Difference between revisions of "Gyre and Gimble"

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==History==
 
==History==
*In [[0.31]], Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to +10.
+
*In [[0.31]], Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to +8.
 
*Prior to [[0.29]], Gyre and Gimble had a +7 enchantment.
 
*Prior to [[0.29]], Gyre and Gimble had a +7 enchantment.
 
*Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[dexterity]].
 
*Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[dexterity]].

Revision as of 22:31, 14 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own.

Gyre and Gimble.png the +12 pair of quick blades "Gyre" and "Gimble"

+12 quick blade

Protection brand
Each swing attacks twice
Always two-handed (Except for formicids)

Desirability

Gyre and Gimble[1] are an unusual weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to swing twice per command. With up to 6.6 attacks per turn, Gyre and Gimble take the strengths of Short Blades to an extreme - they are impacted more by 'flat' bonuses and enemy AC.

  • Flat bonuses, like slaying, are amplified: dealing +1 damage/hit is twice as good if you attack twice as fast. Unfortunately, Gyre & Gimble, as protection weapons, are unable to benefit from flat damage brands like electrocution or pain.
Note that Gyre and Gimble can only perform 1 set of auxiliary attacks per swing. Having an aux attack with G&G is as effective as any ordinary quick blade, which is still good, just not twice-as-good.
  • Conversely, enemy AC reduces damage by a flat amount. You'll tear through low-AC monsters, but high-AC threats will often shrug off the blows. You can get past this by stabbing opponents or with liberal use of might and/or berserk.

As Short Blades, Gyre and Gimble are great at stabbing. A reliable, renewable way to stab (Hexes, Mephitic Cloud, [[Uskayaw ]]...) can turn G&G into a phenomenally deadly weapon; Confusing Touch works especially well.

These stratagems apply to all Short Blades, not just Gyre and Gimble. Their main advantage is doubled attack speed - more power in exchange for the shield slot. A well-branded, fully-enchanted quick blade with a shield may be the smarter choice. Formicids, of course, don't have to worry about losing their shield slot, but whether they'd prefer Gyre and Gimble over a heavy two-handed weapon is another question.

Trivia

Gyre and Gimble are a reference to the poem "Jabberwocky" by Lewis Carrol.

History

  • In 0.31, Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to +8.
  • Prior to 0.29, Gyre and Gimble had a +7 enchantment.
  • Prior to 0.24, Gyre and Gimble had a +5 enchantment, the vorpal brand, and a -3 penalty to dexterity.
  • Gyre and Gimble were added in 0.16.

References