Difference between revisions of "Arbitrary Unit of Mass"

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The '''Arbitrary Unit of Mass''' (AUM for short) is the standard unit of weight in Crawl. It has no real-world equivalent, and item weights are generally assigned according to game balance rather than realism. Each point of [[Strength]] increases your carrying capacity by 30 aum.
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{{obsolete}}
  
[[Category:Game mechanics]] [[Category:World]]
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An '''aum''' ('''Arbitrary Unit of Mass''') is the standard unit of weight in Crawl. It has no real-world equivalent; item weights are generally assigned according to game balance rather than realism.
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Players have a carrying capacity of <code>100 + (25 * [[strength]])</code> aum. If you are above capacity, you'll gain the [[encumbered]] condition.
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==History==
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*In [[0.15]], DCSS lost all concept of weight. Now, the only limitation of the inventory is the 52-slot limit.
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*Prior to [[0.13]], players could carry up to <code>30 * strength</code> aum.
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*Prior to [[0.6]], players could only carry <code>10 * strength</code> aum.
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[[Category:Game mechanics]]
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[[Category:World]]

Latest revision as of 20:59, 20 June 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

An aum (Arbitrary Unit of Mass) is the standard unit of weight in Crawl. It has no real-world equivalent; item weights are generally assigned according to game balance rather than realism.

Players have a carrying capacity of 100 + (25 * strength) aum. If you are above capacity, you'll gain the encumbered condition.

History

  • In 0.15, DCSS lost all concept of weight. Now, the only limitation of the inventory is the 52-slot limit.
  • Prior to 0.13, players could carry up to 30 * strength aum.
  • Prior to 0.6, players could only carry 10 * strength aum.