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− | {{version-trunk}}
| + | #REDIRECT[[Ranged Weapons]] |
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− | '''Ranged Weapons''' ('''launchers''') are weapons that can fire missiles from a distance; slings, bows, and crossbows. Being able to attack enemies from anywhere in [[line of sight]] is a large perk, especially for faster characters. However, not only are they weaker than their melee counterparts, but ranged weapons are subject to some unique quirks.
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− | ==List of Ranged Weapons==
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Hands || Size || Prob
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− | |-style="vertical-align: top;"
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− | | [[Hunting sling]] || 7 || 0 || 14 || One || Little || 10
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− | |-style="vertical-align: top;"
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− | | [[Shortbow]] || 9 || +2 || 15 || Two || Little || 10
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− | |-style="vertical-align: top;"
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− | | [[Longbow]] || 12 || 0 || 17 || Two || Medium || 10
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− | |-style="vertical-align: top;"
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− | | [[Hand crossbow]] || 14 || +3 || 18 || One || Little || 10
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− | |-style="vertical-align: top;"
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− | | [[Arbalest]] || 17 || +2 || 19 || Little || Two || 10
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− | |-style="vertical-align: top;"
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− | | [[Triple crossbow]] || 23 || -2 || 23 || Two || Small || 2
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− | |}
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− | ==Brands==
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− | Ranged weapon launchers and thrown ammunition are capable of carrying a selection of [[brand]]s which can greatly increase your lethality when used correctly:
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− | ===Launcher Brands===
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− | *[[Electrocution]] - Deals additional [[electricity]] damage
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− | *[[Flaming]] - Adds up to an additional 50% [[fire]] damage
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− | *[[Freezing]] - Adds up to an additional 50% [[cold]] damage
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− | *[[Penetration]] - Projectiles can pierce through enemies, hitting everything along its trajectory
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− | *[[Speed (brand)|Speed]] - Attacks take 66.6% normal time
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− | *[[Venom]] - Poisons target
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− | *[[Vorpal]] - Increases damage by 20%
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− | ===Throwing Weapon Brands===
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− | *[[Atropa]] - Temporarily [[blind]]s and [[confusion|confuses]] target
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− | *[[Curare]] - [[Poison]]s, [[slow]]s, and [[asphyxiate]]s target
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− | *[[Datura]] - Sends target into a [[berserk]] frenzy, turning it against everything nearby
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− | *[[Dispersal_(brand)|Dispersal]] - Forces target to [[blink]] roughly away from the thrower
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− | *[[Penetration]] - Projectiles pierce through enemies, hitting everything along their trajectory
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− | *[[Poisoned]] - [[Poison]]s target
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− | *[[Returning]] - Ammo returns to attacker after being thrown
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− | *[[Silver]] - Deals increased damage, particularly to [[chaotic]] targets
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− | ==Retired Weapons==
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− | Over the years, a few ranged weapons have been retired or reworked into new forms:
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− | *[[Blowgun]]/[[Needle]]
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− | *[[Bow (item)|Bow]]
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− | *[[Crossbow (item)|Crossbow]]
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− | *[[Sling (item)|Sling]]
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− | *[[Tomahawk]]
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− | ==See also==
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− | *[[Ranged Combat]]
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− | ==History==
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− | *In [[0.27]], monsters with ranged attacks got unlimited ammunition (except [[net]]s). Throwing ammo was reduced as a result.
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− | *In [[0.24]], throwing weapons were streamlined. Darts replaced blowguns/needles, boomerangs replaced tomahawks and brands were simplified.
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− | *Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity. Additionally, more types of ammunition could have brands of their own.
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− | *Prior to [[0.15]], ranged combat was significantly more complicated; among other differences, min delay was heavily influenced by your [[stats]]. Additionally, 0.15 introduced greatslings (later called fustibali), hand crossbows, and triple crossbows, and removed the old version of darts.
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− | *Prior to [[0.14]], [[dagger]]s, [[spear]]s, [[hand axe]]s, and [[club]]s could be thrown.
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− | *Prior to [[0.11]], ammunition could have its own [[enchantment]] bonuses.
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− | *Prior to [[0.6]], darts could be fired from an early version of hand crossbows instead of being thrown by hand.
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