Difference between revisions of "Module:Stab bonus"
(Fix formatting) |
LunaeLumen (talk | contribs) (Update to stabbing from 0.19. I hope I got this right.) |
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| Line 14: | Line 14: | ||
local function stab_bonus(skill, weapon) | local function stab_bonus(skill, weapon) | ||
local bonuses = {} | local bonuses = {} | ||
| − | for _, tier in ipairs({1 | + | for _, tier in ipairs({1, 4,}) do |
table.insert(bonuses, stab_weapon(skill, weapon, tier)) | table.insert(bonuses, stab_weapon(skill, weapon, tier)) | ||
end | end | ||
| Line 27: | Line 27: | ||
! colspan=4 | Others | ! colspan=4 | Others | ||
|- | |- | ||
| − | ! Tier | + | ! High-Tier |
| − | ! Tier | + | ! Low-Tier |
| − | ! Tier | + | ! High-Tier |
| − | ! Tier | + | ! Low-Tier |
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
]=] | ]=] | ||
Revision as of 06:13, 3 September 2020
Documentation for this module may be created at Module:Stab bonus/doc
local p = {}
-- This function is based on player_stab_weapon_bonus in attack.cc
local function stab_weapon(skill, weapon, tier)
local damage = 1
if weapon ~= "Others" then
damage = damage * (1 + skill / (tier * 10))
end
damage = damage*(1 + skill / (tier*12))
return 100*(damage-1)
end
local function stab_bonus(skill, weapon)
local bonuses = {}
for _, tier in ipairs({1, 4,}) do
table.insert(bonuses, stab_weapon(skill, weapon, tier))
end
return bonuses
end
function p.stab_table(frame)
local ret = [=[{| class="prettytable" style="border:none; margin:0; padding:0;"
|-
! rowspan=2 | Stealth/Weapon skill average
! colspan=4 | Short Blades
! colspan=4 | Others
|-
! High-Tier
! Low-Tier
! High-Tier
! Low-Tier
|-
]=]
for i = 1, 27 do
ret = ret .. ("| %d\n"):format(i)
for _, bonus in ipairs(stab_bonus(i, "Short Blades")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
for _, bonus in ipairs(stab_bonus(i, "Others")) do
ret = ret .. ("| %+.1f%%\n"):format(bonus)
end
ret = ret .. "|-\n"
end
ret = ret .. "|}\n"
return ret
end
return p