Difference between revisions of "Summon Cactus Giant"

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'''Sumon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack both slow and weak, but is [[spiny]] and has remarkably high [[HP]] to boot.
 
'''Sumon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack both slow and weak, but is [[spiny]] and has remarkably high [[HP]] to boot.
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==Effect==
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A single cactus giant is summoned. Higher [[spell power]] increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.
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The cactus giant's hitpoints are determined by spell power; roughly equal to <code>27 + <power></code>, randomized like any other monsters HP.<ref>{{source ref|0.28.0|spl-summoning.cc|143}}</ref>
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Duration of the summon is around 27 turns, it does not depend on the spell power.
  
 
==Strategy==
 
==Strategy==
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
 
 
*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them.
 
*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them.
 +
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. A cactus giant's spines deal 5d8 damage; more than other sources of the intrinsic.
  
 
==History==
 
==History==
 
*Summon Cactus Giant was added in [[0.28]].
 
*Summon Cactus Giant was added in [[0.28]].

Revision as of 17:08, 20 March 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Summon cactus giant.png Summon Cactus Giant
Level 6
School1 Summoning
Source(s) Book of Scorching
Book of the Wilderness
Casting noise 4
Spell noise 0
Power Cap 200
Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.

Sumon Cactus Giant is a Level 6 Summonings spell, which summons a titular cactus giant. These animated cacti attack both slow and weak, but is spiny and has remarkably high HP to boot.

Effect

A single cactus giant is summoned. Higher spell power increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.

The cactus giant's hitpoints are determined by spell power; roughly equal to 27 + <power>, randomized like any other monsters HP.[1]

Duration of the summon is around 27 turns, it does not depend on the spell power.

Strategy

  • Cactus giants are, effectively, a leveled up version of Summon Guardian Golem. While they don't explode, they fufill the same tanky retaliatory summon role that they do. Their low EV helps with this role; projectiles are likely to hit them.
  • Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. A cactus giant's spines deal 5d8 damage; more than other sources of the intrinsic.

History

  • Summon Cactus Giant was added in 0.28.
  • spl-summoning.cc:143 (0.28.0)
  • Retrieved from "http://crawl.chaosforge.org/index.php?title=Summon_Cactus_Giant&oldid=59050"