Difference between revisions of "Doublezap"

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Multizap is the ability to hit a monster multiple times with a single casting of a spell.  Most of the time, only two spells can be used this way, both electrical: [[shock]] and [[lightning bolt]] (including the bolt from a [[wand of lightning]]). Beams of cold or fire can also be used for multizapping, if you find [[Wall#Green_Crystal|green crystal walls]].
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{{version030}}
 +
'''Doublezap''' is the ability to hit a monster twice with a single casting of a spell.   
  
Note that in recent versions (0.9 and later) these spells can hit a target a maximum of two times.  Setting up a pattern to zap a target more than two times is only useful for getting extra opportunities to hit in case some zaps miss the target.
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The following spells can bounce from most walls, allowing the ability to double-zap:
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* [[Shock]]
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* [[Lightning Bolt]]
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* [[Electrical Bolt]]
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* [[Crystal Bolt]]
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Of these spells, only Shock can be cast by players.
  
Multizap cannot be done in areas with metal walls, as the electricity becomes "grounded" after striking the first wall.
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In addition, [[Wall#Crystal|crystal walls]] can reflect beams of cold and fire.
  
==Common multizap patterns==
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==Common doublezap patterns==
 
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These apply for range 8 Shock.  
These apply for range 8 Shock.
 
For lightning bolt, extend those remembering that hitting a monster and continuing is free. but and bouncing off a wall costs two unit of range (i.e. the wall counts for two squares). A monster next to the wall is however still affected even if range is exceeded, as long as one range unit is left when hitting the monster before the bounce.
 
  
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For other spells, remember that hitting a monster is free, but bouncing off a wall costs two units of range (i.e. the wall counts as two squares). A creature next to the wall is, however, still affected twice, if (at least) one unit of range is left before starting the bounce.
  
 
===Bounce back, monster next to wall===
 
===Bounce back, monster next to wall===
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         M <-- shoot at monster
 
         M <-- shoot at monster
  
===Trizap===
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===Offset by two, monster in a corridor===
 
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  Bizap:
If you know of other trizap patterns, please add them.
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  @.
 
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  #.# <-- shoot at this wall with the '!' key
  Trizap:
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  #M#
  @...
 
  #M# <-- shoot at this wall with the '!' key or at monster
 
 
 
Trizap:
 
  @....
 
    #M# <-- shoot at this wall with the '!' key or at monster
 
 
 
Trizap:
 
@...
 
  .M# <-- shoot at this wall with the '!' key
 
  #..
 
 
 
Trizap:
 
@..
 
  .M# <-- shoot at this wall with the '!' key
 
#..
 
 
 
Trizap (sometimes self-monozap also; depends on orientation):
 
@.#
 
.M# <-- shoot at this wall with the '!' key
 
#.
 
 
 
===Quadrazap===
 
Quadrazap:
 
@#
 
.M# <-- shoot at this wall with the '!' key
 
#.
 
 
 
Warning: Do not use this pattern unless you have electricity resistance, otherwise you will take a fair amount of damage.
 
Quadrazap, and self bizap:
 
#@M# <-- shoot at monster
 
  
This looks like it should be a bizap, but takes advantage of the fact that the initial bounce currently turns 90 degrees when shooting into a corner as pictured.
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==History==
Quadrazap:
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*Prior to [[0.30]], [[Lightning Bolt]] could be cast by players, one of the only two common ways to doublezap enemies.
  #
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*It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.
  .  
 
#M@ <-- shoot at monster
 
##
 
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 10:43, 22 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Doublezap is the ability to hit a monster twice with a single casting of a spell.

The following spells can bounce from most walls, allowing the ability to double-zap:

Of these spells, only Shock can be cast by players.

In addition, crystal walls can reflect beams of cold and fire.

Common doublezap patterns

These apply for range 8 Shock.

For other spells, remember that hitting a monster is free, but bouncing off a wall costs two units of range (i.e. the wall counts as two squares). A creature next to the wall is, however, still affected twice, if (at least) one unit of range is left before starting the bounce.

Bounce back, monster next to wall

Bizap and hit yourself:
@.M# <-- shoot at monster with the '!' key
Bizap:
@..M# <-- shoot at monster with the '!' key

... up to ...

Bizap:
@......M# <-- shoot at monster with the '!' key
Monozap:
@.......M <-- shoot at monster
Bizap:
## <-- shoot at this wall with the '!' key
...
M.@
##

Bounce back, monster one square from wall

Bizap and hit yourself:
@M.# <-- shoot at monster with the '!' key
Bizap:
@.M.# <-- shoot at monster with the '!' key
Bizap:
@..M.# <-- shoot at monster with the '!' key
Monozap:
@...M.# <-- shoot at monster with the '!' key

Bounce back, monster two squares from wall

Bizap:
@M..# <-- shoot at monster with the '!' key
Monozap:
@.M..# <-- shoot at monster

Corner bounce, monster next to wall

Also works with a concave corner:

M#
##
Bizap and hit yourself:
@
 .
  M. <-- shoot at monster with the '!' key
  .#
Bizap:
@
 .
  .
   M.  <-- shoot at monster with the '!' key
   .#
...
Bizap:
@
 . <-- shoot at empty square with the '!' key
  .
   .
    .
     .
      .
       M.
       .#


Monozap:
@
 . <-- shoot at empty square with the '!' key
  .
   .
    .
     .
      .
       .
        M

Corner bounce, monster one square from wall

Also works with a concave corner:

M#
##
Bizap and hit yourself:
@
 M <-- shoot at monster with the '!' key
  ..
  .#
Bizap:
@
 .
  M <-- shoot at monster with the '!' key
   ..
   .# 
Bizap:
@
 .
  .
   M <-- shoot at monster with the '!' key
    ..
    .#
Monozap:
@
 .
  .
   .
    M <-- shoot at monster with the '!' key
     ..
     .#

Corner bounce, monster two squares from wall

Also works with a concave corner:

M#
##
Bizap:
@
 M <-- shoot at monster with the '!' key
  .
   ..
   .#
Monozap:
@
 .
  M
   .
    .
     # <-- shoot at monster

Offset by one, monster next to wall

Bizap:
@.
 M# <-- shoot at this wall with the '!' key
Bizap:
@..
  M# <-- shoot at this wall with the '!' key
Bizap:
@...
  .M# <-- shoot at this wall with the '!' key
Bizap:
@....
   .M# <-- shoot at this wall with the '!' key
Bizap:
@.....
     M# <-- shoot at this wall with the '!' key
Bizap:
@......
      M# <-- shoot at this wall with the '!' key
Bizap:
@.......
       M# <-- shoot at this wall with the '!' key
Monozap:
@.......
        M <-- shoot at monster

Offset by two, monster in a corridor

Bizap:
@.
#.# <-- shoot at this wall with the '!' key
#M#

History

  • Prior to 0.30, Lightning Bolt could be cast by players, one of the only two common ways to doublezap enemies.
  • It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.