Difference between revisions of "Fencer's gloves"

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m (History: fix formatting)
m (Fix LBl + fencer's chance. It was 2 in 3: x_chance_in_y(chance, 3), where chance = using_lbl + using_fencer. using_lbl and using_fencers were either 0 or 1 (see f6564f113))
 
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{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.}}
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{{flavour|A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon.}}
[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''
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[[File:Fencer's_gloves.png]] '''''the +0 pair of fencer's gloves'''''<ref>{{source ref|0.30.1|art-data.txt|1022}}</ref>
 
 
+0 [[gloves]]
 
  
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+0 [[gloves]]<br>
 
+3 [[dexterity]]<br>
 
+3 [[dexterity]]<br>
Allows [[riposte]] <br>
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[[Riposte]] - when [[EV|dodging]] or [[SH|blocking]] attacks, 33% chance to retaliate with a melee attack
  
 
==Desirability==
 
==Desirability==
Thirty-three percent chance of a free hit with any [[melee weapon]] when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on [[EV]], and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
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Free attacks with any [[melee weapon]] on dodge or block is quite novel, especially with strong and/or [[vampiric]] weapons. A more specialized pair of [[randart]] gloves might be better overall, but these are still pretty good gloves for high-[[EV]] or -[[SH]] melee characters.
  
 
==History==
 
==History==
*Prior to [[0.19]], Fencer's gloves gave +4 boosts to [[Long Blades]] and [[Short Blades]] skills and increased [[EV]] by 3.
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*Prior to [[0.29]], riposte did not trigger on blocked attacks.
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*Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of 66% to activate per miss.
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*Prior to [[0.19]], the fencer's gloves gave +4 boosts to Long Blades and [[Short Blades]] skills and increased [[EV]] by 3. They were also +2 gloves.
 
*Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses.
 
*Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses.
 
*Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying.
 
*Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying.
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Gloves]]
 
[[Category:Gloves]]

Latest revision as of 19:57, 5 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon.

Fencer's gloves.png the +0 pair of fencer's gloves[1]

+0 gloves
+3 dexterity
Riposte - when dodging or blocking attacks, 33% chance to retaliate with a melee attack

Desirability

Free attacks with any melee weapon on dodge or block is quite novel, especially with strong and/or vampiric weapons. A more specialized pair of randart gloves might be better overall, but these are still pretty good gloves for high-EV or -SH melee characters.

History

  • Prior to 0.29, riposte did not trigger on blocked attacks.
  • Prior to 0.28, the fencer's gloves would stack with the riposte of Long Blades, for a total of 66% to activate per miss.
  • Prior to 0.19, the fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
  • Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
  • Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.

References