes draining. | ||
+ | * Obsidian statues can Mesmerise. | ||
+ | * Wizards and Ogre Mages have split up and re-arranged their many spell sets to arrive at three sets each, with minimal overlap. | ||
+ | * Spriggan air mages can no longer cast Control Winds. | ||
+ | * Hellions no longer have fire resistance or cold vulnerability. | ||
+ | * Deep elf archers no longer fire their bows in melee. | ||
+ | * Death scarabs no longer trail miasma, but are somewhat tougher. | ||
+ | * Tzitzimitl melee slows and rots victims, instead of creating miasma. | ||
+ | * Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma. | ||
+ | * Friendly monsters will no longer open doors. | ||
+ | * Jellies no longer eat unseen items for non-Jiyva worshippers. | ||
+ | * Turtles no longer withdraw into their shells when injured. | ||
+ | * Giant eyeballs charge up their paralysis-stare 50% faster. | ||
+ | * Statues are now stabbable; obsidian & orange crystal statues gain sInv. | ||
+ | * Renamed monsters: | ||
+ | ** - Giant newt -> frilled lizard. | ||
+ | ** - Giant frog -> bullfrog. | ||
+ | ** - Giant gecko -> leopard gecko. | ||
+ | ** - Giant leech -> tyrant leech. | ||
+ | ** - Giant spore -> ballistomycete spore. | ||
+ | ** - Giant orange brain -> glowing orange brain. | ||
+ | ** - Greater naga -> nagaraja. | ||
+ | * Removed monsters: | ||
+ | ** - Anubis guards. | ||
+ | ** - Boulder beetles. | ||
+ | ** - Chaos champions. | ||
+ | ** - Griffons. | ||
+ | ** - Putrid demonspawn. | ||
+ | ** - Salamander stormcallers. | ||
+ | ** - Sheep. | ||
+ | ** - Wasps. | ||
+ | ** - Norris. | ||
+ | ** - Maud. | ||
+ | ** - Wiglaf. | ||
+ | |||
+ | ==Spells== | ||
+ | |||
+ | * New spell: Infestation (L8 Necromancy), appearing in the Necronomicon. Applies 'infested' to monsters in a large, smite-targeted area; a friendly death scarab erupts out of the victims when they die. | ||
+ | * New spell: Lesser Beckoning (L3 Translocation), which pulls a single target adjacent to the caster. | ||
+ | * All temporary allies are incapable of attacking out of LOS, not just summons. | ||
+ | * Confusing Touch is level 1 (was level 2). | ||
+ | * Cigotuvi's Embrace only degrades over time, not on-hit. | ||
+ | * Irradiate causes significantly less contamination when cast. | ||
+ | * Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster. | ||
+ | * Simulacrum's duration is significantly shorter. | ||
+ | * Spells formerly in the Akashic Record have been redistributed elsewhere. | ||
+ | * Various other spellbooks have had minor adjustments. | ||
+ | * Removed: Cure Poison, Haste, and Warp Weapon. |
Revision as of 15:48, 2 November 2016
Version 0.19: This article may not be up to date for the latest stable release of Crawl.
0.19 is a version of Dungeon Crawl Stone Soup. It was released on October 30th, 2016.
Contents
Highlights
- New gods: Uskayaw the Reveler and Hepliaklqana the Forgotten.
- New portal: the Desolation of Salt.
- Sif Muna and Nemelex Xobeh have been dramatically reworked.
- Long blades have a new passive effect, 'riposte'.
Branches, Environment
- New timed portal vault: the Desolation of Salt, appearing in Elf and Vaults.
- - Six new enemies, including swarms of fragile golems with supporting allies.
- - Open terrain layout with large, opaque clouds to use as cover.
- - Many powerful artefacts resting within ancient ruins.
- Volcanoes are now much more dangerous, but offer better rewards.
- Lair is now six floors (formerly eight).
- Slime is now five floors (formerly six).
- The Slime treasure vault's walls disappear entirely on their master's death.
- Webs are no longer destroyed after creatures escape from them.
- Beogh will no longer smite creatures that destroy orcish idols.
- Ambient noise is more significant in Shoals, the Desolation, Crypt, and Tomb.
- Lair and Orc no longer have ambient noise.
- Storm cloud damage is more common and much less severe.
- Non-opaque clouds created by the player vanish instantly when out of LOS.
- The Orb's translocation restrictions now apply throughout the Zot branch.
Character
- Flight or transformations expiring over deep water or lava no longer causes instant death. Instead, they cause heavy drain over time until reaching land.
- Potions, scrolls and books can be used while still on the floor.
- Resistances granted by rN (to e.g. Pain effects) now scale with rN, only reaching full immunity at rN+++ (instead of at rN+).
- Monks can now choose a weapon to start with.
- Corrosion slaying penalties now affect unarmed & auxiliary attacks.
- Spriggans can wield any weapons that kobolds and halflings can.
- Kobolds and halflings rebalanced toward & away from casting, respectively.
- Hidden "stealth factors" for species and forms are gone.
- Vampire blood level effects have been simplified and reworked.
- Bat form can quaff potions and open doors.
- The undead always take stat damage if mutated, instead of sometimes rotting.
- Temporary mutations only have a 50% chance of affecting the undead.
- Mummy self-restoration has been removed.
- The 'sustain abilities' effect has been removed.
- Sickness no longer has a chance of damaging stats.
- Issuing orders to allies no longer makes noise.
- Climbing stairs takes slightly longer, but doesn't penalize EV.
- Clarity provides immunity to sleep and fear.
Gods
- New temple god: Uskayaw the Reveler.
- - Piety gained by dealing damage to enemies.
- - Piety decays extremely rapidly over time.
- - 1*: Stomp: deals damage to all adjacent enemies.
- - 2*: Line Pass: instantly travel through a line of enemies, confusing some.
- - Solo Time: on reaching 3*, briefly paralyse all visible enemies.
- - Pain Bond: on reaching 4*, all visible enemies begin sharing damage taken with each-other.
- - 5*: Grand Finale: blink into and instantly kill target monster.
- New temple god: Hepliaklqana the Forgotten.
- - Grants a permanent customizeable ally, respawning on a delay after death. The ally automatically grows in strength as you level up.
- - Piety granted for exploration.
- - 0*: Recall: interlevel recall for your ally.
- - 2*: Remember Life: permanently make your ancestor a Hexer, Knight or Battlemage.
- - 3*: Transference: swap your ancestor with any creature in LOS, or yourself.
- - 4*: Idealise: heal your ancestor & temporarily increase their AC, damage
and spellpower dramatically.
- - 5*: Transference drains enemies adjacent to the target.
- Sif Muna changes:
- - The 1* Channel Energy ability is replaced with Divine Energy, which allows the player to cast with insufficient mp, causing temporary -Cast.
- - At 3*, grants "Channel Magic", trading piety for a fast MP regen status.
- - Book gifts now begin at 5*, instead of 6*.
- - Sif grants piety for both learning magic and killing enemies.
- Nemelex Xobeh changes:
- - Now gifts decks of escape, destruction and summoning.
- - Drawing from decks and using Nemelex abilities now uses invocations, not evocations.
- - Identify scrolls can no longer be used on decks.
- Beogh's water-walking always lasts until the player is on land.
- Beogh no longer increases the benefits of armour and shields.
- Dithmenos's Shadow Step can no longer be used on allies or while immobile.
- Fedhas appreciates all corpse decay, and rots all corpses when the player leaves a level. Toadstool generation is an ability, instead of a 'p' effect.
- Qazlal's cloud immunity applies to all clouds, not just the player's.
- Jiyva's jelly paralyse ability has been removed.
- Many divine abilities have had their hunger costs removed or increased.
- Most gods that like killing are less particular about what you kill.
- Piety decay over time has been streamlined and adjusted for most gods.
- Gods that hate specific monsters no longer prevent you from enslaving them.
- Pakellas has been removed.
Interface
- Most targeters will be more intelligent when trying to maximize enemies hit.
- In tiles, monster attitude is indicated with colored auras instead of icons.
- The (p)rayer command is gone; pray at altars with > or <, as with shops.
- Descriptions of monsters with multiple spellsets show which spells you've seen them cast.
- Monster descriptions list their average max HP.
- New auto_butcher option, which butchers edible corpses during autoexplore.
Items
- Fixed artefacts:
- - Firestarter and Frostbite now provide immunity to their cloud types.
- - The Octopus King trident's enchantment bonus for wearing Octopus King rings is now +2 (prev. +1).
- - The Staff of Olgreb now has a fixed +9 enchantment.
- - The Sword of Zonguldrok no longer creates hostile dead or curses itself.
- - The arbalest 'Damnation' doesn't provides resistances, and does more damage.
- - The morningstar Eos takes Brilliance's halo, and no longer has -Tele.
- - Fencer's Gloves no longer increase Sbl/Lbl skill or provide +EV/AC, but let the player riposte with any weapon (details below).
- - Wyrmbane now has rC+ instead of +Rage.
- - The greatsling Punk has a unique 'acid' brand, instead of freezing.
- Evocations:
- - Wands of random effects can no longer produce digging or disintegration.
- - Boxes of beasts and sacks of spiders have a fixed chance of destruction per-use, instead of a hidden charge count. They now stack.
- - Fans of gales & lamps of fire no longer summon elemental allies.
- - Phials of floods impact damage significantly reduced.
- Players using long blades sometimes riposte when dodging attacks, launching instant, automatic counterattacks.
- Weapons of protection give a temporary +7 AC on hit, replacing a passive +5.
- Creatures that could be butchered for enchantable hides instead, with the same chance, leave behind the corresponding armour when killed.
- Amulets of harm now increase damage dealt more than damage taken, and are no longer evil.
- Elemental enhancers no longer penalise spells of the opposite element.
- Jewellery acquirement creates twice as many randarts.
- The *Confuse randart property is now *Slow.
- Books can no longer be destroyed to forget spells.
- Rods are created through misc. acquirement instead of staff acquirement.
- It's no longer possible to acquire ammunition.
- Renamed:
- - dragon armour -> dragon scales.
- - greatsling -> fustibalus.
- Removed:
- - All decks and their cards, except for those gifted by Nemelex Xobeh.
- - Dragon and troll hides.
- - Sword of the Doom Knight, Amulet of Cekugob, and "Brilliance".
- - Amulets of dismissal.
- - Rings of sustain abilities.
- - Stones of tremors.
- - The evasion weapon ego.
- - The Akashic Record.
- - Artefact blowguns.
Monsters
- New monsters
- - Bai Suzhen, a late-game draconian unique that casts Summon Hydra. When severely injured, she becomes a dragon ringed by storm clouds.
- - Meliai, bee priestesses that sting and smite in trios.
- - Dream sheep, pack monsters that put their enemies to sleep.
- - ...and the residents of the Desolation of Salt.
- Uniques:
- - Urug and Jory's weapons are now much nastier for their depth.
- - Mennas always spawns with a sacred weapon.
- - Donald can now cast Haste and Might.
- - Asterion's Spectral Weapon has been replaced by Greater Servant of Makhleb.
- - Xtahua can now roar to cast Paralyse.
- - Nergalle can no longer enter Death's Door.
- - Gloorx Vloq can no longer cast Black Mark.
- - Various uniques have had their genders changed.
- Zombies, skeletons, and simulacrula no longer hide damage taken, and display the full names of the monster they were created from.
- Battlecry has been simplified, affecting all monsters of the same genus.
- Blood Saints's Legendary Destruction now casts two spells at a time.
- Necromancers gain Bind Soul, reviving slain monsters as simulacrula.
- Ghostly Fireball is now completely resistable by rN and causes draining.
- Obsidian statues can Mesmerise.
- Wizards and Ogre Mages have split up and re-arranged their many spell sets to arrive at three sets each, with minimal overlap.
- Spriggan air mages can no longer cast Control Winds.
- Hellions no longer have fire resistance or cold vulnerability.
- Deep elf archers no longer fire their bows in melee.
- Death scarabs no longer trail miasma, but are somewhat tougher.
- Tzitzimitl melee slows and rots victims, instead of creating miasma.
- Ushabti gain Dispel Undead and Warning Cry, and their clouds are now miasma.
- Friendly monsters will no longer open doors.
- Jellies no longer eat unseen items for non-Jiyva worshippers.
- Turtles no longer withdraw into their shells when injured.
- Giant eyeballs charge up their paralysis-stare 50% faster.
- Statues are now stabbable; obsidian & orange crystal statues gain sInv.
- Renamed monsters:
- - Giant newt -> frilled lizard.
- - Giant frog -> bullfrog.
- - Giant gecko -> leopard gecko.
- - Giant leech -> tyrant leech.
- - Giant spore -> ballistomycete spore.
- - Giant orange brain -> glowing orange brain.
- - Greater naga -> nagaraja.
- Removed monsters:
- - Anubis guards.
- - Boulder beetles.
- - Chaos champions.
- - Griffons.
- - Putrid demonspawn.
- - Salamander stormcallers.
- - Sheep.
- - Wasps.
- - Norris.
- - Maud.
- - Wiglaf.
Spells
- New spell: Infestation (L8 Necromancy), appearing in the Necronomicon. Applies 'infested' to monsters in a large, smite-targeted area; a friendly death scarab erupts out of the victims when they die.
- New spell: Lesser Beckoning (L3 Translocation), which pulls a single target adjacent to the caster.
- All temporary allies are incapable of attacking out of LOS, not just summons.
- Confusing Touch is level 1 (was level 2).
- Cigotuvi's Embrace only degrades over time, not on-hit.
- Irradiate causes significantly less contamination when cast.
- Olgreb's Toxic Radiance causes less damage, but doesn't poison the caster.
- Simulacrum's duration is significantly shorter.
- Spells formerly in the Akashic Record have been redistributed elsewhere.
- Various other spellbooks have had minor adjustments.
- Removed: Cure Poison, Haste, and Warp Weapon.