Difference between revisions of "Staff of air"
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The staff can also be used in combat, functioning as a +0, +0 [[staff]] that deals additional electricity damage: | The staff can also be used in combat, functioning as a +0, +0 [[staff]] that deals additional electricity damage: | ||
− | {{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations+Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations+ | + | {{crawlquote|'''Electricity Damage''': A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)<br>'''Chance to Activate on a Hit''': (Evocations+Air Magic/2)×(Damage Done + Air Magic)×0.33% per hit}} |
Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels. | Further physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels. |
Revision as of 19:32, 16 January 2013
This staff increases the power of air spells cast by its wielder, and insulates him or her from electricity. If the wielder is skilled in both evocations and air magic, they can shock those struck by it. |
A staff of air is a magical staff which aids in the casting of Air Magic. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining electricity resistance.
The staff can also be used in combat, functioning as a +0, +0 staff that deals additional electricity damage:
Electricity Damage: A random amount ranging from 0 to 1.25×(Evocations/2+Air Magic)
Chance to Activate on a Hit: (Evocations+Air Magic/2)×(Damage Done + Air Magic)×0.33% per hit
Further physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, making it well worth gaining at least a few levels.
The only downside to wielding a staff of air is that it makes you less attuned to Earth Magic; all earth spells you cast will suffer a spell power penalty.
History
Prior to 0.8, the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder.