Difference between revisions of "Summon Mana Viper"
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Theoretically, mana vipers can be used against endgame threats like [[ancient lich]]es, [[orbs of fire]], and [[fiend]]s. But vipers aren't the strongest creatures, and you can only summon one at a time. So it's likely that the viper just dies (or gets [[abjured]]). This spell ''can'' work against them, but don't rely on it. | Theoretically, mana vipers can be used against endgame threats like [[ancient lich]]es, [[orbs of fire]], and [[fiend]]s. But vipers aren't the strongest creatures, and you can only summon one at a time. So it's likely that the viper just dies (or gets [[abjured]]). This spell ''can'' work against them, but don't rely on it. | ||
− | Against non-magical targets, mana vipers are alright. Better than a [[ | + | Against non-magical targets, mana vipers are alright. Better than a [[warg]] or [[ice beast]], but not amazingly so. If you want a raw combat summon, [[Summon Cactus Giant|cactus giants]] are a much better bet. |
==Monster Version== | ==Monster Version== |
Revision as of 20:14, 16 June 2023
Summon Mana Viper | |
---|---|
Level | 5 |
School1 | Hexes |
School2 | Summoning |
Source(s) | Book of Beasts Book of the Wilderness |
Casting noise | 4 |
Spell noise | 0 |
Power Cap | 100 |
Flags | Mons abjure |
Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger. |
Summon Mana Viper is a level 5 Hexes/Summoning spell which summons a single mana viper.
Effect
A mana viper is summoned. Higher spell power increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.
The hit dice of the mana viper is 6 + <power> / 12
, randomly rounded.[1] This increases HP, accuracy, and the strength of the antimagic bite.
Duration of the summon is around 18 turns, it does not depend on the spell power.
Strategy
Mana vipers are fast and moderately durable, but are most notable for their antimagic bite. The antimagic status gives a % chance for monsters to fail their spells. The more antimagic a monster has, the greater the failure rate. Antimagic is very effective against spellcasters and demons.
Theoretically, mana vipers can be used against endgame threats like ancient liches, orbs of fire, and fiends. But vipers aren't the strongest creatures, and you can only summon one at a time. So it's likely that the viper just dies (or gets abjured). This spell can work against them, but don't rely on it.
Against non-magical targets, mana vipers are alright. Better than a warg or ice beast, but not amazingly so. If you want a raw combat summon, cactus giants are a much better bet.
Monster Version
Creates multiple mana vipers based on the spell power, their hit dice is not adjusted from the base monster. Duration is the same as the player version.
The following enemies cast Summon Mana Viper:
History
- Prior to 0.30, mana vipers' HP did not scale with spellpower, resulting in less HP overall. Also, their HD was 1 lower.
- Prior to 0.28, this spell had a summon cap of two.
- Summon Mana Viper was added in 0.14.
References
- ↑ spl-summoning.cc:514 (0.30.0)