|
|
(26 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | {{version-trunk}}
| + | #REDIRECT[[Ranged Weapons]] |
− | '''Ranged Weapons''' ('''launchers''') are weapons that can fire missiles from a distance; slings, bows, and crossbows. The skill governs all three types of weapon. Being able to attack enemies from anywhere in [[line of sight]] is a large perk, especially for faster characters. However, not only are they weaker than their melee counterparts, but ranged weapons are subject to some unique quirks. All ranged weapons use [[dexterity]] instead of [[strength]] for damage calculations.
| |
− | | |
− | ==List of Ranged Weapons==
| |
− | {| class="wikitable"
| |
− | ! Name || Dam || Hit || Speed || Hands || Size || Prob
| |
− | |-style="vertical-align: top;"
| |
− | | [[Hunting sling|Sling]] || 7 || 0 || 14 || One || Little || 10
| |
− | |-style="vertical-align: top;"
| |
− | | [[Shortbow]] || 9 || +2 || 15 || Two || Little || 10
| |
− | |-style="vertical-align: top;"
| |
− | | [[Longbow]] || 12 || 0 || 17 || Two || Medium || 10
| |
− | |-style="vertical-align: top;"
| |
− | | [[Hand crossbow]] || 14 || +3 || 18 || One || Little || 10
| |
− | |-style="vertical-align: top;"
| |
− | | [[Arbalest]] || 17 || +2 || 19 || Two || Little || 10
| |
− | |-style="vertical-align: top;"
| |
− | | [[Triple crossbow]] || 23 || -2 || 23 || Two || Small || 2
| |
− | |}
| |
− | Note that the three crossbows (hand crossbow, arbalest, triple crossbow) are unique in that they have a [[weapon speed|minimum delay]] of 1.0, instead of the standard 0.7.
| |
− | | |
− | ==Armor Penalty==
| |
− | Ranged weapons are uniquely slowed down by armour [[Encumbrance_rating|encumberance]]. The penalty, in [[aut]], is as follows:
| |
− | | |
− | {{crawlquote|[(ENCUM)^2 / 2250] * [(450-10ARMOUR) / 5(STR + 3)]}}
| |
− | | |
− | Therefore, lower [[strength]] species without [[Armour (skill)|armour skill]] suffer more from heavier armor.
| |
− | | |
− | ==Brands==
| |
− | Ranged Weapons have a different set of [[brand]]s. Most of these are similar to their melee version.
| |
− | *[[Chaos]] - Causes random effects
| |
− | *[[Electrocution]] - Deals additional [[electricity]] damage
| |
− | *[[Flaming]] - Adds up to an additional 50% [[fire]] damage
| |
− | *[[Freezing]] - Adds up to an additional 50% [[cold]] damage
| |
− | *[[Penetration]] - Projectiles can pierce through enemies, hitting everything along its trajectory
| |
− | *[[Speed (brand)|Speed]] - Attacks take 66.6% normal time
| |
− | *[[Venom]] - Poisons target
| |
− | *[[Vorpal]] - Increases damage by up to 33.3%.
| |
− | Ranged weapons may also gain [[pain (brand)|pain]] or [[holy wrath]] from [[Kikubaaqudgha]]'s and [[The Shining One]]'s capstone gifts.
| |
− | | |
− | ==Retired Weapons==
| |
− | Over the years, a few ranged weapons have been retired or reworked into new forms:
| |
− | *[[Blowgun]]/[[Needle]]
| |
− | *[[Bow (item)|Bow]]
| |
− | *[[Crossbow (item)|Crossbow]]
| |
− | *[[Fustibalus]]
| |
− | | |
− | ==See also==
| |
− | *[[Throwing]]
| |
− | *[[Ranged Combat]]
| |
− | | |
− | ==History==
| |
− | *In [[0.29]], ranged weapons were reworked. Prior to this:
| |
− | **Ranged weapons were split into [[Slings]], [[Bows]], and [[Crossbows]], with their seperate skills. Slings [[crosstrain]]ed with [[Throwing]].
| |
− | **Launchers required [[ammo]] to use ([[stone]]s/[[sling bullet]]s, [[arrow]]s, [[bolt]]s, respectively). [[Okawaru]] gifted ammo, and enemies using launchers would have plentiful amounts of it.
| |
− | **Weapon stats as a whole were drastically different. They scaled off [[strength]] instead of DEX, and were not especially encumbered by [[armour]].
| |
− | **[[Fustibali]] were removed, [[sling]]s were named [[hunting sling]]s, and Throwing weapons were unoffically considered ranged weapons.
| |
− | *In [[0.27]], monsters with ranged attacks got unlimited ammunition (except [[net]]s). Throwing ammo was reduced as a result.
| |
− | *In [[0.24]], throwing weapons were streamlined. Darts replaced blowguns/needles, boomerangs replaced tomahawks and brands were simplified.
| |
− | *Prior to [[0.18]], each weapon had a strength weight percentage that determined how the weapon would benefit from your strength and dexterity. Additionally, more types of ammunition could have brands of their own.
| |
− | *Prior to [[0.15]], ranged combat was significantly more complicated; among other differences, min delay was heavily influenced by your [[stats]]. Additionally, 0.15 introduced greatslings (later called fustibali), hand crossbows, and triple crossbows, and removed the old version of darts.
| |
− | *Prior to [[0.14]], [[dagger]]s, [[spear]]s, [[hand axe]]s, and [[club]]s could be thrown.
| |
− | *Prior to [[0.11]], ammunition could have its own [[enchantment]] bonuses.
| |
− | *Prior to [[0.6]], darts could be fired from an early version of hand crossbows instead of being thrown by hand.
| |