|This spell enchants the caster's hands with magical energy. This energy is released when the caster touches a monster with their bare hands, and may induce a state of confusion in the monster.|
Confusing Touch is a level 1 Hexes spell which causes your Unarmed Combat attacks to inflict confusion along with damage. Because you are more concerned with making contact with the enemy than injuring it, you do no damage while your to-hit is increased by 1d(Dexterity). Wearing gloves has no impact on the spell's effects.
The save against this spell is based on the victim's HD instead of its MR, making Confusing Touch surprisingly useful in the late game. Its chance of success is 80% * (24-HD)/24, so monsters with 24 HD and above are immune.
You can cast the spell multiple times to increase its duration (duration is maxed once the status indicator is bright red). Each time you attack while under the effect of this spell, its duration is reduced by a random amount; while this makes it hard to gauge how many attacks you have left, having a greater duration makes it more likely to last.
Tips & Tricks
- This spell stacks with most Transmutations spells. Mix it with Spider Form to leave your opponents both confused and poisoned!
- Although trolls are normally hopeless with magic, this level 1 spell may work for them. It's simple enough that they can master it with relative ease, allowing them to quickly disable dangerous opponents (so long as they can close to melee). Their spell power with it will usually be dismally low; while this results in a very short window in which to attack the enemy, it also means the spell wears off faster, allowing you to resume dealing full damage to the now-confused and semi-helpless opponent.
Prior to 0.10, Confusing Touch had a higher success rate.
As of 0.19, it is a level 1 spell.