Difference between revisions of "Harpoon Shot"
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{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | {{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | ||
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==History== | ==History== | ||
− | Harpoon Shot was added in [[0.22]]. | + | *Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. |
+ | *Harpoon Shot was added in [[0.22]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] |
Revision as of 13:24, 31 March 2021
Version 0.26: This article may not be up to date for the latest stable release of Crawl.
Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way. |
Harpoon Shot is a range 6 monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt.
The following enemies cast Harpoon Shot:
- @ Harold (2d12 damage)
- C Iron giant (2d17 damage)
- P Starflower (2d16 damage)
- w Swamp worm (2d13 damage)
The following enemies may be able to cast Harpoon Shot, depending on their spell set:
- & Pandemonium lord (2.8% chance)
History
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Harpoon Shot was added in 0.22.