Difference between revisions of "Skeleton"
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{{flavour|A decaying skeleton.}} | {{flavour|A decaying skeleton.}} | ||
− | A '''skeleton''' is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time or through the [[Corpse Rot]] spell; skeletons themselves will rot away some time afterward. Note that some creatures, such as [[ | + | A '''skeleton''' is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time or through the [[Corpse Rot]] spell; skeletons themselves will rot away some time afterward. Note that some creatures, such as [[List of arthropods|arthropods]], do not have a proper skeletal system intact. |
For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead thralls. Both Corpse Rot and [[Animate Skeleton]] can be used on the same corpse, while long-dead monsters can be reanimated if their skeleton is intact. | For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead thralls. Both Corpse Rot and [[Animate Skeleton]] can be used on the same corpse, while long-dead monsters can be reanimated if their skeleton is intact. |
Revision as of 16:18, 19 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
For the monster, see skeleton (monster)
A decaying skeleton. |
A skeleton is a decayed corpse. Like corpses, skeletons cannot be picked up. Skeletons are produced when corpses rot away over time or through the Corpse Rot spell; skeletons themselves will rot away some time afterward. Note that some creatures, such as arthropods, do not have a proper skeletal system intact.
For the most part skeletons serve no purpose, but players with various necromantic abilities or spells can turn them into undead thralls. Both Corpse Rot and Animate Skeleton can be used on the same corpse, while long-dead monsters can be reanimated if their skeleton is intact.
History
- Prior to 0.26, butchering a corpse for its chunks produced a skeleton.
- Prior to 0.23, corpses had a chance to leave no skeletons behind.
- Prior to 0.15, you could carry skeletons with you.
- Prior to 0.12, skeletons would sprout toadstools.