Difference between revisions of "Summon Cactus Giant"

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(gc/gsc makes their attacks actually ok)
(Strategy)
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*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them.
 
*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them.
 
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
 
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
 +
*Spines can only effect hostile monsters once per round. While a cactus giant can still take out a regular [[hydra]] quite easily, don't expect them to obliterate [[the Lernaean hydra]] in one turn.
  
 
==History==
 
==History==

Revision as of 07:07, 22 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Summon cactus giant.png Summon Cactus Giant
Level 6
School1 Summoning
Source(s) Book of Scorching
Book of the Wilderness
Casting noise 4
Spell noise 0
Power Cap 200
Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.

Sumon Cactus Giant is a Level 6 Summonings spell, which summons a titular cactus giant. These animated cacti attack extremely slowly, but are spiny and have remarkably high HP to boot.

Effect

A single cactus giant is summoned. Higher spell power increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.

The cactus giant's hitpoints are determined by spell power; roughly equal to 27 + <power>, which is then randomized like any other monsters HP.[1]

Duration of the summon is around 27 turns, it does not depend on the spell power.

Strategy

  • Cactus giants are, effectively, a leveled up version of Summon Guardian Golem. While they don't explode, they fufill the same tanky retaliatory summon role that they do. Their low EV helps with this role; projectiles are likely to hit them.
  • Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
  • Spines can only effect hostile monsters once per round. While a cactus giant can still take out a regular hydra quite easily, don't expect them to obliterate the Lernaean hydra in one turn.

History

  • Summon Cactus Giant was added in 0.28.

References