Difference between revisions of "Dispersal trap"
(Add in-game description.) |
m (Fix typo.) |
||
Line 3: | Line 3: | ||
{{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}} | {{flavour|Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.}} | ||
− | A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink | + | A '''dispersal trap''' is a magical [[trap]] that causes all actors (the player and monsters) in line of sight of the trap to [[blink]] when anything steps on the trap. |
==Tips and Tricks== | ==Tips and Tricks== |
Revision as of 23:02, 24 January 2019
Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Anyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it. |
A dispersal trap is a magical trap that causes all actors (the player and monsters) in line of sight of the trap to blink when anything steps on the trap.
Tips and Tricks
- Be careful to avoid letting anything step on one of these traps where being blinked could put you in a significantly worse position, such as having monsters trapped between you and your retreat path or the upstairs.
- When there is only one monster around, and that monster is normal speed, you can use dispersal traps to your advantage to try to create a gap between you and the monster so that you can fire wands or spells or ranged weapons at them, or run away (in a similar manner to the Blink spell. This is not recommended for faster monsters, as they could catch you up as you run away and deal damage.
History
- Added in 0.23 as part of the trap rework.