Difference between revisions of "Arbitrary Unit of Mass"

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An '''aum''' (or '''Arbitrary Unit of Mass''') was the standard unit of weight in Crawl. It had no real-world equivalent, and item weights were generally assigned according to game balance rather than realism. Each point of [[strength]] increased your carrying capacity by 25 aum. When this capacity was exceeded, the player gained the [[encumbered]] condition.
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An '''aum''' ('''Arbitrary Unit of Mass''') is the standard unit of weight in Crawl. It has no real-world equivalent; item weights are generally assigned according to game balance rather than realism.  
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Players have a carrying capacity of <code>100 + (25 * [[strength]])</code> aum. If you are above capacity, you'll gain the [[encumbered]] condition.
  
 
==History==
 
==History==
*In [[0.15]], ''Crawl'' lost all concept of weight.
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*In [[0.15]], DCSS lost all concept of weight. Now, the only limitation of the inventory is the 52-slot limit.  
*Prior to [[0.13]], each point of strength increased your carrying capacity by 30, but characters had much less base capacity.
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*Prior to [[0.13]], players could carry up to <code>30 * strength</code> aum.
*Prior to [[0.6]], each point of strength only gave you 10 aum of carrying capacity.
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*Prior to [[0.6]], players could only carry <code>10 * strength</code> aum.
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:World]]
 
[[Category:World]]

Latest revision as of 20:59, 20 June 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

An aum (Arbitrary Unit of Mass) is the standard unit of weight in Crawl. It has no real-world equivalent; item weights are generally assigned according to game balance rather than realism.

Players have a carrying capacity of 100 + (25 * strength) aum. If you are above capacity, you'll gain the encumbered condition.

History

  • In 0.15, DCSS lost all concept of weight. Now, the only limitation of the inventory is the 52-slot limit.
  • Prior to 0.13, players could carry up to 30 * strength aum.
  • Prior to 0.6, players could only carry 10 * strength aum.