Difference between revisions of "Gyre and Gimble"
m |
m (commit a522cfa) |
||
Line 26: | Line 26: | ||
==History== | ==History== | ||
− | *In [[0.31]], Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to + | + | *In [[0.31]], Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to +8. |
*Prior to [[0.29]], Gyre and Gimble had a +7 enchantment. | *Prior to [[0.29]], Gyre and Gimble had a +7 enchantment. | ||
*Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[dexterity]]. | *Prior to [[0.24]], Gyre and Gimble had a +5 enchantment, the [[vorpal]] brand, and a -3 penalty to [[dexterity]]. |
Revision as of 22:31, 14 September 2023
Two quick blades joined by a chain. Swinging one compels the wielder to swing the other, as if they have minds of their own. |
the +12 pair of quick blades "Gyre" and "Gimble"
+12 quick blade
Protection brand
Each swing attacks twice
Always two-handed (Except for formicids)
Contents
Desirability
Gyre and Gimble[1] are an unusual weapon - thematically two weapons, they are treated as a single two-handed weapon that happens to swing twice per command. With up to 6.6 attacks per turn, Gyre and Gimble take the strengths of Short Blades to an extreme - they are impacted more by 'flat' bonuses and enemy AC.
- Flat bonuses, like slaying, are amplified: dealing +1 damage/hit is twice as good if you attack twice as fast. Unfortunately, Gyre & Gimble, as protection weapons, are unable to benefit from flat damage brands like electrocution or pain.
- Note that Gyre and Gimble can only perform 1 set of auxiliary attacks per swing. Having an aux attack with G&G is as effective as any ordinary quick blade, which is still good, just not twice-as-good.
- Conversely, enemy AC reduces damage by a flat amount. You'll tear through low-AC monsters, but high-AC threats will often shrug off the blows. You can get past this by stabbing opponents or with liberal use of might and/or berserk.
As Short Blades, Gyre and Gimble are great at stabbing. A reliable, renewable way to stab (Hexes, Mephitic Cloud, [[Uskayaw ]]...) can turn G&G into a phenomenally deadly weapon; Confusing Touch works especially well.
These stratagems apply to all Short Blades, not just Gyre and Gimble. Their main advantage is doubled attack speed - more power in exchange for the shield slot. A well-branded, fully-enchanted quick blade with a shield may be the smarter choice. Formicids, of course, don't have to worry about losing their shield slot, but whether they'd prefer Gyre and Gimble over a heavy two-handed weapon is another question.
Trivia
Gyre and Gimble are a reference to the poem "Jabberwocky" by Lewis Carrol.
History
- In 0.31, Gyre and Gimble will make 4 attacks/swing (as quick blades now make 2 attacks/swing), but the attack delay will be higher. Also, the enchantment will be lowered to +8.
- Prior to 0.29, Gyre and Gimble had a +7 enchantment.
- Prior to 0.24, Gyre and Gimble had a +5 enchantment, the vorpal brand, and a -3 penalty to dexterity.
- Gyre and Gimble were added in 0.16.
References
- ↑ art-data.txt:1431 (0.30.0)