Difference between revisions of "Summon Cactus Giant"
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'''Sumon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack both slow and weak, but is [[spiny]] and has remarkably high [[HP]] to boot. | '''Sumon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack both slow and weak, but is [[spiny]] and has remarkably high [[HP]] to boot. | ||
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+ | ==Effect== | ||
+ | A single cactus giant is summoned. Higher [[spell power]] increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out. | ||
+ | |||
+ | The cactus giant's hitpoints are determined by spell power; roughly equal to <code>27 + <power></code>, randomized like any other monsters HP.<ref>{{source ref|0.28.0|spl-summoning.cc|143}}</ref> | ||
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+ | Duration of the summon is around 27 turns, it does not depend on the spell power. | ||
==Strategy== | ==Strategy== | ||
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*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them. | *Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them. | ||
+ | *Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. A cactus giant's spines deal 5d8 damage; more than other sources of the intrinsic. | ||
==History== | ==History== | ||
*Summon Cactus Giant was added in [[0.28]]. | *Summon Cactus Giant was added in [[0.28]]. |
Revision as of 17:08, 20 March 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Summon Cactus Giant | |
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Level | 6 |
School1 | Summoning |
Source(s) | Book of Scorching Book of the Wilderness |
Casting noise | 4 |
Spell noise | 0 |
Power Cap | 200 |
Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call. |
Sumon Cactus Giant is a Level 6 Summonings spell, which summons a titular cactus giant. These animated cacti attack both slow and weak, but is spiny and has remarkably high HP to boot.
Effect
A single cactus giant is summoned. Higher spell power increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.
The cactus giant's hitpoints are determined by spell power; roughly equal to 27 + <power>
, randomized like any other monsters HP.[1]
Duration of the summon is around 27 turns, it does not depend on the spell power.
Strategy
- Cactus giants are, effectively, a leveled up version of Summon Guardian Golem. While they don't explode, they fufill the same tanky retaliatory summon role that they do. Their low EV helps with this role; projectiles are likely to hit them.
- Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. A cactus giant's spines deal 5d8 damage; more than other sources of the intrinsic.
History
- Summon Cactus Giant was added in 0.28.
- ↑ spl-summoning.cc:143 (0.28.0)