Difference between revisions of "Module:Stab bonus"
(Module to generate bonus table for Stabbing) |
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local function stab_bonus(skill, weapon) | local function stab_bonus(skill, weapon) | ||
local bonuses = {} | local bonuses = {} | ||
− | for _, tier in ipairs({1 | + | for _, tier in ipairs({1, 4,}) do |
table.insert(bonuses, stab_weapon(skill, weapon, tier)) | table.insert(bonuses, stab_weapon(skill, weapon, tier)) | ||
end | end | ||
Line 24: | Line 24: | ||
|- | |- | ||
! rowspan=2 | Stealth/Weapon skill average | ! rowspan=2 | Stealth/Weapon skill average | ||
− | ! colspan= | + | ! colspan=2 | Short Blades |
− | ! colspan= | + | ! colspan=2 | Others |
+ | |- | ||
+ | ! High-Tier | ||
+ | ! Low-Tier | ||
+ | ! High-Tier | ||
+ | ! Low-Tier | ||
|- | |- | ||
− | |||
− | |||
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]=] | ]=] | ||
for i = 1, 27 do | for i = 1, 27 do |
Latest revision as of 06:33, 22 September 2023
Documentation for this module may be created at Module:Stab bonus/doc
local p = {} -- This function is based on player_stab_weapon_bonus in attack.cc local function stab_weapon(skill, weapon, tier) local damage = 1 if weapon ~= "Others" then damage = damage * (1 + skill / (tier * 10)) end damage = damage*(1 + skill / (tier*12)) return 100*(damage-1) end local function stab_bonus(skill, weapon) local bonuses = {} for _, tier in ipairs({1, 4,}) do table.insert(bonuses, stab_weapon(skill, weapon, tier)) end return bonuses end function p.stab_table(frame) local ret = [=[{| class="prettytable" style="border:none; margin:0; padding:0;" |- ! rowspan=2 | Stealth/Weapon skill average ! colspan=2 | Short Blades ! colspan=2 | Others |- ! High-Tier ! Low-Tier ! High-Tier ! Low-Tier |- ]=] for i = 1, 27 do ret = ret .. ("| %d\n"):format(i) for _, bonus in ipairs(stab_bonus(i, "Short Blades")) do ret = ret .. ("| %+.1f%%\n"):format(bonus) end for _, bonus in ipairs(stab_bonus(i, "Others")) do ret = ret .. ("| %+.1f%%\n"):format(bonus) end ret = ret .. "|-\n" end ret = ret .. "|}\n" return ret end return p