Difference between revisions of "Mara Summon"

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'''Mara Summon''' is a monsters-only spell which temporarily creates up to two near-identical clones of the [[unique]] [[rakshasa]] [[Mara]]. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and [[Summon Illusion]].  The real Mara does not move when he clones himself; however, there is no other way to tell which Mara is the real one (and if two of them blink in the same turn, there is no way to tell which is which).  The clones will disappear after enough time has passed, and are vulnerable to [[Abjuration]].
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{{flavour|Weaves illusions of the caster. Such illusions have the same physical prowess as the original, and can cast the same spells.}}
  
This spell can be cast by the following monsters:
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'''Mara Summon''' is a monsters-only spell which temporarily creates up to two near-identical clones of the [[unique]] [[rakshasa]] [[Mara]]. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and [[Summon Illusion]]. The real Mara may immediately swap positions with one of the two clones upon creating them; this makes it impossible to tell which Mara is the real one. The clones will disappear after enough time has passed, and are vulnerable to abjuration (via [[Yara's Violent Unravelling]]).
*{{monsterlink|Mara}}
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{{monsters with spell}}
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==History==
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*Prior to [[0.15]], Mara could not swap places with his clones upon summoning them.
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Latest revision as of 16:20, 27 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Weaves illusions of the caster. Such illusions have the same physical prowess as the original, and can cast the same spells.

Mara Summon is a monsters-only spell which temporarily creates up to two near-identical clones of the unique rakshasa Mara. These clones have all of Mara's stats, including his current health, and can cast any of his spells except for Mara Summon and Summon Illusion. The real Mara may immediately swap positions with one of the two clones upon creating them; this makes it impossible to tell which Mara is the real one. The clones will disappear after enough time has passed, and are vulnerable to abjuration (via Yara's Violent Unravelling).

The following enemies cast Mara Summon:

History

  • Prior to 0.15, Mara could not swap places with his clones upon summoning them.